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Rank 6 Gifts Permanently Removed From Alliance Crates?


arunav

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Part of what made increasing Alliance Specialist influence and gathering their corresponding crates were the Level 6 companion gifts that dropped when these crates were opened.

 

As of a recent patch, it seems only green quality companion gifts drop, making it much more difficult to raise companion influence generally, but especially on alts that aren't in the "KotFE universe".

 

Is this change a bug, or was a decision made not to have purple Level 5 and Level 6 gifts drop from alliance crates any longer?

 

Thanks.

Edited by arunav
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According to the 4.1 patch notes, and this is directly copied, we are not to receive any premium gifts in the alliance crates:

 

From 4.1 patch notes: •Alliance Supply Crates no longer drop Premium Quality gifts or courting gifts.

 

I suspect this is a right hand, left hand thing.

 

Right hand "We want you to remove all premium companion gifts from the alliance crates and also from the heroic missions. Instead just give level appropriate gear for the heroic missions.:

 

Left hand: "Got it, remove all premium companion gifts drops from all heroics and up the percentage of premium gift drops from alliance crates and decrease the blue and purple drop chances"

 

This has really annoyed me and many others.

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I also get a few, very few, rank 6 gifts from alliance crates. I just don't like to be told something and then it is not true. This was actually in print, which should be binding or at least have some semblance of truth. This "oversight" has really ticked me off.

 

In any case, I am now holding onto my alliance crates until this is either addressed or fixed. I have seen several posts and not one response so far.

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I see the same.

 

Among the changes i have seen from alliance crates are:

 

very very few rank 6 gifts, mostly green gifts

 

armor now consists of like 95% belts, bracers and gloves...an occasional drop of boots. Been a long time since any other armor pieces came from crates for me.

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Part of what made increasing Alliance Specialist influence and gathering their corresponding crates were the Level 6 companion gifts that dropped when these crates were opened.

 

As of a recent patch, it seems only green quality companion gifts drop, making it much more difficult to raise companion influence generally, but especially on alts that aren't in the "KotFE universe".

 

Is this change a bug, or was a decision made not to have purple Level 5 and Level 6 gifts drop from alliance crates any longer?

 

Thanks.

 

They didnt remove rank 6's, they removed purple rank 5's on accident instead of green rank 5's. It's fixed on PTS

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Previously there were lots of purple Tier 6's dropping. I had heard (I forget where now) that they had meant to remove the green 'Premium' gifts and instead removed the purples. I sure hope it isn't permanent.

 

How in the world do you make such a mistake? The most basic level of testing should have made this obvious.

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They didnt remove rank 6's, they removed purple rank 5's on accident instead of green rank 5's. It's fixed on PTS

 

As a former software QA analyst, I don't know how this could have slipped by testing. We always made a check list of every change from a dev's patch notes and tested each one before releasing to our customers.

 

That aside, it would have been nice to see a response or admission of this "oops" with a fix date. Oh well, since it appears to be rectified on the PTS I will still save my crates until the 4.x release when the fix goes live. This makes me even more thankful for the stack size increase.

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Yeah I had 40 of each crate saved up for this patch to go through, imagine my surprise when I handed them in and sat there with a billion PREMIUM quality rank 5 gifts....

 

What... A....WASTE :/

 

God dammit bioware, fail after fail after fail.

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As a former software QA analyst, I don't know how this could have slipped by testing. We always made a check list of every change from a dev's patch notes and tested each one before releasing to our customers.

 

That aside, it would have been nice to see a response or admission of this "oops" with a fix date. Oh well, since it appears to be rectified on the PTS I will still save my crates until the 4.x release when the fix goes live. This makes me even more thankful for the stack size increase.

 

Yeah, when I realized what had happened (after opening about 300 boxes without a single purple...), I was like well crap, not worth opening boxes until it's fixed.

 

When the 4.3 PTS went up, I copied over with ~200 boxes, opened them all, and not a single green (or courting) gift, so I'm not operating on hearsay.

 

Whether they'll backport this to 4.2, or we'll have to wait until April for 4.3, don't know, but won't be opening any boxes until it is fixed.

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How in the world do you make such a mistake? The most basic level of testing should have made this obvious.

 

You do know that while coding you don't have shiny images, for example, of the items certain lines of code correspond to? Maybe they have the strings for gifts are in the same place and edited the wrong one by mistake. With just letters and numbers and images to correlate them to, it gets pretty easy to get distracted and make mistakes pretty fast.

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You do know that while coding you don't have shiny images, for example, of the items certain lines of code correspond to? Maybe they have the strings for gifts are in the same place and edited the wrong one by mistake. With just letters and numbers and images to correlate them to, it gets pretty easy to get distracted and make mistakes pretty fast.

 

No, but you likely have a naming convention for the different items in the game so that you can tell quickly without the need for an image. Furthermore, if they have a good IDE this should show links between various pieces of code like functions, objects, or variables. Better yet since all of the items are likely simply listed in a database, it would be a matter of changing the key value pairs appropriately.

Edited by Karellan
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No, but you likely have a naming convention for the different items in the game so that you can tell quickly without the need for an image. Furthermore, if they have a good IDE this should show links between various pieces of code like functions, objects, or variables. Better yet since all of the items are likely simply listed in a database, it would be a matter of changing the key value pairs appropriately.

 

^ This guy knows what's up. Too bad they're apparently not anal like me, commenting everything, or it may have been even easier to pick up...

 

Of course, you've also got the programmers whose variables are named such descriptive things as 'i'.

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It's also a good idea to test your changes before committing them. If the developers don't have a closed environment where they can spawn items at will and verify that they work correctly, they should get one. The green gifts appear from alliance crates at such frequency that opening 20 crates would surely have been enough to discover that the change was incorrect.

Of course, you've also got the programmers whose variables are named such descriptive things as 'i'.

The letters i and j are customary as loop counters. I've used k and even l in deeply nested loops, although at that point I usually try to refactor the code into smaller units. Other acceptable single-letter variables are x, y and z for coordinates.

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