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Keybind Overlap


Rolodome

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The "T" and "Shift + E" keybinds are set to open the chapter interface (Shift+E) and the Tutorial menu (T).

 

The issue is, I have keybinds already set to those, but rather than the game recognizing this and leaving them alone, it forced its T and Shift+E with 5.0 launch, so now when I go into battle I have the Tutorial and Chapter menus popping up in the middle of my rotation, in addition to my abilities going off.

 

The only way to fix this that I know of is to manually go into my keybinds on every single character I have, one by one, go to T and Shift+E, and re-bind them.

 

And I have a lot of characters. U_U

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Save your key bind layout (the last tab on the right side in prefs), then on each toon you just have to apply that saved layout. Still a bother but fewer clicks.

 

Unless each of your toons has somewhat different layout and one file would ruin it. They you'd have to do it the hard way, I'm afraid.

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That doesn't work, but thanks for the idea. I used saved keybind layout already.

 

I came back to this thread, in fact, to post that I just made a new character and the same issue applies. Applying a saved keybind layout doesn't overwrite the existing keybinds for T or Shift+E. I have to go in and manually reset those keys.

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That doesn't work, but thanks for the idea. I used saved keybind layout already.

It does but you have to update any keybind sets that were saved prior to 5.0. Either create a new one or reuse the same name.

 

But yeah, their incredibly bad habit of shoving in additional keybinds is a noob level UI/UX mistake and they've been doing that since at least RotHC.

Edited by PlasmaJohn
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It does but you have to update any keybind sets that were saved prior to 5.0. Either create a new one or reuse the same name.

 

But yeah, their incredibly bad habit of shoving in additional keybinds is a noob level UI/UX mistake and they've been doing that since at least RotHC.

Oh. Didn't think of that. That would be less of a painful solution.

 

Thanks.

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