StarSquirrel Posted December 7, 2015 Share Posted December 7, 2015 (edited) WIth that I gained 200k cargo. Then 500k because of the miscalculated cargo space of the Providence. Now what do I do with 700k cargo? Blow it on women and drugs? Wait, no, that's the sleeplessness talking... sorry. Sidenote: h*****s is a bad word kiddies. Edited December 7, 2015 by StarSquirrel Link to comment Share on other sites More sharing options...
Jarons Posted December 7, 2015 Share Posted December 7, 2015 So what's the final cost of the Providence Cargo people am trying to finish my cargo I still have my crusaders to do. Link to comment Share on other sites More sharing options...
CheaterLL Posted December 7, 2015 Share Posted December 7, 2015 So what's the final cost of the Providence Cargo people am trying to finish my cargo I still have my crusaders to do. 858,247t complement 50,000t base => 908247t 713,166.2t supplies => 1,621,413.2t when removing all supplies Link to comment Share on other sites More sharing options...
Jarons Posted December 7, 2015 Share Posted December 7, 2015 858,247t complement 50,000t base => 908247t 713,166.2t supplies => 1,621,413.2t when removing all supplies When you say all of the supplies what do you mean? Link to comment Share on other sites More sharing options...
CheaterLL Posted December 7, 2015 Share Posted December 7, 2015 When you say all of the supplies what do you mean? Food for any organics on board (600 crew and the 48thousandsomething troops) for 4 years. So if you start that way they'll all starve the very second day. Link to comment Share on other sites More sharing options...
Jarons Posted December 7, 2015 Share Posted December 7, 2015 Food for any organics on board (600 crew and the 48thousandsomething troops) for 4 years. So if you start that way they'll all starve the very second day. How much Cargo would I have if I got rid of 3 years of supplies for my Crew/passengers? Link to comment Share on other sites More sharing options...
CheaterLL Posted December 7, 2015 Share Posted December 7, 2015 How much Cargo would I have if I got rid of 3 years of supplies for my Crew/passengers? 1,443,121.65t Link to comment Share on other sites More sharing options...
Jarons Posted December 7, 2015 Share Posted December 7, 2015 1,443,121.65t Cool I only need a Year if I don't have a Planet by the end of the Year I deserve to have my people die your the best cheat Link to comment Share on other sites More sharing options...
karadron Posted December 7, 2015 Share Posted December 7, 2015 Hey would anyone be interesting in reading and critiquing my fanfic? Link to comment Share on other sites More sharing options...
raandomname Posted December 7, 2015 Share Posted December 7, 2015 Hey would anyone be interesting in reading and critiquing my fanfic? Whats it about? Link to comment Share on other sites More sharing options...
cs_zoltan Posted December 7, 2015 Share Posted December 7, 2015 (edited) Is it about Shaak Ti or Revan? Edited December 7, 2015 by cs_zoltan Link to comment Share on other sites More sharing options...
karadron Posted December 7, 2015 Share Posted December 7, 2015 Is it about Shaak Ti or Revan? Definitely not Ti, don't want to ruin the character. And not Revan because...well I don't want people sending me death threats. Time period is roughly 2000-1000 BBY. Link to comment Share on other sites More sharing options...
PadsterPwns Posted December 7, 2015 Share Posted December 7, 2015 Is it about Shaak Ti or Revan? Wait until the 25th of December. Link to comment Share on other sites More sharing options...
Silenceo Posted December 7, 2015 Author Share Posted December 7, 2015 (edited) Food for any organics on board (600 crew and the 48thousandsomething troops) for 4 years. So if you start that way they'll all starve the very second day. Only if you have no need for air CheaterLL. (Wiki lists consumables as air, water, and food) Meaning if you remove all of it as an organic faction, going to start having issues. Side Note: Something to keep in mind. Adding organics will decrease how long the consumables last. Because more mouths to feed and taking up air. Edited December 7, 2015 by Silenceo Link to comment Share on other sites More sharing options...
Jarons Posted December 7, 2015 Share Posted December 7, 2015 Only if you have no need for air CheaterLL. (Wiki lists consumables as air, water, and food) Meaning if you remove all of it as an organic faction, going to start having issues. Side Note: Something to keep in mind. Adding organics will decrease how long the consumables last. Because more mouths to feed and taking up air. That's why I have barely anyone on my Providence their mainly Vehicle transport. Link to comment Share on other sites More sharing options...
