Cuiwe Posted April 6, 2017 Share Posted April 6, 2017 (edited) How about you separate the 1-50 insta finish(the fact that an instant token ticks off your choices in 1-50) from the insta <insert level here>? I mean, I don't want easy mode, but a LOT of classes and their rotations are either incomplete or super unfun until ~60. And, no, it's not by accident. So, just separate those and I believe you could at least increase your token sales by 150%(maybe even double it). Look, that's like free money to you, don't be stupid now. Edited April 6, 2017 by Cuiwe Link to comment Share on other sites More sharing options...
SteveTheCynic Posted April 7, 2017 Share Posted April 7, 2017 Look, that's like free money to you, don't be stupid now. They haven't been stupid. It's not a good idea to allow people to start their class stories already at level 60 or 65. (See also: 1001 threads arguing that the current rate of levelling is too *fast*, not too slow. I'm increasingly inclined to agree with them.) The existing tokens aren't *start playing at level 60/65" tokens. They are "start playing at the beginning of KotFE(60) or KotET(65), including being at the right sort of level' tokens. The level you start at when you use a token is *almost* irrelevant. Link to comment Share on other sites More sharing options...
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