karadron Posted March 25, 2017 Author Share Posted March 25, 2017 Yea Sil messing with my faction all over. I never said they wasn't lethal just AA guns are more lethal.My ships won't be1 shotted like the x wings better armor and shields well the airspeeders might but those fall into acceptable loses.With just numbers and firepower my fighters theoretically should take out the turbolasers before they deal serious damage. No AA towers are more efficient, they'll hit more often causing more damage. Turbolasers won't hit them as often but will do significantly more damage when they do. Given the sheer numbers involved I find it unlikely that missing will be much of a problem. Link to comment Share on other sites More sharing options...
Silenceo Posted March 25, 2017 Share Posted March 25, 2017 No AA towers are more efficient, they'll hit more often causing more damage. Turbolasers won't hit them as often but will do significantly more damage when they do. Given the sheer numbers involved I find it unlikely that missing will be much of a problem. Do the defending forces have any rockets, snipers, mounted guns, or ect ect that could help against air strikes? Link to comment Share on other sites More sharing options...
karadron Posted March 25, 2017 Author Share Posted March 25, 2017 Do the defending forces have any rockets, snipers, mounted guns, or ect ect that could help against air strikes? Rockets: Yes. Snipers: Yes. Mounted Guns: If by defensive emplacements as part of fortification then yes. Link to comment Share on other sites More sharing options...
Jarons Posted March 25, 2017 Share Posted March 25, 2017 Not sure if this will help but thought I would post it. Imperial Ace's:The best trained pilots in the Galaxy Imperial Ace's are said to have unnatural reaction speeds in dog fights. While not a dog fight this perk should help them avoid some of the enemy fire. Link to comment Share on other sites More sharing options...
Jarons Posted March 25, 2017 Share Posted March 25, 2017 Also since I know K forgot Variables just want to remind you of a perk for all of Sil sneaky business. What’s in the Dark most come to Light:After years of fighting a shadow war they have refined their skills in counterintelligence which allows the remnant agents and troops to find and counteract enemy intelligence operations. Link to comment Share on other sites More sharing options...
Silenceo Posted March 25, 2017 Share Posted March 25, 2017 Also since I know K forgot Variables just want to remind you of a perk for all of Sil sneaky business. Doesn't nullify enemy infiltration, merely raises the skill required. Link to comment Share on other sites More sharing options...
Jarons Posted March 25, 2017 Share Posted March 25, 2017 Doesn't nullify enemy infiltration, merely raises the skill required. Never said it would I wished I could have made it so no one could infiltrate my faction but I doubt you would have allowed it.Get those Infiltrator skills up sil plus they have to deal with my counterIntel agents who been working on find any of your agents since the first turn. Link to comment Share on other sites More sharing options...
karadron Posted March 25, 2017 Author Share Posted March 25, 2017 Ratattak Bombing Results (Will update 2 more times this turn): NPC City damaged 10 Turbolaser emplacements destroyed 1,000 Hataml troops killed RF 500 AHS-1 air speeder 10 Tie defenders 10 Skiprays Link to comment Share on other sites More sharing options...
Jarons Posted March 26, 2017 Share Posted March 26, 2017 (edited) Another Attack lets go RF 1 Garrison Base 20 Imperial Knights 2 Masters 15 legions 100 At-AA, 100 AT-AT, 500 AV-7 500 TX130 200 T4-B 300 J1 10 scorpenek Annihilator droid 200 AT-MP 1,000 AHS-1 Heavy assault airspeeder Edited March 26, 2017 by Jarons Link to comment Share on other sites More sharing options...
