Jump to content

The Best View in SWTOR contest has returned! ×

Conquest 2.0


Silenceo

Recommended Posts

GR-75 is 90 meters long. From the look of it, I'd say it is 1/3 its length in width. 90 x 30 = 2700

 

Anyone is free to disagree with that if they have a cost they think is better, I'm hardly married to it and I'm not using it so I have no stake in the matter.

 

Do you have calcs for the Action IV still? I merely ask for comparison. (Which also needs to be on the list...)

 

Cargo wise, the GR-75 might just check out and stay at ST, but need to check a few things in regards to its calc's. (A Hardcell for example has better carry capacity ratio, but eggs in one basket and all that... And little defense)

 

Side Note: Looking into this, going to make more changes to my ground forces again. :cool: :cool: :cool:

Edited by Silenceo
Link to comment
Share on other sites

  • Replies 2.5k
  • Created
  • Last Reply

Top Posters In This Topic

It depends on what variant of the crab droid you are using.

 

For the spider I would say light recon is good.

 

The variant of the Crab droid that you see in Episode 3, the small variety. Tbh, the DSD1 and small Crab Droid are basically the same size. (And really, not much bigger than other droids. Mostly wider)

 

Edited by Silenceo
Link to comment
Share on other sites

The variant of the Crab droid that you see in Episode 3, the small variety. Tbh, the DSD1 and small Crab Droid are basically the same size. (And really, not much bigger than other droids. Mostly wider)

Than I would agree with your assessment of Light recon.I was also checking because I know of your love for all thing Gungan you might wanted the larger version.

Link to comment
Share on other sites

Than I would agree with your assessment of Light recon.I was also checking because I know of your love for all thing Gungan you might wanted the larger version.

 

Not sure what you mean in regards to the Gungans... They have a few pieces of shield tech I want, yes... But other than that... They will die.

 

Side Note: Pause the video right when it starts. Height wise, its taller than a B1, but about the same as a B2. Since a B2 is classified as a regular battle droid, wouldn't the DSD1 be small enough to just be a heavy droid? Mostly curious as to everyone's thoughts tbh.

Link to comment
Share on other sites

My thoughts are that no one has shown me the calcs for the GR-75 yet, and all ships must be in the cost doc to be used.

 

(Still waiting...)

 

Mostly, I am unsure about the calc'd size and such...

 

I showed you calcs for that along time ago. I just redid it cause I lost my original math and got 2970.

Link to comment
Share on other sites

I showed you calcs for that along time ago. I just redid it cause I lost my original math and got 2970.

 

Interesting. WIll continue to look into it.

 

As for the droids, any one else have further input in regards to the Crab and Dwarf?

Link to comment
Share on other sites

Interesting. WIll continue to look into it.

 

As for the droids, any one else have further input in regards to the Crab and Dwarf?

Considering you labeled the advanced Dwarf Spider Droid as a light combat vehicle, I'd say light recon is the low end of what a regular dwarf spider droid should be honestly.

 

That said, I could see a dwarf spider droid being a heavy droid. My only worry is their firepower, that is a big gun for a heavy droid... I mean what is your argument for why the dwarf spider should be a heavy droid?

 

(goes without saying but the advanced dwarf spider droid would drop into the light recon category if this happened.)

 

Smaller crab droids would probably be whatever the dwarf spider came out to be.

Edited by StarSquirrel
Link to comment
Share on other sites

Considering you labeled the advanced Dwarf Spider Droid as a light combat vehicle, I'd say light recon is the low end of what a regular dwarf spider droid should be honestly.

 

That said, I could see a dwarf spider droid being a heavy droid. My only worry is their firepower, that is a big gun for a heavy droid... I mean what is your argument for why the dwarf spider should be a heavy droid?

 

Smaller crab droids would probably be whatever the dwarf spider came out to be.

 

Well, other 'Heavy Droid's have similar or superior armaments. Albeit, their barrels are shorter and much shorter range. Lets take it to the extreme, a Dark Trooper. A PIII would be a heavy droid, yet it is chock full of weapons that shred its opposition. It however has nothing for long range, which is what the Dwarf has over other heavy droids.

