lolplayerLP Posted December 2, 2016 Share Posted December 2, 2016 (edited) May be in the schedule for the Patch 3rd Dec, it should be helpful anyway. -Melee hits sometimes strike through Evasion/Dodge -Targets that resist an Electro Net from a Commando get harmed by it anyways, the Mercenary one doesn't apply -Assassin procs Hand of Darkness even if it is not skilled (even if nothing is skilled if this fact helps fixing it) -Sniper Heals for ~15% from Covered Escape (if skilled) instead of 10% (only in Warzones) -Warzone Medpack heals for ~50% instead of 35% --> I believe there's something wrong with the healing effects in warzones...probably to negate the effect from Trauma, because Rolling in the base (without Trauma it heals for even more)! -Being defeated in a Chapters fight doesn't respawn the Mobs you need to kill to proceed (only when those are mobs constantly spawning) -The Lightning Barrier is bugged as hell: First of all it applies even if you just barrier an ally...but grants yourself the buff Also it extends over the duration of the Static Barrier, so if the barrier crashes the Lightning Barrier buff goes on for the full 30s duration. -Probably already a known problem, but all the Dark versus Light Event achievements are shown as uncompleted -Reckoning, the new Juggernaut Utility which should buff the next melee attack after Intercede also gets consumed by Force Attacks like Shatter/Force Scream/Vengeful Slam -The Warzone Training Dummy still has the ~40% (don't remember the exact value) damage reduction even though other players obviously don't have it due to the lack of Expertise as a stat Everything I remember at the moment Edited December 2, 2016 by lolplayerLP Link to comment Share on other sites More sharing options...
Sawatzky Posted December 5, 2016 Share Posted December 5, 2016 Following the Purify droid ambush, it appears that a cutscene with the instruction "Speak to Vette" should trigger. For those of us with this bug, however, this is not the case. Vette appears and is entirely clickable. There is no problem with the mobs that spawn during the droid ambush, or any of the previous cutscenes. When we click on Vette to activate the cutscene manually, the initialization occurs, but fails to load. Instead we get returned to a view of our surrounding environment at the moment when we clicked on Vette, except our characters have moved to the entrance to the room near Theron, Lana and Torian and our weapon is drawn (at least this is the case for me in this moment). We can close out of this and return to the world by closing the scene with the ESC key. Essentially, everything surrounding this event functions as normal, except the cutscene itself does not ever load. Because of this players who experience this bug cannot progress past this moment in Chapter 4. Since this bug has existed Link to comment Share on other sites More sharing options...
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