raandomname Posted December 8, 2015 Share Posted December 8, 2015 (edited) Depends on your total carry capacity, which unit you want, and a few other factors. So its a percentage of the total crgo capacity among other factors? Edited December 8, 2015 by raandomname Link to comment Share on other sites More sharing options...
Silenceo Posted December 8, 2015 Author Share Posted December 8, 2015 So its a percentage of the total crgo capacity among other factors? Partly, yes. Link to comment Share on other sites More sharing options...
raandomname Posted December 8, 2015 Share Posted December 8, 2015 Partly, yes. I have around 2 million cargo and want to use AHS-1s, HMPs and Chameleon Droids. Link to comment Share on other sites More sharing options...
Jarons Posted December 8, 2015 Share Posted December 8, 2015 Sil can you settle me and Karadon talk on Counter intelligence.He say the way the faction Is setup should play a major part in counter intelligence while I say it should play a minor part.With training organization setup and several other factors affect how well your factions counter intelligence be. Which way do you think we should go about it? Link to comment Share on other sites More sharing options...
PadsterPwns Posted December 8, 2015 Share Posted December 8, 2015 Sil can you settle me and Karadon talk on Counter intelligence.He say the way the faction Is setup should play a major part in counter intelligence while I say it should play a minor part.With training organization setup and several other factors affect how well your factions counter intelligence be. Which way do you think we should go about it? Personally I think it should be a minor factor, otherwise all of the factions that are largely intelligence focused could wreak havoc on other less intelligence focused factions whilst still having comparable navies and armies. This is coming from someone who wasn't in 1.0 though so I don't know how true the above is, it's simply my thoughts based on what I know. Link to comment Share on other sites More sharing options...
Silenceo Posted December 8, 2015 Author Share Posted December 8, 2015 I have around 2 million cargo and want to use AHS-1s, HMPs and Chameleon Droids. Not quite that simple. It also depends on what else you have on your ships, how many of those, and ect ect... Send me a PM with what you have thus far? Link to comment Share on other sites More sharing options...
Silenceo Posted December 8, 2015 Author Share Posted December 8, 2015 Sil can you settle me and Karadon talk on Counter intelligence.He say the way the faction Is setup should play a major part in counter intelligence while I say it should play a minor part.With training organization setup and several other factors affect how well your factions counter intelligence be. Which way do you think we should go about it? As I have said countless times, despite a nearly automated covert system being... reluctant... to be functional, the values and other such things have changed for many of the variables. As I said, it will be much harder in 2.0 to get things done successfully, albeit it would actually be worked on constantly so it may finish faster than 1.0. That said, the faction itself does play a part in how others can infiltrate it. For example: The DU is composed entirely of droids of specific models and have programming and ect beyond most average droids due to innates. An organic agent, no matter their skill, could not infiltrate such a place for any long period of time even if they had a disguise. Due to lack of food and water in such places. However, a sophisticated droid with all the bells and whistles, may be able to infiltrate the DU. The catch, being that they may just be swayed against whoever sent it due to the culture of the DU society and such. In an organic faction, it is a bit less extreme. For example, it may be hard for a Jedi/Sith faction's agent to infiltrate a pure Mandalorian society. All of these obstacles, can be over come. With tech, advanced skills (multiple training in the same skill for example), and of course time to study the target. In short, yes, Faction make up effects infiltration. Yet it is not that hard to get around as long as you don't fire and forget your agents to collect intel. In 2.0, that is likely to get them killed. Droids included... _frown: Link to comment Share on other sites More sharing options...
karadron Posted December 8, 2015 Share Posted December 8, 2015 Sil can you settle me and Karadon talk on Counter intelligence.He say the way the faction Is setup should play a major part in counter intelligence while I say it should play a minor part.With training organization setup and several other factors affect how well your factions counter intelligence be. Which way do you think we should go about it? To be fair the base factors that I think should go into Counter-Intel are these: 1. Base Counter-Intel: equal across board 2. Faction characters: skills and innates 3. Faction itself: setup, innates, etc. 4. Intelligence XP: self-explanatory 5. Troop skill: self-explanatory Link to comment Share on other sites More sharing options...
Jarons Posted December 9, 2015 Share Posted December 9, 2015 As I have said countless times, despite a nearly automated covert system being... reluctant... to be functional, the values and other such things have changed for many of the variables. As I said, it will be much harder in 2.0 to get things done successfully, albeit it would actually be worked on constantly so it may finish faster than 1.0. That said, the faction itself does play a part in how others can infiltrate it. For example: The DU is composed entirely of droids of specific models and have programming and ect beyond most average droids due to innates. An organic agent, no matter their skill, could not infiltrate such a place for any long period of time even if they had a disguise. Due to lack of food and water in such places. However, a sophisticated droid with all the bells and whistles, may be able to infiltrate the DU. The catch, being that they may just be swayed against whoever sent it due to the culture of the DU society and such. In an organic faction, it is a bit less extreme. For example, it may be hard for a Jedi/Sith faction's agent to infiltrate a pure Mandalorian society. All of these obstacles, can be over come. With tech, advanced skills (multiple training in the same skill for example), and of course time to study the target. In short, yes, Faction make up effects infiltration. Yet it is not that hard to get around as long as you don't fire and forget your agents to collect intel. In 2.0, that is likely to get them killed. Droids included... _frown: Ok Sil I see where your coming from.Ok than what still needs to be worked on that we can help you with? Link to comment Share on other sites More sharing options...
