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LET’S OPEN UP OUR GUILD SHIPS ALL THE WAY; give players CHOICE or Direct Sale options


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For a handful of guilds out there are able to open up all of the rooms; but, for most guilds <A> fully unlocked Guild Ship is a lost cause - thus why more people turn solely to strongholds :(

Give players a CHOICE: use encryptions OR credits OR cartel coins (in place of encryptions) to open Guild Ship rooms. OR a Direct Sale open guild room option.

Guild Ships have been out for a long time, LONG ENOUGH, and only a few guilds have or can hope to have Guild Ships on both sides opened up.

 

So many small guilds as well as many in the bigger ones are downright utterly discouraged by the encryption part and will give up on opening the rooms (furthermore, decorating) because it seems like they'll pay off their mortgage before all the rooms on <A> guild ship is opened up (then having to do it all over again for the sister guild on the other side.)

 

GIVE PLAYERS A CHOICE: Offset the encryptions element with compensation in credits OR cartel coins when you click the door of the new area you want to open up. Give players the choice between encryptions & credits (currently) [OR] credits & extra credits [OR] credits and cartel coins compensation; OR a Direct Sale open guild room option. A lot of players are happy with the direct sales; why not empathize with this and make even more players happy by giving them hope that they can open their guild ships.

The guild ships rooms accessibility is no different than those of you who wanted easier access to Platinum and rare goods for Direct Sale. NO DIFFERENT.

 

This may well improve server's GTN rates and the economy in general, with a credit sink to help regulate the amount of credits in our economy, as well as players using credits to open their rooms, some most likely will buy and sell goods to get the capital to open guild ship rooms. Thus, you'll get better GTN prices on goods, non-whalers; and hopefully [ALL] of our community can rejoice together.

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