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Conquest 2.0


Silenceo

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How powerful is the hacking exactly?

 

So what would a faction exactly need to do to not be attacked by you?

 

Btw you know that the entire galaxy will basically start of as your enemy right?

 

That part is situational, and depends on who it is used against.

 

Basically, to treat their droids like they would other sentients. Equality, if you will. Either that, or no droids at all.

 

Perhaps, but I will take my chances. The DU isn't around to make friends. :p

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Do you know how many weeks of training our troops can start of with?

 

But the thing is that most of our ships are warships. They should have some difficulty landing on most planets.

I would personally Say 20 weeks at most 30 Sil should put a limit but I say send them to him before hand so he can say if its far or not.

 

That's why I have a lot of Transports.:p

 

In 1.0 I used the M12-LKimogila Heavy fighter to drop off my agents its slow but can fly under the rader as a merc fighter so on let's say Hutts planets I would be able to get it to land with ease. Or send Diplomats to a planet and have some of its escorts be Agents have them sneak away and now their planets side.

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That part is situational, and depends on who it is used against.

 

Basically, to treat their droids like they would other sentients. Equality, if you will. Either that, or no droids at all.

 

Perhaps, but I will take my chances. The DU isn't around to make friends. :p

So am cool right I have no Droids?

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While I am working on the docs, any systems you guys feel could be added?

 

Side Note: Shared a new space combat system doc. Feel free to tell me what you think. Like it? Hate it? Tell me why! :p

Edited by Silenceo
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Fleet:

 

Left Over: 18

2 Star Galleon-class Frigate (24000) (48,000)

8 Terminus (27,000) 216000

18 Praetorian-class Frigate (7920) 142560

20 Vibre-class Assault Cruiser (3600) 72,000

40 B4D-Legion (52) 2080

100 B5 Decimus (34) 3400

265 S-SC4 Bloodmark (24) 6360

399 S-13 Sting (24) 9576

 

Flagship: Terminus: Dread Wolf

Old: 30 Turbolasers, 8 Ion Cannons, 8 Heavy Laser Cannons,10 Light Laser Cannons, 2 Concussion Missiles (Medium Missiles)

New: 30 Turbolasers, 8 Ion Cannons, 8 Heavy Laser Cannons, 10 Light Laser Cannons, Sensor Mask, Improved Sensors

 

 

Ground

 

2 Star Galleon (100,000t) (3,000t)

250 TX-130T (65t)- 16250

720 LAAT/I (40t)-28,800

5,000 74-Z Speeder Bike -5,000

10kt Supplies-10,000t

6,000 Scientists(2t): 12,000t

5kt Spare Parts-5,000t

5000 Agents(2t): 10,000

1500 Slicers (2t): 3,000

2500 Veil Counter-Intelligence Agents (2t): 5,000

250-Veil Brokers (2t)-500?

50t of assorted droids (B1s, Basilisks, Commando Droids, Magnaguard, chameleon droids, droidekas)

50 Driller Machines (28t)-1400

 

 

7 Terminus (6,000)

2,000 Veil Covert Troops (1t)-2,000

1,000 Veil Sniper Commandoes (2t)-2,000

50 LAAT/i-2,000

 

1 Terminus

1500 Veil Counter-Intelligence Agents – (3000t)

1500 Veil Marines (2t)

 

20 Vibre-class Assault Cruiser (500)

100 Veil Marines (2t)-200

100 Veil Intel Agents (2t)-200

50 Interrogators (2t)-100

 

 

3 Praetorians (10,000)

1,000 Veil Officers (2t)-2,000

1,000 Veil Agents (2t)-2,000

500 Veil Assassins (2t)-1,000

500 Veil Anti-Vehicle Commandos (2t)-1,000

500 Veil Scouts (2t)-1,000

1,000 Vehicle Pilots-1000t

 

 

 

1 Praetorian (10k)

1 Professional Businessman and supplies (10t)

500 Businessmen-500t

1500 Veil Covert troops- 1500

10 Hav5 Juggernaughts (450)-4500

490t of manufacturing equipment

500 Intel Agents-1000t

400 Factory workers-400

100 Foremen-100

750 Veil Talent Scouts-1500

 

 

1 Praetorian (10k)

3 Professional Businessmen and supplies (30t)

100 Mole Miners (15)-1500

70t mining equipment

5,000 Veil ‘Miners’-5000

400 tons of supplies

1,500 Veil Covert Troops-1500

500 Veil Intel Agents-1000

500 Veil Businessmen-500

 

 

4 Praetorian (3k)

2,000 Counter-Intelligence Agents (4,000)

5 UT-AT (300t)-1500

15 AAC-2 (100t)-1500

1500 Scientists-3,000

 

 

Base Compliment: 43095 (40,000 Veil Commandos, 3095 Veil Engineers)

 

 

Totals:

 

Veil Covert troops: 57000 (divided into squads of five consisting of the composition of units given in the main faction doc) (Also make up 57 units)

