NovelaCreed Posted November 16, 2017 Share Posted November 16, 2017 I understand that Empire and Republic are two logical factions, but I think Underworld should be a third with the Bounty Hunter and Smuggler being part of THAT faction. There could be a possibility of adding a "grey/neutral" Force-sensitive group for this. Bounty Hunters and Smugglers generally work with both Imperial and Republic governments and individuals Link to comment Share on other sites More sharing options...
Floplag Posted November 16, 2017 Share Posted November 16, 2017 I understand that Empire and Republic are two logical factions, but I think Underworld should be a third with the Bounty Hunter and Smuggler being part of THAT faction. There could be a possibility of adding a "grey/neutral" Force-sensitive group for this. Bounty Hunters and Smugglers generally work with both Imperial and Republic governments and individuals /signed Link to comment Share on other sites More sharing options...
footb Posted November 16, 2017 Share Posted November 16, 2017 I do wish they would do this so it`s worth asking for but I don`t know if the devs are gonna swing that kind of a change in the mechanics of the game Link to comment Share on other sites More sharing options...
CrutchCricket Posted November 16, 2017 Share Posted November 16, 2017 Probably too complicated to do that now. And definitely not in the direction they've been going with KOTFE and on. Link to comment Share on other sites More sharing options...
LordRapheus Posted November 17, 2017 Share Posted November 17, 2017 Here's my list: Republic: Jedi Knight Jedi Consular Republic Trooper Add- Sis Agent Empire: Sith Warrior Sith Inquisitor Imperial Agent Add- Imperial Trooper Underworld: Bounty Hunter Smuggler Add- Dusk force user (what others would call a grey jedi, but regular Jedi aren't white, and Sith aren't Black Jedi. Please come up with a better name than dusk though, but not Twilight.) Independant Ideas: The Whills - Guardians and compilers of galactic history, two of which are seen in Rogue One. There's the gun-toting mercenary, and the non force using blind martial artist. We don't really need another gun toter, they're more than covered in the first three factions, but the non force using martial artist could be developed, and used by any faction. At the end of it's starting planet, a choice could be made, probably during a battle in which the character could choose whose ship to board during an evacuation. One of my earlier console games (nintendo? Playstation 1? I don't remember, there's been so many) featured a game very much like Mortal Combat, in which the Star Wars version of Martial Arts was called Terras Kasi. They held a tournament around which the entire game was based. (there was a gamorean entry named "hoar" which made me chuckle every time his name was mentioned out loud.) The non force using martial artist could be called "Terras Kasi Monk", unless someone comes up with a better name. It could bring new life into weapons normally thrown away in favor of lightsabers, the vibro/electro sabres, staves and axes. Link to comment Share on other sites More sharing options...
fishpeople Posted November 17, 2017 Share Posted November 17, 2017 They've got a lot of factions in the game they could have used as third factions. Hutt Cartel Bounty Hunter Smuggler Brawler ? (Melee class) Assassin ? (Inquisitor equivalent) Zakuul Empire Knight of Zakuul Scion Herald of Zilrog Zakuul Soldier Order of Revan ? Dread Masters ? Mandalorian ? Chiss Ascendancy ? Link to comment Share on other sites More sharing options...
WisTexOfficial Posted November 23, 2017 Share Posted November 23, 2017 (edited) I like the idea but how would you handle the friend or foe systems on planets? And how would you determine what missions you can accept? For example, if you are a grey / neutral character, are the Republic and Empire NPC's red (enemy), yellow (attack you only if you attack them), or green (ally)? When you approach an Imperial or Republic NPC, do they try to kill you or do they offer you a mission? I supposed you could have some sort of reputation system where you gain positive or negative reputation with the Republic, the Empire, the Hutt Cartels, and others. And since the Empire and Republic typically have missions against each other, taking one winds up giving you reputation with one and then losing reputation with another, which would wind up causing you to pick a side anyway (unless you only do missions against the Hutt Cartel or common enemies). It would make the game super interesting, since your actions actually determine whether the Empire, Republic and Hutt Cartels actually see you as an ally or enemy or not, and would change what missions are available. But, I would think that the existing classes are too entrenched in their own character story to change them (except perhaps allow them to defect to the other side once they reach level 70). I would think that you would need to create totally new classes with a new reputation system if you want neutral characters. I'd love to see that, but it would require new classes. Changing existing classes would require too many changes to the existing character stories to be viable. Edited November 23, 2017 by WisTexOfficial Fix Typos Link to comment Share on other sites More sharing options...
WisTexOfficial Posted November 23, 2017 Share Posted November 23, 2017 To add to what I was just mentioning, one thing that could be done is create a reputation system that works to determine whether you are allies or enemies of the various factions (Empire, Republic, Eternal Empire, Hutt Cartel, etc.). Technically a level 70 character that has completed KotFE is neutral. So you could use this reputation system for level 70 characters, and for some new classes that basically start off as neutral. For a level 70 character that is neutral, taking missions for each faction would lead you to earning reputation for that faction. If you attack a faction, you lose reputation. If you reach a certain positive reputation, they become allies, if a certain negative reputation, then enemy, and if neutral, then they both will offer missions and NPC's will show yellow (attack only if attacked). For the level 1 neutral class, you give then an option from the start, which will give you options for Republic, Empire or Hutt Cartel missions. Your actions then determine what missions are available in the future. Link to comment Share on other sites More sharing options...
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