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*BUMP* Lightsaber & Classic Lightweight Vibrosword Dual-Wield Animation Bugs


Stultophobe

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Having returned to the game from a brief hiatus, I opened one of the new Anarchist packs and was delighted to see that they'd added classic KotOR-style vibroswords to the game (long overdue!). So I dropped what measly credits I had into mods and an augment slot and equipped it in my offhand slot. I was furthermore enthralled by the fact that it sheaths on the back, which perfectly fitted my character's aesthetic.

 

And then I was very disappointed

 

In combat, when my Mara unsheathes his weapons, he pulls his mainhand lightsaber from his back with his right hand (when it's on his right hip) and the offhand vibrosword just magically appears in his left hand: http://imgur.com/34tzRBq

 

I didn't mind all that much, until I actually started hitting abilities.

 

Some attacks behaved as though my Mara were wielding a single weapon (like a Juggernaut), other attack animations were just slightly off, and furthermore (what sent me back to using my old offhand saber), some attack like Battering Assault flat out did not have an animation.

 

Ex: Ravage:

http://imgur.com/rXgR053

http://imgur.com/wHViyF9

 

Because it's harder to gauge when an ability has actually been activated, I end up messing up rotations. Pretty much a deal breaker, even ignoring the other bugged animations.

 

><><><><

 

To clarify, I have no problem with the "bugged"(?) Mara stance. I think it's unique!

http://imgur.com/P93gkpy

http://imgur.com/I0i8Y9A (epic sprinting stance)

 

...but Sents obviously have it worse:

http://imgur.com/9bxQUc8 - Sent

Edited by Stultophobe
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  • 4 weeks later...

Ahh, this must be the issue I'm having. Just came back to playing a mara and couldn't figure out what everything felt weird. I'm using a corruptor's blade, if I have two corruptors then it's fine, but mix and match with a sabre and the animation dies.

 

Surely this isn't rocket surgery to fix?

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