Hellhog Posted July 2, 2016 Share Posted July 2, 2016 I got a little curious today so I decided to spend a few minutes copying and pasting some numbers into excel from Parsely to look at where classes are currently comparing to each other statistically speaking. I thought I'd share my findings with everyone. Please note that these numbers from parsely are based on a near perfect rotation, a little bit of crit luck, and are purely for single target PvE DPS. They typically reflect a best case scenario. Things will vary in a raid scenario such as mobility/range restrictions, special abilities that deal damage back upon receiving damage, and of course Area of Effect (AoE). Since 224 gear has been out for over a half a year and no major class changes have occurred recently that would affect a dummy parse, I'd consider it safe to say this is where current classes potential Single Target DPS sit. I looked at two different ranges of values. All came from the 1.5 mil Dummy since that's where the majority of parses seem to be as well as gives a good idea of sustained damage while allowing burst disciplines multiple opportunities to ramp up. Please note: I recalculated DPS from the TTK instead of from the log itself. First I looked at pure top parses. It's interesting to see what the best parses are for each mirror discipline. In many scenarios though the top parse has first by multiple seconds which in many cases turns out to be a string of lucky crit rates on one or more abilities. So the second thing I did was take the top 15 parses from each set of mirror disciplines and averaged them to get somewhat of a top average parse. It's not perfect since the more played disciplines as well as more parsed disciplines will have a better shot at having a higher overall average but it still paints a decent picture at seeing what people are doing with the class single target wise. Here's a link to the screenshot of the spreadsheet. (it's an imgur link). It is also typed out below in the spoiler tags. Top Overall Parses DPS --- TTK --- Discipline 7542.7 --- 198.9 --- Watchman/Annihilation 7347.4 --- 204.2 --- Carnage/Combat 7289.9 --- 205.8 --- Engineer/Saboteur 7248.6 --- 206.9 --- Virulence/DF 7078.7 --- 211.9 --- IO/AS 6986.0 --- 214.7 --- AP/Tactics 6944.7 --- 216.0 --- Arsenal/Gunnery 6937.7 --- 216.2 --- Lethality/Ruffian 6932.3 --- 216.4 --- Vigilance/Vengeance 6911.3 --- 217.0 --- Concealment/Scrapper 6902.2 --- 217.3 --- Lightning/Telekinetics 6824.5 --- 219.8 --- Madness/Balance 6806.9 --- 220.4 --- Hatred/Serenity 6775.7 --- 221.4 --- Pyrotech/Plasmatech 6768.9 --- 221.6 --- Infiltration/Deception 6571.8 --- 228.2 --- Fury/Concentration 6532.6 --- 229.6 --- MM/SS 6460.7 --- 232.2 --- Rage/Focus 6936.8 --- 216.6 --- MEAN 6921.8 --- 216.7 --- MEDIAN 1082.0 --- 33.3 --- RANGE Average of Top 15 Parses DPS --- TTK --- Discipline 7409.6 --- 202.4 --- Watchman/Annihilation 7246.6 --- 207.0 --- Carnage/Combat 7097.3 --- 211.3 --- Virulence/DF 7047.4 --- 212.8 --- Engineer/Saboteur 6924.0 --- 216.6 --- IO/AS 6851.4 --- 218.9 --- Vigilance/Vengeance 6836.1 --- 219.4 --- AP/Tactics 6804.7 --- 220.4 --- Lethality/Ruffian 6774.0 --- 221.4 --- Arsenal/Gunnery 6654.9 --- 225.4 --- Lightning/Telekinetics 6651.3 --- 225.5 --- Madness/Balance 6649.6 --- 225.6 --- Concealment/Scrapper 6649.2 --- 225.6 --- Pyrotech/Plasmatech 6647.6 --- 225.6 --- Infiltration/Deception 6620.5 --- 226.6 --- Hatred/Serenity 6471.5 --- 231.8 --- Fury/Concentration 6360.1 --- 235.8 --- MM/SS 6306.2 --- 237.9 --- Rage/Focus 6777.9 --- 221.7 --- MEAN 6714.4 --- 223.4 --- MEDIAN 1103.4 --- 35.4 --- RANGE Information current as of July 2nd, 2016. Link to comment Share on other sites More sharing options...
Amadelia Posted September 8, 2016 Share Posted September 8, 2016 Marauders need a serious buff in 5.0! Difference to another dps class should be at least 25%. Link to comment Share on other sites More sharing options...
