grimmrow Posted December 1, 2015 Share Posted December 1, 2015 I always liked star wars as a universe mainly because as a child the monsters and the planets fascinated me ( Also, light-sabers and the force didn't hurt in creating that fascination ). Then i waited for this game because it promised to submerge you into said universe, allowing a person to become and experience their favorite parts of it. I have played since launch, and i think the game has always had the stage for the experience, but has lacked a way of bringing the community together so the game seems more full of the things that make it feel, full. So, i was thinking if the world bosses gave more valuable drops, ( such as pvp items or stronghold items with considerably higher bonuses) it would motivate people to camp, which could be hostile if both sides had to camp the same spot. i am not suggesting that the drop be so ridiculously over stated, just worth the trouble. not sure how bad a crit+41 expertise +20 would hurt the game, but i'd camp it for days.... Link to comment Share on other sites More sharing options...
AlrikFassbauer Posted December 1, 2015 Share Posted December 1, 2015 Most WBs are nowadays killed by guilds wanting Conquest Points, I guess. So, if you don't see the WBs not that often nowadays anymore - that's why. Link to comment Share on other sites More sharing options...
grimmrow Posted December 1, 2015 Author Share Posted December 1, 2015 I more so mean to say, adding more reasons to go kill one other then conquest points or speeders. Link to comment Share on other sites More sharing options...
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