 

As for the Adv Dwarf, it has many advantages compared to the regular dwarf. Such as armor that is basically immune to small arms and light vehicle fire. Whereas the dwarf could be taken out by a trooper with good aim. The Adv, even in its weakest spot, still would take several hits from the same trooper to bring down. Unlike the regular however, it could defend such much better, and its weaponry is much more... lethal... Even if a bit less precise.

 

Basically, its Scout/Recon vs Front Line. Both have different jobs, and both do what they are supposed to do quite well. Which, also comes with different tonnage ofc. The regular variant has basically no armor and is relatively easy to disable/destroy, but it also is better equipped to handle difficult terrain due to not having to worry about armor weighing it down while it climbs or maneuvers.

 

As for the Crab, it is actually rather thin in the parts without armor slapped on it.

 

Ofc, I welcome everyone's thoughts on the Adv dwarf, regular dwarf, crab, and ect ect.

 

That said, I think I have found other droids that I will also incorporate that will help the DU quite a bit. :D

 

Side Note: Even if the Regular dwarf drops to a heavy droid, the Adv is still far too bulky to be light recon...

Edited by Silenceo
Link to comment
Share on other sites

too small to be a light combat when compared to other light combat...

 

Probably could drop to Skirmish. (I mean, its armor is still rather... effective...And big)

 

Also, got a list of droids and vehicles I wanna see if any of such you guys would say are too advanced or such to start with, and yes, some of them were intended to counter force users in their era's.

 

 

SD-6 Hulk

A-series assassin droid

Demolition droid

FLTCH-series battle droid

Duelist Elite

IR-9X Replicator Droid

Aggressor-series battle droid

Juggernaut war droid

J-1 semi-autonomous proton cannon

CY-M Prototype

 

Thoughts?

Edited by Silenceo
Link to comment
Share on other sites

Probably could drop to Skirmish. (I mean, its armor is still rather... effective...And big)

 

Also, got a list of droids and vehicles I wanna see if any of such you guys would say are too advanced or such to start with, and yes, some of them were intended to counter force users in their era's.

 

 

SD-6 Hulk

A-series assassin droid

Demolition droid

FLTCH-series battle droid

Duelist Elite

IR-9X Replicator Droid

Aggressor-series battle droid

Juggernaut war droid

J-1 semi-autonomous proton cannon

CY-M Prototype

 

Thoughts?

Well Sil the Only ones I would say you should be allowed to have at the start is the J-1 and Duelist Elites maybe the Demolition droid.Everything else no also You said the SD-6 was banned in 1.0 since I wanted to use it.Everything else shouldn't be able to be used at the starts.

Link to comment
Share on other sites

Well Sil the Only ones I would say you should be allowed to have at the start is the J-1 and Duelist Elites maybe the Demolition droid.Everything else no also You said the SD-6 was banned in 1.0 since I wanted to use it.Everything else shouldn't be able to be used at the starts.

 

J it's thinking ahead for when Sil does have access to those droids. Gotta know the carry cost to transport.

Link to comment
Share on other sites

Well Sil the Only ones I would say you should be allowed to have at the start is the J-1 and Duelist Elites maybe the Demolition droid.Everything else no also You said the SD-6 was banned in 1.0 since I wanted to use it.Everything else shouldn't be able to be used at the starts.

 

Did I? Huh, don't remember it, but then, that was a long time ago and much has happened since... We could revisit it for open discussion if you want?

 

My brief opinions on said units:

 

SD-6 Hulk - Clunky, easy target, intelligence is meh, and is generally outdated. Its saving grace, is the firepower it boasts, and ability to act as a bulwark in the case of defenses, or pushing an offensive.

A-series assassin droid - Only ever deployed in groups, nothing said in regards to advanced Ai, and only thing terribly advanced looking (other than its awesome look) is its alien core, which tbh, doesn't really help them since they don't use shields or such.

Demolition droid - Saboteur droid. Little to no use on a battle field. Explode themselves. Pose as a maintenance droid. Nothing too advanced in its programming. Other than linking with a 2nd one to form a bomb, nothing of note really.

FLTCH-series battle droid - Tbh, not really sure what the issue is here. They are a bit more advanced than a B2 and have some built in blades, but other than that... (And being shiny) not sure why not.

Duelist Elite - Basically a melee combat/training droid.