karadron Posted March 26, 2017 Author Share Posted March 26, 2017 (edited) NPC Armies Army 1 180,000 troops, 60k 74-Z Speeder bikes, 1,500 AT-TE, 2000 AT-AP Faction Stats: Heavy Armored with a variety of gadgets, kitted out with DC-17s and attachments. Asaam Venaj Innates: Heavy Hitter: Offensive attacks deal more initial damage than other commanders. Fortifier: Defensive positions are harder to assault. Feared Adversary: Every time a group attacks his forces after the first Turn they lose a portion of their morale. Skills: Ground Tier 1 - Siege T10-1 - Field T5-1 - Skirmish T4-1 Tier 2 - Logistics T9-1 - Terrain T6-1 Tier 3 - Campaign T5-1 Tier 4 - Exotic T7-1 Combat Tier 1 - Dirty Fighting T10-1 - Physicality T8-1 - Agility T3-1 - Environment T4-1 - Ingenuity T4-1 Tier 2 - Martial Arts T8-1 - Ranged Weaponry T8-1 - Gadgets T4-1 Army 2 10 Defilers 40 Nightsisters+Pets 4000 Canderous Assualt tanks 30k Destroyer Droid MK-II 300k Mercs 75k Grenadiers 1000 MDU (500 Scramblers, 50 Ysalimiri, 450 Rockets) 7000 Pulse Cannon Alriini Ground Siege T8-1 - Field T8-1 - Skirmish T8-1 Tier 2 - Logistics T6-1 - Terrain T10-1 Tier 3 - Campaign T2-1 Tier 4 - Exotic T5-1 Combat - Agility T8-1 - Environment T6-1 - Ingenuity T7-1 Melee Combat M9 Anti-force user melee techniques T7-1 Force Sokan M5 Tràkata M5 Core T1 Force speed M5 Force cloak M2 Force stealth M4 Force sight M1 Farseeing M6 Force empathy M4 Telepathy M10 Telekinesis M2 Force Jump/Leap M4 Force Pull/Push M4 Used With a Lightsaber T3 --Dun Moch M6 Universal T1 Force Sense M5 Force Wave M1 Force Whisper M7 Force confusion M7 Projected Telepathy M5 Precognition M8 Tutaminis M4 T2 -Force Deflection M2 -Force Whirlwind M2 -Mechu-deru M1 T3 --Conceal Other M1 Light T1 Force Persuasion M10 T2 - Mind Trick M10 - Force Projection M1 - Force Stun M2 Dark T1 Force lightning M2 Force rage M3 Force scream M1 Force Slow M5 Force wound M5 T2 - Drain Knowledge M5 - Force grip M3 - Force Fear M8 T3 -- Force choke M1 -- Force Horror M8 T5 --Force Illusion M8 ---- Force phantom M2 The attacking forces are attacking from the west and southeast. They're also working together. Also, more fun illusions. Edited March 26, 2017 by karadron Link to comment Share on other sites More sharing options...
Jarons Posted March 26, 2017 Share Posted March 26, 2017 NPC Armies Army 1 180,000 troops, 60k 74-Z Speeder bikes, 1,500 AT-TE, 2000 AT-AP Faction Stats: Heavy Armored with a variety of gadgets, kitted out with DC-17s and attachments. Asaam Venaj Innates: Heavy Hitter: Offensive attacks deal more initial damage than other commanders. Fortifier: Defensive positions are harder to assault. Feared Adversary: Every time a group attacks his forces after the first Turn they lose a portion of their morale. Skills: Ground Tier 1 - Siege T10-1 - Field T5-1 - Skirmish T4-1 Tier 2 - Logistics T9-1 - Terrain T6-1 Tier 3 - Campaign T5-1 Tier 4 - Exotic T7-1 Combat Tier 1 - Dirty Fighting T10-1 - Physicality T8-1 - Agility T3-1 - Environment T4-1 - Ingenuity T4-1 Tier 2 - Martial Arts T8-1 - Ranged Weaponry T8-1 - Gadgets T4-1 Army 2 10 Defilers 40 Nightsisters+Pets 4000 Canderous Assualt tanks 30k Destroyer Droid MK-II 300k Mercs 75k Grenadiers 1000 MDU (500 Scramblers, 50 Ysalimiri, 450 Rockets) 7000 Pulse Cannon Alriini Ground Siege T8-1 - Field T8-1 - Skirmish T8-1 Tier 2 - Logistics T6-1 - Terrain T10-1 Tier 3 - Campaign T2-1 Tier 4 - Exotic T5-1 Combat - Agility T8-1 - Environment T6-1 - Ingenuity T7-1 Melee Combat M9 Anti-force user melee techniques T7-1 Force Sokan M5 Tràkata M5 Core T1 Force speed M5 Force cloak M2 Force stealth M4 Force sight M1 Farseeing M6 Force empathy M4 Telepathy M10 Telekinesis M2 Force Jump/Leap M4 Force Pull/Push M4 Used With a Lightsaber T3 --Dun Moch M6 Universal T1 Force Sense M5 Force Wave M1 Force Whisper M7 Force confusion M7 Projected Telepathy M5 Precognition M8 Tutaminis M4 T2 -Force Deflection M2 -Force Whirlwind M2 -Mechu-deru M1 T3 --Conceal Other M1 Light T1 Force Persuasion M10 T2 - Mind Trick M10 - Force Projection M1 - Force Stun M2 Dark T1 Force lightning M2 Force rage M3 Force scream M1 Force Slow M5 Force wound M5 T2 - Drain Knowledge M5 - Force grip M3 - Force Fear M8 T3 -- Force choke M1 -- Force Horror M8 T5 --Force Illusion M8 ---- Force phantom M2 The attacking forces are attacking from the west and southeast. They're also working together. Also, more fun illusions. I seriously dislike you very much k. Link to comment Share on other sites More sharing options...
