stoopicus Posted December 4, 2016 Share Posted December 4, 2016 From the 5.0 release notes: Added new engine technology to improve fidelity of facial expressions in conversations and cinematics for all characters across the entire game. This graphical improvement is visible on High Shader setting. Could you elaborate on this? Because my first reaction to KotET was "Why is everyone comically grimacing all the time?" It might just be me but things looked much more natural to me pre-5.0. Uncanny Valley ahoy! Link to comment Share on other sites More sharing options...
stoopicus Posted December 6, 2016 Author Share Posted December 6, 2016 I just took shader complexity down a notch and that fixes this. Please fix! It's sad to have to sacrifice graphical quality for everything when the facial animations look much better on a lower shader complexity. Link to comment Share on other sites More sharing options...
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