IR-9X Replicator Droid - A infiltration droid with a holo-disguise built into it. That is it... (Basically, what is required for a droid to infiltrate anything without being useless in combat)

Aggressor-series battle droid - Droids with swords... And basic combat programming. (Due to circumstances, wouldn't have the hidden programming)

Juggernaut war droid - Some good weapons, yes. Other than that? Nothing is said about its programming, nor is its armor noted to be good, and less flight time than most other flying infantry it would seem.

J-1 semi-autonomous proton cannon - Was used in 1.0, and nothing that changed thus far indicates it should be disallowed, and it is one of the few droid artillery. :d_wink:

CY-M Prototype - This one I can understand, but since it is basically impossible to get after the start, figured I would try. :D Well, that, and it is a melee specialist droid that would do well against jedi. :cool:

 

Response?

Link to comment
Share on other sites

Did I? Huh, don't remember it, but then, that was a long time ago and much has happened since... We could revisit it for open discussion if you want?

 

My brief opinions on said units:

 

SD-6 Hulk - Clunky, easy target, intelligence is meh, and is generally outdated. Its saving grace, is the firepower it boasts, and ability to act as a bulwark in the case of defenses, or pushing an offensive.

A-series assassin droid - Only ever deployed in groups, nothing said in regards to advanced Ai, and only thing terribly advanced looking (other than its awesome look) is its alien core, which tbh, doesn't really help them since they don't use shields or such.

Demolition droid - Saboteur droid. Little to no use on a battle field. Explode themselves. Pose as a maintenance droid. Nothing too advanced in its programming. Other than linking with a 2nd one to form a bomb, nothing of note really.

FLTCH-series battle droid - Tbh, not really sure what the issue is here. They are a bit more advanced than a B2 and have some built in blades, but other than that... (And being shiny) not sure why not.

Duelist Elite - Basically a melee combat/training droid.

IR-9X Replicator Droid - A infiltration droid with a holo-disguise built into it. That is it... (Basically, what is required for a droid to infiltrate anything without being useless in combat)

Aggressor-series battle droid - Droids with swords... And basic combat programming. (Due to circumstances, wouldn't have the hidden programming)

Juggernaut war droid - Some good weapons, yes. Other than that? Nothing is said about its programming, nor is its armor noted to be good, and less flight time than most other flying infantry it would seem.

J-1 semi-autonomous proton cannon - Was used in 1.0, and nothing that changed thus far indicates it should be disallowed, and it is one of the few droid artillery. :d_wink:

CY-M Prototype - This one I can understand, but since it is basically impossible to get after the start, figured I would try. :D Well, that, and it is a melee specialist droid that would do well against jedi. :cool:

 

Response?

 

Replicator seems like it would need to be developed in game. Entire SD series was banned at the start of 1.0. Anything with prototype shouldn't be allowed at start. I'd have to look at the rest again.

Link to comment
Share on other sites

Replicator seems like it would need to be developed in game. Entire SD series was banned at the start of 1.0. Anything with prototype shouldn't be allowed at start. I'd have to look at the rest again.

 

Which is why I asked if we should open it up for discussion. It was really the 9 and 10 variants where it gets insane. Hulk and bellow I could see the reasoning for allowing them. That said, it is not up to only me.

Link to comment
Share on other sites

Did I? Huh, don't remember it, but then, that was a long time ago and much has happened since... We could revisit it for open discussion if you want?

 

My brief opinions on said units:

 

SD-6 Hulk - Clunky, easy target, intelligence is meh, and is generally outdated. Its saving grace, is the firepower it boasts, and ability to act as a bulwark in the case of defenses, or pushing an offensive.

A-series assassin droid - Only ever deployed in groups, nothing said in regards to advanced Ai, and only thing terribly advanced looking (other than its awesome look) is its alien core, which tbh, doesn't really help them since they don't use shields or such.

Demolition droid - Saboteur droid. Little to no use on a battle field. Explode themselves. Pose as a maintenance droid. Nothing too advanced in its programming. Other than linking with a 2nd one to form a bomb, nothing of note really.

FLTCH-series battle droid - Tbh, not really sure what the issue is here. They are a bit more advanced than a B2 and have some built in blades, but other than that... (And being shiny) not sure why not.

Duelist Elite - Basically a melee combat/training droid.

