Argonloris Posted April 6, 2016 Share Posted April 6, 2016 Since the new chapter gives players a weapon with a buff when equipped I'm wondering if a change will be made where the player will be able to equip a weapon in the costume tabs. It would have to be one where the skin has to match the equipped weapon of course (can't have jedi running around with sniper rifles) but it only makes sense to do so. I think it can be said that most players have a theme for each of their characters and forcing a certain look, even if only one piece of gear, onto a player to give them an advantage seems like a less than inspired design choice. Especially with the multitude of weapons in collections and the release of the HK inspired weapons that came along with the chapter release. My smuggler for instance has had a great deal of effort and expense put into making a near perfect Han Solo outfit and the Kingpin blaster which is closest to a DL-44 as this game has is a part of that design. I feel like this buff attached to the new weapon seems like a penalty for sticking with a particular visual aesthetic. Link to comment Share on other sites More sharing options...
JediAkemi Posted April 6, 2016 Share Posted April 6, 2016 The new weapon we make in Chapter XII is good for exactly one thing: fighting Arcann. The rest of the time just use your real weapons. Link to comment Share on other sites More sharing options...
CrazyCT Posted April 6, 2016 Share Posted April 6, 2016 The new weapon we make in Chapter XII is good for exactly one thing: fighting Arcann. The rest of the time just use your real weapons. Unless you like the skin, then just stick your mods in it - I got pretty lucky, the pistol is actually pretty close to the Primordial Blaster I was using anyway Link to comment Share on other sites More sharing options...
Joefjr Posted April 6, 2016 Share Posted April 6, 2016 Unless you like the skin, then just stick your mods in it - I got pretty lucky, the pistol is actually pretty close to the Primordial Blaster I was using anyway Isn't the weapon we make non-modable 204. Link to comment Share on other sites More sharing options...
IanArgent Posted April 6, 2016 Share Posted April 6, 2016 Isn't the weapon we make non-modable 204. It's orange moddable. Link to comment Share on other sites More sharing options...
darkov Posted April 6, 2016 Share Posted April 6, 2016 Given the difficulty of the game's story content, you might as well just leave it in your inventory until you fight Arcann. No point wasting credits taking mods out of your current weapon. Link to comment Share on other sites More sharing options...
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