PadsterPwns Posted December 1, 2015 Share Posted December 1, 2015 I know I've asked this a few times but what is the cargo capacity of the Providence when you remove the passengers and ground compliment? My reason for asking this is that while I got an answer from Cheat earlier, I had PM'd Sil about it yesterday and their answers aren't the same. Sorry for the repeated questioning. Link to comment Share on other sites More sharing options...
raandomname Posted December 1, 2015 Share Posted December 1, 2015 I know I've asked this a few times but what is the cargo capacity of the Providence when you remove the passengers and ground compliment? My reason for asking this is that while I got an answer from Cheat earlier, I had PM'd Sil about it yesterday and their answers aren't the same. Sorry for the repeated questioning. Huh thats suprising. Iirc Sil posted the same cargo capacity that Cheat did a couple of days ago. Link to comment Share on other sites More sharing options...
raandomname Posted December 1, 2015 Share Posted December 1, 2015 Okay thanks for all the replies. Gonna wait for Sil to make a final decision on the HMP and ASH-1. Link to comment Share on other sites More sharing options...
StarSquirrel Posted December 1, 2015 Share Posted December 1, 2015 Well, the more I look at it the weirder it is... Ok, so as far as population density the Action VI has a square meterage of ~3000 which is .003 square km. The densest places on earth don't typically top ~160,000 people per square kilometer which comes to 480 people living in out Action VI. Now we have to worry about a few factors here that might up that population. - Sewage/waste can be vented into space, eliminating space that might otherwise be occupied - Vertical space inside the Action VI is greater than that seen in these highly populated areas - better planning in a ship ensures maximum usage of space Some negatives - life support capacity, it'll require more equipment and more space - must store all supplies needed for a period of time All in all, I seriously have no idea where to put the population at. I'd actually assume that closer to 10k might be the highest possible number from a RL standpoint, but I don't know how detailed people want to be with all this. Link to comment Share on other sites More sharing options...
Jarons Posted December 1, 2015 Share Posted December 1, 2015 (edited) Well everyone here my new fleet tell me your thoughts. Providence Destroyer -(Standard - 100%) = C 215,424 45 GR-75 medium transport -121,500 450 x-wings .-19,800 270 A Wings -16740 75 Miy'til - M 27 - (ST) = C 27-2036 1Strike cruiser(AT-AT configurations )- 40,500 Nova (New) - M 36,000 - (AD +30%) = C 46,800 4 Crusader Class Corvette- 30,000 23 Prowler-class reconnaissance vessel- 312*23=7200 Total-500,000 Edited December 1, 2015 by Jarons Link to comment Share on other sites More sharing options...
PadsterPwns Posted December 1, 2015 Share Posted December 1, 2015 Well everyone here my new fleet tell me your thoughts. Providence Destroyer -(Standard - 100%) = C 215,424 45 GR-75 medium transport -121,500 450 x-wings .-19,800 270 A Wings -16740 75 Miy'til - M 27 - (ST) = C 27-2036 1Strike cruiser(AT-AT configurations )- 40,500 Nova (New) - M 36,000 - (AD +30%) = C 46,800 4 Crusader Class Corvette- 30,000 23 Prowler-class reconnaissance vessel- 312*23=7200 Total-500,000 I shall tear it apart! Being serious now, I think it's a good fleet that will give you a lot of cargo space though I don't really know why you re-did it as your old one was great too. Link to comment Share on other sites More sharing options...
CheaterLL Posted December 1, 2015 Share Posted December 1, 2015 I know I've asked this a few times but what is the cargo capacity of the Providence when you remove the passengers and ground compliment? My reason for asking this is that while I got an answer from Cheat earlier, I had PM'd Sil about it yesterday and their answers aren't the same. Sorry for the repeated questioning. 858,247t from complement 176,101.55t equals one year of supplies for all organics, excluding crew. 50,000t base cargo => 1,084,348.55t total Link to comment Share on other sites More sharing options...
PadsterPwns Posted December 1, 2015 Share Posted December 1, 2015 858,247t from complement 176,101.55t equals one year of supplies for all organics, excluding crew. 50,000t base cargo => 1,084,348.55t total Thanks Cheat, I didn't think about removing the consumables. Sorry for the confusion. Link to comment Share on other sites More sharing options...
Jarons Posted December 1, 2015 Share Posted December 1, 2015 I shall tear it apart! Being serious now, I think it's a good fleet that will give you a lot of cargo space though I don't really know why you re-did it as your old one was great too. I just wanted to the extra space Give me more run for a extra powerful ship so I added one. Link to comment Share on other sites More sharing options...
PadsterPwns Posted December 1, 2015 Share Posted December 1, 2015 I just wanted to the extra space Give me more run for a extra powerful ship so I added one. You're really starting to make me consider rebuilding my fleet as practically everyone has a ground force that dwarfs mine. Link to comment Share on other sites More sharing options...