Veil Engineers-3095

Veil Scouts-6,000

Veil Assassins-6,000

Veil Anti-Vehicle Commando-6,000

Veil Agents-13,000

Veil Sabotuers-9,000

Veil Officers-3,000 (officers above sergeant: 73 Colonels, 163 Majors, 484 Captains, 2280 Lieutenants )

Interogators-1,000

Vehicle Pilots-12,000

Veil Marines-3500

Veil Sniper Commandos-7,000

Veil Counterintelligence agents-12,000

Slicer-3,000

Veil Brokers-500

Intel Agents-3,000

Veil ‘Miners’-5,000

Scientists-18,000

Veil Talent Scouts-750

Professional Businessmen-4

Veil Businessmen-1000

Factory workers-400

Foremen-100

74-Zs-10,000

TX-130T-500

UT-AT-20

AAC-2 - 60

LAAT/i-1790

Hav5 Juggernaughts-10

Driller Machines-100

Mole Miners- 100

Supplies-20,400t

Spare Parts-10,000t

Mining Equipment-70t

Manufacturing equipment-490t

 

 

Edited by karadron
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The Veil

 

 

Style: Secretive, Black Ops, Underworld, Economic

 

Influenced By: Star Cabal, Shroud

 

Starting Location: Not Telling

 

Faction Trait 1: We have the technology: This faction spends much of its time working one experimental and cutting edge technology giving them a boost when discovering new things.

 

Faction Trait 2: Naturally Black Op: This faction has developed a covert military arm that excels at working in the shadows. All troops gain covert training free and are harder to discover when operating in a covert manner.

 

Faction Trait 3: Keep it secret: This faction has developed a way that its operations and bases are so secret that making any effort to learn of faction activities or personal is exceptionally difficult.

 

Bio: The Veil officially began a few years ago, but has remained so secretive that very few know of its existence at all. Most only see it as rumors: bounty hunters having the tables turned on them, assassins vanishing instead of their target, smugglers owing more than luck to their freedom. No one knows anything more, no one really can.

 

 

Faction Goals:

 

1. If they were only willing to say.

 

Starting Fleet: Link

 

Starting Units: Link

 

Starting Leader: Link

 

Known Forces (by square): Certain places.

 

 

Further Details:

 

Government type: Autocratic

 

Troop Organization

1 Squad = 5 troops led by sergeant (1 heavy weaponist, 1 medic, 1 sniper, 1 tech specialist)

1 Team = 5 Squads (25 troops) led by lieutenant

1 Ops Group= 5 Team (125 troops) led by captain

1 Battalion = 4 Ops Groups (500 troops) led by major

1 Unit = 2 Battalions (1,000 troops) led by colonel or ops commander

 

 

Edited by karadron
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Karadon I like the faction but your second and third traits are pretty OP man.I think you should reword them a bit.For example your third trait can go from practically impossible to very difficult and time consuming.With your second trait I day get rid of the covert training for free parts that really shouldn't be allowed.
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Karadon I like the faction but your second and third traits are pretty OP man.I think you should reword them a bit.For example your third trait can go from practically impossible to very difficult and time consuming.With your second trait I day get rid of the covert training for free parts that really shouldn't be allowed.

 

Been trying to get him to re-word it...

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You said I was good last time though.

 

No, I said I wasn't 100% satisfied with #3 in particular. Then you said something about it being the factions Op trait, and then I made a remark about invisibility being OP.

 

Then I don't see a reply after that.

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Faction Trait 3: Keep it secret: This faction has developed a way that its operations and bases are so secret that making any effort to learn of faction activities or personal is exceptionally difficult. (Except for Jaron's faction for which it is impossible)

Really now that was childish and I swear to Josh if Sil don't allow me to capture one of your Agents again am be piss.I have 5 counter intelligence agents to every 1 of your Spies.It mad no sense and Sil should know that.

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The Veil

 

 

Style: Secretive, Black Ops, Underworld, Economic

 

Influenced By: Star Cabal, Shroud

 

Starting Location: Not Telling

 

Faction Trait 1: We have the technology: This faction spends much of its time working one experimental and cutting edge technology giving them a boost when discovering new things.

 

Faction Trait 2: Naturally Black Op: This faction has developed a covert military arm that excels at working in the shadows. All troops gain covert training free and are harder to discover when operating in a covert manner.

 

Faction Trait 3: Keep it secret: This faction has developed a way that its operations and bases are so secret that making any effort to learn of faction activities or personal is exceptionally difficult. (Except for Jaron's faction for which it is impossible)

 

Bio: The Veil officially began a few years ago, but has remained so secretive that very few know of its existence at all. Most only see it as rumors: bounty hunters having the tables turned on them, assassins vanishing instead of their target, smugglers owing more than luck to their freedom. No one knows anything more, no one really can.

 

 

Faction Goals:

 

1. If they were only willing to say.

 

Starting Fleet: Link

 

Starting Units: Link

 

Starting Leader: Link (Coming Soon)

 

Known Forces (by square): Certain places.

 

 

Further Details:

Government type: Autocratic

You should really at least have to reveal your faction aims.

 

Sigh, I can already see how annoying this faction will be.

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