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Sage Telekinetics rotation


Spacerabbi

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Hi guys,

Sages have awesome dps and even more stunning combat graphics. :D Here a quick overview of telekinetics rotation:

 

Normal single target:

Weaken Mind

Turbulence (procs instant TW)

Telekinetic Wave

Telekinetic Gust (procs a faster Crush)

Mind Crush

Telekinetic Burst/Disturbance [Filler. Spam until TR, MC, or TG can be activated again]

 

Max dps single target (boss fights):

Mind Crush (long-cast)

Weaken Mind (activate Mental Alacrity + Force Empowerment)

Turbulence (activate Force Potency)

Telekinetic Gust

Telekinetic Wave

Telekinetic Burst/Disturbance [Filler. Spam until TR is back]

Thundering Blast

Telekinetic Wave

Telekinetic Burst/Disturbance [Filler]

Telekinetic Gust

Mind Crush (short-cast)

 

Multiple targets:

Forcequake, till TR procs

TR

 

If you have any suggestions or questions about sage dps, pls feel free to post a reply!

Thx

Auriela (sage telekinetics dps)

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Hi guys,

Sages have awesome dps and even more stunning combat graphics. :D Here a quick overview of telekinetics rotation:

 

Normal single target:

Weaken Mind

Turbulence (procs instant TW)

Telekinetic Wave

Telekinetic Gust (procs a faster Crush)

Mind Crush

Telekinetic Burst/Disturbance [Filler. Spam until TR, MC, or TG can be activated again]

 

Max dps single target (boss fights):

Mind Crush (long-cast)

Weaken Mind (activate Mental Alacrity + Force Empowerment)

Turbulence (activate Force Potency)

Telekinetic Gust

Telekinetic Wave

Telekinetic Burst/Disturbance [Filler. Spam until TR is back]

Thundering Blast

Telekinetic Wave

Telekinetic Burst/Disturbance [Filler]

Telekinetic Gust

Mind Crush (short-cast)

 

Multiple targets:

Forcequake, till TR procs

TR

 

If you have any suggestions or questions about sage dps, pls feel free to post a reply!

Thx

Auriela (sage telekinetics dps)

 

Just some things that need tweaking in order to make it better.

1) You should always use Mental Alacrity before Weaken Mind on the opener. This is a dps gain.

2) If using Force Potency directly after a Turbulence, like in the opener, you should buffer its use with a TK Burst. The reason for this is that Turbulence has a travel time and if you use Force Potency directly after it, then a charge of Force Potency will be consumed by Turbulence, which is bad bc it is still bugged and does not provide any added benefit.

3) You have a Thundering Blast in there XD

4) You should always try to delay TK Wave at least one gcd after casting Mind Crush due to the refresh rate of Weaken Mind.

5) Under Multi Target you have wait for TR proc. Im assuming you meant TK Wave here.

 

Other than those minor things, this is pretty much spot on. I made this a while ago, but I don't remember if I ever actually posted it somewhere. 4.0 is almost over so it's almost irrelevant, but here is my Telekinetics Guide anyway.

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