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Respec incorrect for assassin in flashpoint


krfsm

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When respecing as an assassin inside a flashpoint, incorrect values are used for abilities.

 

1. Enter flashpoint as deception spec.

2. Inside, respec to darkness.

3. Shock will still cost 40.

4. During fights, the cost of 40 is obviously used => energy management problems ensue.

 

Exiting the flashpoint after respec and reentering fixes the problem.

 

 

Also note at 1:27 how the 2 remaining points in crit, which must come from bolster, are still there after respec.

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