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Better Reasons to Play the Losing DvL Side


Masoquestor

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So far I am really enjoying the new system. I just have one suggestion. On the Harbinger, the light side always wins. Unless you are part of a large guild or have time to form/join 16 man hunting groups there doesn't seem to be any point to playing dark side/losing side.

 

Can more single player/small group incentives be offered to join the losing side? Otherwise I honestly don't see any point to playing on this side, other than to satisfy an RP need.

 

My suggestion would be mobs that give bonus cxp that only losing/dark siders can fight. Or maybe an increase in cxp box drops.

 

Thanks for considering!

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