Chiricahua Posted December 27, 2011 Share Posted December 27, 2011 I'm not talking about whereby some classes already have 4.5k damage. Even that's not enough. Each class needs an active combat command (maybe with a command to add a pre-buff) to achieve a damage of 65% on the normal health of a level 50. Where did I come up with this amount? From SWG. A bounty hunter, or a melee spy could generate a 13k crit on a standard player with 20K health. If you nerf the classes, then this game will fade into obscurity. Go back and figure out how to supplement each classes damage potential. Also, make the healers have uninterruptible heals, and at least one of the heals needs to be an AOE heal. A properly skilled healer should be able to heal their way out of an all out attack by two other players with no problem. Link to comment Share on other sites More sharing options...
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