Jarons Posted December 1, 2015 Share Posted December 1, 2015 (edited) You're really starting to make me consider rebuilding my fleet as practically everyone has a ground force that dwarfs mine. Well you beats Stars and Karadon Ground forces and you dam near demolish Random Non existing.I say it's fine but if you want I can really show you how my Legions are setup. Side note:Trust me none of us will be fighting each other anytime soon.Plus a Space force is pretty good at the start.I saw keep it as it us. Edited December 1, 2015 by Jarons Link to comment Share on other sites More sharing options...
PadsterPwns Posted December 1, 2015 Share Posted December 1, 2015 Well you beats Stars and Karadon Ground forces and you dam near demolish Random Non existing.I say it's fine but if you want I can really show you how my Legions are setup. Would you mind showing me how the Legions work? It's been something I've found hard to balance due to the ratio of 'x' troops to 'y' vehicles. Thanks J. Link to comment Share on other sites More sharing options...
StarSquirrel Posted December 1, 2015 Share Posted December 1, 2015 Well you see the problem is everyone has large ground forces, but the question then becomes "do they need those forces?" or "are those forces really helpful?" Remember, large forces attracts attention from NPC's. All these people with giant ground forces have to be very careful not to tip their hand or they'll grab the attention of someone much bigger than them much too early on and get hammered for it. That is part of why everyone's fleets are half the power of 1.0 at the start. NPC's will kick your *** if you try for military conquest and shows of force too early or without the proper politics/alliances. Also, Sil, that is something we'll have to find a way to handle if you have a faction. Everyone has NPC's messing with them and interacting with them. We'll have to find a fair way to ensure you don't get the best reactions from NPC's (since, if we left it to you, you'd be able to perfectly react to NPC's and their plans to your own benefit and it'd be impossible for surprises or such to occur to you as they do to the rest of us.) Link to comment Share on other sites More sharing options...
PadsterPwns Posted December 1, 2015 Share Posted December 1, 2015 Well you see the problem is everyone has large ground forces, but the question then becomes "do they need those forces?" or "are those forces really helpful?" Remember, large forces attracts attention from NPC's. All these people with giant ground forces have to be very careful not to tip their hand or they'll grab the attention of someone much bigger than them much too early on and get hammered for it. That is part of why everyone's fleets are half the power of 1.0 at the start. NPC's will kick your *** if you try for military conquest and shows of force too early or without the proper politics/alliances. Also, Sil, that is something we'll have to find a way to handle if you have a faction. Everyone has NPC's messing with them and interacting with them. We'll have to find a fair way to ensure you don't get the best reactions from NPC's (since, if we left it to you, you'd be able to perfectly react to NPC's and their plans to your own benefit and it'd be impossible for surprises or such to occur to you as they do to the rest of us.) That's a fair point actually, I don't want Darth Sidious tracking me down and murdering me at the start. Thanks Star. Side-note: I've been watching SAO:Abridged, are there only 8 episodes atm? Link to comment Share on other sites More sharing options...
Jarons Posted December 1, 2015 Share Posted December 1, 2015 Would you mind showing me how the Legions work? It's been something I've found hard to balance due to the ratio of 'x' troops to 'y' vehicles. Thanks J. NP also read my edit I'll send it in a bit. Side note:Star trust me buddy I always have a plan. Which probably won't work but who truly knows. Link to comment Share on other sites More sharing options...
PadsterPwns Posted December 1, 2015 Share Posted December 1, 2015 NP also read my edit I'll send it in a bit. Side note:Star trust me buddy I always have a plan. Which probably won't work but who truly knows. Thanks J. I can just see it now: In the first week the Shadow Order was eliminated by Darth Sidious for having an insanely powerful ground force.. Am I the only one who could see that happening? Link to comment Share on other sites More sharing options...
StarSquirrel Posted December 1, 2015 Share Posted December 1, 2015 Side-note: I've been watching SAO:Abridged, are there only 8 episodes atm? Mhm, they come out every couple months so they're not the fastest but totally worth it. What do you think so far? Link to comment Share on other sites More sharing options...
Jarons Posted December 1, 2015 Share Posted December 1, 2015 Thanks J. I can just see it now: In the first week the Shadow Order was eliminated by Darth Sidious for having an insanely powerful ground force.. Am I the only one who could see that happening? Nahhh Sidious will get rid of Vader for me.Also again am sure I can twist it in my favor. Am very far away from the Empires so trust me I'll be fine. Link to comment Share on other sites More sharing options...
PadsterPwns Posted December 1, 2015 Share Posted December 1, 2015 Mhm, they come out every couple months so they're not the fastest but totally worth it. What do you think so far? Abridged Kirito is one of the best characters ever, not on par with Abridged Armin but he's still up there. Link to comment Share on other sites More sharing options...
