tavrinDosa Posted December 4, 2016 Share Posted December 4, 2016 PTs get focused immediatley now, they just can't compete with the dmg output this patch. Sure there are unconventional methods to mitigate dmg (kiting, los) but in a game designed around balance there needs to be an accessible dmg mitigator from the ability bar not from player skill. Link to comment Share on other sites More sharing options...
Col_Wilson Posted December 4, 2016 Share Posted December 4, 2016 but in a game designed around balance lol Have you been playing the same game the rest of us are playing? Link to comment Share on other sites More sharing options...
tavrinDosa Posted December 4, 2016 Author Share Posted December 4, 2016 lol Have you been playing the same game the rest of us are playing? lol you're right just like how the forums are super constructive I guess Link to comment Share on other sites More sharing options...
La_Frite Posted December 15, 2016 Share Posted December 15, 2016 I agree with the author, Trauma Regulators should be a PT utlity. and the self healing from Shield Cannon is laughable to be a Legendary point, his place is in Heroic with an increased healing effect. A reworking of Powertech Utility points could be nice, my idea: - Include Torque Boosters (Heroic tier) in Pneumatic Boots (Masterful tier). - Put Shield Cannon from Legendary tier to Heroic tier with an up of healing effect from 3% to 5% on Shoulder Cannon. - Add Trauma Regulators (Mercenary utility point) in Legendary tier. Link to comment Share on other sites More sharing options...
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