Masoquestor Posted December 12, 2016 Share Posted December 12, 2016 So far I am really enjoying the new system. I just have one suggestion. On the Harbinger, the light side always wins. Unless you are part of a large guild or have time to form/join 16 man hunting groups there doesn't seem to be any point to playing dark side/losing side. Can more single player/small group incentives be offered to join the losing side? Otherwise I honestly don't see any point to playing on this side, other than to satisfy an RP need. My suggestion would be mobs that give bonus cxp that only losing/dark siders can fight. Or maybe an increase in cxp box drops. Thanks for considering! Link to comment Share on other sites More sharing options...
Clone_Enforcer Posted December 13, 2016 Share Posted December 13, 2016 Only the good shall prosper from where they reap. Period. Link to comment Share on other sites More sharing options...
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