Silenceo Posted December 1, 2015 Author Share Posted December 1, 2015 Well everyone here my new fleet tell me your thoughts. Providence Destroyer -(Standard - 100%) = C 215,424 45 GR-75 medium transport -121,500 450 x-wings .-19,800 270 A Wings -16740 75 Miy'til - M 27 - (ST) = C 27-2036 1Strike cruiser(AT-AT configurations )- 40,500 Nova (New) - M 36,000 - (AD +30%) = C 46,800 4 Crusader Class Corvette- 30,000 23 Prowler-class reconnaissance vessel- 312*23=7200 Total-500,000 My thoughts are that no one has shown me the calcs for the GR-75 yet, and all ships must be in the cost doc to be used. (Still waiting...) Mostly, I am unsure about the calc'd size and such... Link to comment Share on other sites More sharing options...
Jarons Posted December 1, 2015 Share Posted December 1, 2015 My thoughts are that no one has shown me the calcs for the GR-75 yet, and all ships must be in the cost doc to be used. (Still waiting...) Mostly, I am unsure about the calc'd size and such... Talk to star about that I use his calculation of 2700. Link to comment Share on other sites More sharing options...
Silenceo Posted December 1, 2015 Author Share Posted December 1, 2015 Well you see the problem is everyone has large ground forces, but the question then becomes "do they need those forces?" or "are those forces really helpful?" Remember, large forces attracts attention from NPC's. All these people with giant ground forces have to be very careful not to tip their hand or they'll grab the attention of someone much bigger than them much too early on and get hammered for it. That is part of why everyone's fleets are half the power of 1.0 at the start. NPC's will kick your *** if you try for military conquest and shows of force too early or without the proper politics/alliances. Also, Sil, that is something we'll have to find a way to handle if you have a faction. Everyone has NPC's messing with them and interacting with them. We'll have to find a fair way to ensure you don't get the best reactions from NPC's (since, if we left it to you, you'd be able to perfectly react to NPC's and their plans to your own benefit and it'd be impossible for surprises or such to occur to you as they do to the rest of us.) Trust me, I already foresaw such an issue and have taken steps to avoid it. Think of it like... Severe case of OOC vs IC. Meaning that at times, I will be making very stupid decisions, but from a IC view, they could look very good. Its harder than you think, but I think I found a good balance. Also, there are plenty of NPC's that will be messing with the DU, that will not be favorable for them. In short, the DU will probably have some of the worst luck because I basically planned ways to cause trouble for myself that I can't really avoid without outside help, even though as I develop the DU I will be attempted to go around them. I designed them so that it is incredibly difficult to do such. Link to comment Share on other sites More sharing options...
StarSquirrel Posted December 1, 2015 Share Posted December 1, 2015 Talk to star about that I use his calculation of 2700. GR-75 is 90 meters long. From the look of it, I'd say it is 1/3 its length in width. 90 x 30 = 2700 Anyone is free to disagree with that if they have a cost they think is better, I'm hardly married to it and I'm not using it so I have no stake in the matter. Link to comment Share on other sites More sharing options...
Silenceo Posted December 1, 2015 Author Share Posted December 1, 2015 Would you mind showing me how the Legions work? It's been something I've found hard to balance due to the ratio of 'x' troops to 'y' vehicles. Thanks J. Don't feel the need to put EVERYTHING into a legion at first. Starting forces are guarenteed to be hell to try and organize into such. Develop a legion setup over time, based on what you are using. Then try and fit it to the ships you often use to carry ground forces. After that, try and balance the force out between what it brings. For example of a squad within a legion: 1 Captain 2 Heavy Weapon Experts 1 Scout/Recon 7 Soldiers Total 10 Such would be balanced, but it excludes vehicles. In fact, you could divided vehicles and infantry into different Legions, as has been done in Lore at times. There are times some will make it into a infantry legion though. For example, the DU has a dwarf spider droid per squad, to act as the scout. Despite it being classified as a light recon vehicle. In short, don't stress, ease into it. Until battle comes, your Legion setup is pretty much just an organizational thing. Link to comment Share on other sites More sharing options...
StarSquirrel Posted December 1, 2015 Share Posted December 1, 2015 Trust me, I already foresaw such an issue and have taken steps to avoid it. Think of it like... Severe case of OOC vs IC. Meaning that at times, I will be making very stupid decisions, but from a IC view, they could look very good. Its harder than you think, but I think I found a good balance. Also, there are plenty of NPC's that will be messing with the DU, that will not be favorable for them. In short, the DU will probably have some of the worst luck because I basically planned ways to cause trouble for myself that I can't really avoid without outside help, even though as I develop the DU I will be attempted to go around them. I designed them so that it is incredibly difficult to do such. My problem is that ultimately, you can plan around the issues to your faction while we can't. While I understand you'll do your best, the fact is just having the knowledge of what can and will happen to you gives you an edge none of us have. It'd be in everyone's interest if you let someone else handle NPC's plans or reactions to the DU... It isn't that I think you'd be intentionally unfair, as I think you're intentionally doing everything you can to ensure fairness, but I know from experience that you will be able to handle the problem much better if you invent it than if someone else does it. Also, you'll tend to have a better understanding of your forces and thus be more inclined to rank them as higher than anyone else might. Again none of this would be intentional, but it really should be up to others to determine interactions from NPCs. Link to comment Share on other sites More sharing options...
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