IR-9X Replicator Droid - A infiltration droid with a holo-disguise built into it. That is it... (Basically, what is required for a droid to infiltrate anything without being useless in combat)

Aggressor-series battle droid - Droids with swords... And basic combat programming. (Due to circumstances, wouldn't have the hidden programming)

Juggernaut war droid - Some good weapons, yes. Other than that? Nothing is said about its programming, nor is its armor noted to be good, and less flight time than most other flying infantry it would seem.

J-1 semi-autonomous proton cannon - Was used in 1.0, and nothing that changed thus far indicates it should be disallowed, and it is one of the few droid artillery. :d_wink:

CY-M Prototype - This one I can understand, but since it is basically impossible to get after the start, figured I would try. :D Well, that, and it is a melee specialist droid that would do well against jedi. :cool:

 

Response?

Wait can we have access to the SD-9 and 10.

 

Sil some of these in my opinion you are downplaying how strong they are I will admit no one should really want the FlTch droid it's terrible.

 

Well Replicator tech is something we will have to research and learn in game.

 

The juggernaut keep the Republic and Sith Air force's from destroying HK-01 base their probably be used as borders in space would they not?

 

With the hidden program within the aggressor being deleted I could understand it being added but it was designed to give One Sith trouble who were pretty strong but am fine with it.

 

I really think the A-series is stronger than you are making them out to be but that's just me.

 

Sorry I know this is kinda really out of order.

Link to comment
Share on other sites

Wait can we have access to the SD-9 and 10.

 

Sil some of these in my opinion you are downplaying how strong they are I will admit no one should really want the FlTch droid it's terrible.

 

Well Replicator tech is something we will have to research and learn in game.

 

The juggernaut keep the Republic and Sith Air force's from destroying HK-01 base their probably be used as borders in space would they not?

 

With the hidden program within the aggressor being deleted I could understand it being added but it was designed to give One Sith trouble who were pretty strong but am fine with it.

 

I really think the A-series is stronger than you are making them out to be but that's just me.

 

Sorry I know this is kinda really out of order.

 

Not so much downplay, as much as looking at the tech they have as well as weapons and taking them at near face value. As well as examining what the wiki says in regards to how they were used as well.

 

Except thus far, holo-disguise has not been set to require research, so why would they? (Could ofc add it to tech, but hologram tech was so common... It basically fitted the holo-gram to mimic the user instead of a 2nd person...)

 

In regards to space boarders, that would be ill-advised. If they do not aim right within 60 seconds, they are a drift without any propulsion until the next burst is available. Heck, the CIS had superior boarding capabilities with their Rocket Trooper droids, not even the super variant. :p

 

Actually, according to the wiki, one was not a challenge to a singular sith, unless they had that program. Without it, it would take multiple to match a force user in melee.

 

For the A-series, I may merely be underestimating it since I don't have the comic it is in, but from a stats stand point, it doesn't seem all that impressive. Heck, most of the IG series seem straight up superior in every way.

 

Pft, I will follow the order to keep it simple. :rolleyes:

 

Side Note: The 9 and 10 would still be a bit... advanced... for starting forces.

Edited by Silenceo
Link to comment
Share on other sites

In regards to the Crab and Dwarf, since i made a doc for us to keep track of those with modifiers for the ground now...

 

What about Advanced Heavy for both? Which would be 5.2 *Math: 4 x 1.3 = 5.2*

 

Thoughts?

 

Side Note: Also means I would have to go through and note the ones that have been used thus far that deserve modifiers... :( :( :( Tbh, I had completely forgot about the modifiers for the ground units. :o :o :o

Edited by Silenceo
Link to comment
Share on other sites

In regards to the Crab and Dwarf, since i made a doc for us to keep track of those with modifiers for the ground now...

 

What about Advanced Heavy for both? Which would be 5. (since you round out the .2) *Math: 4 x 1.3 = 5.2*

 

Thoughts?

 

Side Note: Also means I would have to go through and note the ones that have been used thus far that deserve modifiers... :( :( :( Tbh, I had completely forgot about the modifiers for the ground units. :o :o :o

Sil I mentioned about the modifers awhile ago that's why you was getting different weight for my cargo.Will this should help but are we using the same cost as in 1.0 or are we using the ships modifiers cost?

Link to comment
Share on other sites

×
×
  • Create New...