Silenceo Posted March 26, 2017 Share Posted March 26, 2017 (edited) No offense... but what the hell K? That first character has around 5,330 worth in points. Not to mention two R10's, which on a backwater like Rattatak, just seems super unlikely. Most R10's are galactic scale or player faction. Or very specific famous NPC's. Not people that no one has ever heard of on a nearly forgotten rim world. I mean, I am all for J losing all of his units but I want it to make sense and this just... Stretches so much. The second one, if it is from ZC as I presume and the Illusionist, not nearly as much of an issue since it is from a legit faction. The other though... They are one of multiple warlords on the world and really shouldn't have anything beyond R8, at the most. Edited March 26, 2017 by Silenceo Link to comment Share on other sites More sharing options...
Jarons Posted March 26, 2017 Share Posted March 26, 2017 No offense... but what the hell K? That first character has around 5,330 worth in points. Not to mention two R10's, which on a backwater like Rattatak, just seems super unlikely. Most R10's are galactic scale or player faction. Or very specific famous NPC's. Not people that no one has ever heard of on a nearly forgotten rim world. I mean, I am all for J losing all of his units but I want it to make sense and this just... Stretches so much. I just don't even know anymore. Link to comment Share on other sites More sharing options...
karadron Posted March 26, 2017 Author Share Posted March 26, 2017 No offense... but what the hell K? That first character has around 5,330 worth in points. Not to mention two R10's, which on a backwater like Rattatak, just seems super unlikely. Most R10's are galactic scale or player faction. Or very specific famous NPC's. Not people that no one has ever heard of on a nearly forgotten rim world. I mean, I am all for J losing all of his units but I want it to make sense and this just... Stretches so much. The second one, if it is from ZC as I presume and the Illusionist, not nearly as much of an issue since it is from a legit faction. The other though... They are one of multiple warlords on the world and really shouldn't have anything beyond R8, at the most. I may have gotten a bit carried away. I'm still trying to balance character designs. Link to comment Share on other sites More sharing options...
Jarons Posted March 26, 2017 Share Posted March 26, 2017 (edited) I may have gotten a bit carried away. I'm still trying to balance character designs. You think?At least balance the characters near my characters I'll be fine with them being a little stronger but these characters have more points than all of my characters combine. This is just insane right now K I just want a chance you just completely crushing that at every turn. Edited March 26, 2017 by Jarons Link to comment Share on other sites More sharing options...
Silenceo Posted March 26, 2017 Share Posted March 26, 2017 Don't try and balance every single character against a faction designed to have really strong heroes, when the other faction is not structured that way. It turns into a spiral of the first factions favor, and the seconds displeasure. Link to comment Share on other sites More sharing options...
Jarons Posted March 26, 2017 Share Posted March 26, 2017 Don't try and balance every single character against a faction designed to have really strong heroes, when the other faction is not structured that way. It turns into a spiral of the first factions favor, and the seconds displeasure. Agreed not my fault sil broke the system with the mini hero thing. Link to comment Share on other sites More sharing options...
karadron Posted March 26, 2017 Author Share Posted March 26, 2017 So nerf 'im? Link to comment Share on other sites More sharing options...
Jarons Posted March 26, 2017 Share Posted March 26, 2017 So nerf 'im? Yes Nerf them. Link to comment Share on other sites More sharing options...
karadron Posted March 26, 2017 Author Share Posted March 26, 2017 Conquest Servers are currently down for maintenance. Patch notes will be posted after servers are back online. Link to comment Share on other sites More sharing options...
Silenceo Posted March 26, 2017 Share Posted March 26, 2017 Conquest Servers are currently down for maintenance. Patch notes will be posted after servers are back online. *Constantly refreshes patch note page* Link to comment Share on other sites More sharing options...
Jarons Posted March 26, 2017 Share Posted March 26, 2017 Conquest Servers are currently down for maintenance. Patch notes will be posted after servers are back online. Natch Potes. Link to comment Share on other sites More sharing options...
Silenceo Posted March 26, 2017 Share Posted March 26, 2017 Natch Potes. Don't summon Lord Natch Potes! He is R10 in most skills!!! Link to comment Share on other sites More sharing options...
Jarons Posted March 26, 2017 Share Posted March 26, 2017 Don't summon Lord Natch Potes! He is R10 in most skills!!! I heard he broke the scale and R11 in all lightsaber forms. Link to comment Share on other sites More sharing options...
Jarons Posted March 26, 2017 Share Posted March 26, 2017 *Constantly refreshes patch note page* Refresh refresh. Link to comment Share on other sites More sharing options...
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