WayOfTheWarriorx Posted September 10, 2016 Share Posted September 10, 2016 Marauders need a serious buff in 5.0! Difference to another dps class should be at least 25%. While I agree the DPS disparity between Marauders and certain other DPS class perhaps is a bit too much, Their place in terms of order is where it should be. That said, however, the basis of the discontent is ill placed when based on Parsley/Bant's DPS pecking order. The disparities in question, namely the averaged difference in DPS as exists based on dummy parsing is in no way, shape, or form equally such in actually game play [ live raids for example]. The differences between Marauders and other DPS classes in actual play is a far cry less than that you see in dummy parsing. It has been expressed before on multiple occassions and multiple sources that any such rating system based purely on dummy parsing cannot serve as a basis for across the board changes [this is true of any classes in question and there tank, healing equivlents [obviously not based on DPS but rather eHPs, etc]. The actual differences in live raid are the only basis upon which a fair and realistic change can be done without running the very real risk of creating disparities in that sphere [live raids]. Dummy parses measure ceiling level damage potentials [which will not be obtainable under real raid conditions during purely single target encounters because live raid conditions will not allow for the uptime and free flow as exists in the case of dummy parsing]., as well as the skill level between individuals [ as dummy parsing allows for the exact same conditions applying equally to everyone], skill level being somewhat subjective in perception. Evidence to this point is readily demonstraited by the fact that it is quite possible for a Arsenal Mercenary to out DPS a Annihiliation Marauder on a dummy parse. The fact that an Annihilation marauder has a higher potential DPS ceiling compared to an Arsenal Merc in no way means the Anni mara will always outparse an Aresenal Merc on a dummy. This holds true for live raids as well. Just because one Carnage Marauder may be able to hit 7.2 or 7.3k, does not mean anyone who plays a Carnage Marauder will be able to hit 7.2k-7.3k [gear/level being equal]. Then extent of the dps differences found on the rating chart is theorticaly possible, but is seldom the case in actual practice,and thus an inaccurate measure of basis for consideration on a broad scale. Link to comment Share on other sites More sharing options...
Steefr Posted September 10, 2016 Share Posted September 10, 2016 Also important to remember is that some top parse are not actually legit. I cant speak for other classes but i know that some sniper parses are ********, either using marksman energy bug (respeccing while in cover in marksman, gives you passive buff in other specs) or other things. That top engi parse for example is complete bs, dunno the details but zahik could tell you what that guy did if necessary. Link to comment Share on other sites More sharing options...
WayOfTheWarriorx Posted September 10, 2016 Share Posted September 10, 2016 (edited) Also important to remember is that some top parse are not actually legit. I cant speak for other classes but i know that some sniper parses are ********, either using marksman energy bug (respeccing while in cover in marksman, gives you passive buff in other specs) or other things. That top engi parse for example is complete bs, dunno the details but zahik could tell you what that guy did if necessary. I have heard of this before [in particular about sniper parses]. As far as other classes, while not exactly illegitimate, the use of all class buffs and the catering to one player specifically so they can get the best parse possible. An example of this being a marauder being focus healed by more than one source so that they can ignore 'stupid' damage and to be able to ignore certain raid mechanics they wouldn't otherwise be able to for the express purpose of increasing uptime and thus damage possible. The use of AOE attacks on adds being brought to boss as an additional DPS increase. [this later tactic sometimes is not a good way to increase dps in some instances its the best tactic for clearing certain boss fights and thus not 'cheese'.]. This is generally the case when you see operation boss parses that exceed what would is generally possible ceiling damage levels on a dummy parse [other possible reasons can be damage buffs that are obtained from certain raid mechanics on certain bosses, i.e. Malaphar in TOS, the second to last boss in TFB [having a brain fart moment with his name =]], fabricator droid boss in KP]. This last condition not being 'cheese' either, its simply part of the raid mechanics. Edited September 10, 2016 by WayOfTheWarriorx Link to comment Share on other sites More sharing options...
Steefr Posted September 11, 2016 Share Posted September 11, 2016 I was talking more about pure dummy parses but yeah. Another thing to remember, besides non legit parses, are abilities that are only used in parses. This is fairly non existent for most classes but all virulence and engineering parses feature roll quite heavily because it does a lot more damage then rapid shots as a filler. This is obviously not something that can be done reliably in ops (i mean you can make it work sometimes on some bosses but not to the degree parsing allows you). For virulence, the roll almost does the same dmg as an uncritted takedown on average which is considerably more then your basic attacks allows for. I think for for actual raids there's clear tiers for classes. Tier 1 consisting of mara's, mercs, snipers and pt's. Tier 2: juggs and sorcs Tier 3: ops and sins. If you're good enough (but very few are), you can make any combo work there and it obviously depends on the fight but in general i think the Tier 1 classes are a clear step above the rest. Link to comment Share on other sites More sharing options...
Tsetso Posted September 11, 2016 Share Posted September 11, 2016 What a more realistic statistic would be is to parse 15-20 times and get the average ttk, because all of the top parses are just a gaussian tail of the spec dps potential. Link to comment Share on other sites More sharing options...
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