CheaterLL Posted December 7, 2015 Share Posted December 7, 2015 Only if you have no need for air CheaterLL. (Wiki lists consumables as air, water, and food) Meaning if you remove all of it as an organic faction, going to start having issues. Side Note: Something to keep in mind. Adding organics will decrease how long the consumables last. Because more mouths to feed and taking up air. Yes I know all that. That's why over 1.5 million tons of my cargo are used solely for food. And since we don't include air in supply calculations we can't remove it. Most ships should have systems to renew air anyways. Link to comment Share on other sites More sharing options...
Jarons Posted December 7, 2015 Share Posted December 7, 2015 Ok Sil let's talk about the Covert system. Link to comment Share on other sites More sharing options...
Silenceo Posted December 7, 2015 Author Share Posted December 7, 2015 (edited) Ok Sil let's talk about the Covert system. *Shrug* Might just leave it at variables with a few tweaks from 1.0... I mean, all of the systems I have tried to get up and running for 2.0, have crashed and burned due to the sheer number of things that effect covert operations. Edited December 7, 2015 by Silenceo Link to comment Share on other sites More sharing options...
Jarons Posted December 7, 2015 Share Posted December 7, 2015 *Shrug* Might just leave it at variables with a few tweaks from 1.0... I mean, all of the systems I have tried to get up and running for 2.0, have crashed and burned due to the sheer number of things that effect covert operations. Ummm ok Sil but truthful you need to make it so Counter intelligence actually mean something in 2.0.In 1.0 counter intelligence was very weak that it was embarrassing.So I think you need to both these affects. Link to comment Share on other sites More sharing options...
karadron Posted December 8, 2015 Share Posted December 8, 2015 Ummm ok Sil but truthful you need to make it so Counter intelligence actually mean something in 2.0.In 1.0 counter intelligence was very weak that it was embarrassing.So I think you need to both these affects. Counter-intel would be in part based on the faction itself. Link to comment Share on other sites More sharing options...
Jarons Posted December 8, 2015 Share Posted December 8, 2015 Counter-intel would be in part based on the faction itself. I really disagree with that it should play a part but a very small part.It we do it your way than you will be able to infiltrate everyone faction and we won't be able to find you please explain how that is remotely fair? Counter intelligence really need to be improved or Sil need to explain how that effects how well a enemy faction can infiltrate a enemy faction.As it is in 1.0 counter intelligence was basically non existent. Link to comment Share on other sites More sharing options...
karadron Posted December 8, 2015 Share Posted December 8, 2015 I really disagree with that it should play a part but a very small part.It we do it your way than you will be able to infiltrate everyone faction and we won't be able to find you please explain how that is remotely fair? Counter intelligence really need to be improved or Sil need to explain how that effects how well a enemy faction can infiltrate a enemy faction.As it is in 1.0 counter intelligence was basically non existent. I disagree with your disagreement. Reasoning being, everyone's faction is set up in a specific way. If people's faction's setup is nullified to put everyone on equal covert grounds then people could end up doing what happened in 1.0. Link to comment Share on other sites More sharing options...
raandomname Posted December 8, 2015 Share Posted December 8, 2015 What number of droids/vehicles that are classified as "limited" can we start of with? Link to comment Share on other sites More sharing options...
Jarons Posted December 8, 2015 Share Posted December 8, 2015 I disagree with your disagreement. Reasoning being, everyone's faction is set up in a specific way. If people's faction's setup is nullified to put everyone on equal covert grounds then people could end up doing what happened in 1.0. Again Karadon your being bias here towards your factions.Not thinking about the game overall.If a faction Intelligence I'd based on how the faction is setup it gives other factions a unfair advantage that put everyone at a disadvantage from the start.How I'd that fair Karadon it's not.So we should think of a solution that put everyone on equal terms. Link to comment Share on other sites More sharing options...
Silenceo Posted December 8, 2015 Author Share Posted December 8, 2015 What number of droids/vehicles that are classified as "limited" can we start of with? Depends on your total carry capacity, which unit you want, and a few other factors. Link to comment Share on other sites More sharing options...
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