Silenceo Posted December 9, 2015 Author Share Posted December 9, 2015 Ok Sil I see where your coming from.Ok than what still needs to be worked on that we can help you with? Need to go through the cargo price doc, and add all of the NPC units that are missing. Do a new 2.0 map. (Unless some one wants to volunteer for this easy part?) A few test runs of the combat systems to ensure things weren't over looked. Add new buildings, any that people can think of atm really. Also need to help a couple more people finish factions before we start. Add formatting details to the rule doc, so things stay... orderly... Flesh out tech more. Post the Rebel's intro story. Study for finals... Wait... this one isn't about Conquest... In general, a lot of little things. Also, thus far, how are you all feeling about the changes between 1.0 vs 2.0? In general I mean. Link to comment Share on other sites More sharing options...
CheaterLL Posted December 9, 2015 Share Posted December 9, 2015 Do a new 2.0 map. (Unless some one wants to volunteer for this easy part?) Just tell me what changed since the last map. Link to comment Share on other sites More sharing options...
Silenceo Posted December 9, 2015 Author Share Posted December 9, 2015 Just tell me what changed since the last map. I'll send you a PM with the changes, as well as the changes in design. (Which should make future changes easy) Link to comment Share on other sites More sharing options...
Silenceo Posted December 10, 2015 Author Share Posted December 10, 2015 Seeing how the doc shenanigans are starting to be ever closer to being finished... Does anyone need help with their faction, leader, or units? Also, any buildings, ships, infantry, vehicles, or tech that you guys can think of that isn't in the docs yet? Link to comment Share on other sites More sharing options...
Jarons Posted December 10, 2015 Share Posted December 10, 2015 So how everyone doing. Link to comment Share on other sites More sharing options...
PadsterPwns Posted December 10, 2015 Share Posted December 10, 2015 So how everyone doing. I'm still tinkering with my ground forces and force order. Modded Skyrim is too good... Link to comment Share on other sites More sharing options...
raandomname Posted December 10, 2015 Share Posted December 10, 2015 Hey J when are you updating your ground forces to account for the Providence's increased cargo? Link to comment Share on other sites More sharing options...
Jarons Posted December 10, 2015 Share Posted December 10, 2015 Hey J when are you updating your ground forces to account for the Providence's increased cargo? Am already done just have to fix my new crusaders cargo space and an done.What about you?You haven't even posted your ground forces yet. Link to comment Share on other sites More sharing options...
Jarons Posted December 10, 2015 Share Posted December 10, 2015 I'm still tinkering with my ground forces and force order. Modded Skyrim is too good... well hurry up so we can move on. Link to comment Share on other sites More sharing options...
karadron Posted December 10, 2015 Share Posted December 10, 2015 My ground force is in limbo currently. Link to comment Share on other sites More sharing options...
Jarons Posted December 10, 2015 Share Posted December 10, 2015 My ground force is in limbo currently. Your done their no need to change it anymore people. Link to comment Share on other sites More sharing options...
karadron Posted December 10, 2015 Share Posted December 10, 2015 Your done their no need to change it anymore people. Official cargo lists. Nuff said. Link to comment Share on other sites More sharing options...
Silenceo Posted December 10, 2015 Author Share Posted December 10, 2015 Hey J when are you updating your ground forces to account for the Providence's increased cargo? Technically, the cargo is the same, you merely are replacing consumables with cargo. More of a substitution. Link to comment Share on other sites More sharing options...
Jarons Posted December 10, 2015 Share Posted December 10, 2015 Well I have 11,400 Cargo space so you guys can decide what I can fill it with.Give me suggestions people.I Don't need anymore troops so Droids and Vehicles is what I need so let me know guys. Link to comment Share on other sites More sharing options...
Silenceo Posted December 10, 2015 Author Share Posted December 10, 2015 Well I have 11,400 Cargo space so you guys can decide what I can fill it with.Give me suggestions people.I Don't need anymore troops so Droids and Vehicles is what I need so let me know guys. 1,140 Raddaugh Gnasp fluttercraft Link to comment Share on other sites More sharing options...
PadsterPwns Posted December 10, 2015 Share Posted December 10, 2015 Well I have 11,400 Cargo space so you guys can decide what I can fill it with.Give me suggestions people.I Don't need anymore troops so Droids and Vehicles is what I need so let me know guys. Could you clear your inbox J? I need to ask you something. Link to comment Share on other sites More sharing options...
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