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Companion weapon/armor options


Macmagotty

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Since the change in companions that allows them to play any role (tank, dps, healer), and the fact that all of the gear equipt on them is fundamentally cosmetic, I find it contradictory that they still have weapon and armor restrictions. Maybe restricting lightsaber use to those companions that are obviously force-users makes sense, but the rest of the non-force user comps should be able to equip any weapon that isn't a lightsaber.

 

The same can be said of armor. Already, through adaptive and/or custom armor, even light armor restricted characters can appear to be clad in heavy armor. So why are there restrictions of any sort on what may be placed into companion cosmetic armor slots?

 

My idea: allow companions to equip any armor and any weapon, dual-weilding where appropriate. REPEATING: Maybe restricting lightsaber use to those companions that are obviously force-users makes sense, but the rest of the non-force user comps should be able to equip any weapon that isn't a lightsaber.

 

Alternate idea: companions have additional weapon slots that allow us to pre-arm the companion for each role they might play, switching weapons as the role assignment changes.

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