raandomname Posted November 24, 2015 Share Posted November 24, 2015 I say this is reasonable what do you think about having 15,000 tons being the price of the Base Sil? I will have to say though that nothing under cruiser size should be able to carry it. Anything else just doesnt make sense. Link to comment Share on other sites More sharing options...
Silenceo Posted November 24, 2015 Author Share Posted November 24, 2015 How powerful is the hacking exactly? So what would a faction exactly need to do to not be attacked by you? Btw you know that the entire galaxy will basically start of as your enemy right? That part is situational, and depends on who it is used against. Basically, to treat their droids like they would other sentients. Equality, if you will. Either that, or no droids at all. Perhaps, but I will take my chances. The DU isn't around to make friends. Link to comment Share on other sites More sharing options...
Jarons Posted November 24, 2015 Share Posted November 24, 2015 Do you know how many weeks of training our troops can start of with? But the thing is that most of our ships are warships. They should have some difficulty landing on most planets. I would personally Say 20 weeks at most 30 Sil should put a limit but I say send them to him before hand so he can say if its far or not. That's why I have a lot of Transports. In 1.0 I used the M12-LKimogila Heavy fighter to drop off my agents its slow but can fly under the rader as a merc fighter so on let's say Hutts planets I would be able to get it to land with ease. Or send Diplomats to a planet and have some of its escorts be Agents have them sneak away and now their planets side. Link to comment Share on other sites More sharing options...
Jarons Posted November 24, 2015 Share Posted November 24, 2015 That part is situational, and depends on who it is used against. Basically, to treat their droids like they would other sentients. Equality, if you will. Either that, or no droids at all. Perhaps, but I will take my chances. The DU isn't around to make friends. So am cool right I have no Droids? Link to comment Share on other sites More sharing options...
Jarons Posted November 24, 2015 Share Posted November 24, 2015 Bit of a noob question here, could someone explain what all of the tier 1 Trade abilities do and if they're useful? Any help would be appreciated. Hey Sil can you answer this questions for Pad? Link to comment Share on other sites More sharing options...
PadsterPwns Posted November 24, 2015 Share Posted November 24, 2015 Hey Sil can you answer this questions for Pad? Thanks, it would really help if I could get an answer for this. Link to comment Share on other sites More sharing options...
CheaterLL Posted November 24, 2015 Share Posted November 24, 2015 I say this is reasonable what do you think about having 15,000 tons being the price of the Base Sil? I did 20k each for both the CIS command base (C-9979) and the Imperial Garrison (ISD, Executor, Eclipse). Link to comment Share on other sites More sharing options...
Silenceo Posted November 25, 2015 Author Share Posted November 25, 2015 (edited) While I am working on the docs, any systems you guys feel could be added? Side Note: Shared a new space combat system doc. Feel free to tell me what you think. Like it? Hate it? Tell me why! Edited November 25, 2015 by Silenceo Link to comment Share on other sites More sharing options...
karadron Posted November 25, 2015 Share Posted November 25, 2015 (edited) Fleet: Left Over: 18 2 Star Galleon-class Frigate (24000) (48,000) 8 Terminus (27,000) 216000 18 Praetorian-class Frigate (7920) 142560 20 Vibre-class Assault Cruiser (3600) 72,000 40 B4D-Legion (52) 2080 100 B5 Decimus (34) 3400 265 S-SC4 Bloodmark (24) 6360 399 S-13 Sting (24) 9576 Flagship: Terminus: Dread Wolf Old: 30 Turbolasers, 8 Ion Cannons, 8 Heavy Laser Cannons,10 Light Laser Cannons, 2 Concussion Missiles (Medium Missiles) New: 30 Turbolasers, 8 Ion Cannons, 8 Heavy Laser Cannons, 10 Light Laser Cannons, Sensor Mask, Improved Sensors Ground 2 Star Galleon (100,000t) (3,000t) 250 TX-130T (65t)- 16250 720 LAAT/I (40t)-28,800 5,000 74-Z Speeder Bike -5,000 10kt Supplies-10,000t 6,000 Scientists(2t): 12,000t 5kt Spare Parts-5,000t 5000 Agents(2t): 10,000 1500 Slicers (2t): 3,000 2500 Veil Counter-Intelligence Agents (2t): 5,000 250-Veil Brokers (2t)-500? 50t of assorted droids (B1s, Basilisks, Commando Droids, Magnaguard, chameleon droids, droidekas) 50 Driller Machines (28t)-1400 7 Terminus (6,000) 2,000 Veil Covert Troops (1t)-2,000 1,000 Veil Sniper Commandoes (2t)-2,000 50 LAAT/i-2,000 1 Terminus 1500 Veil Counter-Intelligence Agents – (3000t) 1500 Veil Marines (2t) 20 Vibre-class Assault Cruiser (500) 100 Veil Marines (2t)-200 100 Veil Intel Agents (2t)-200 50 Interrogators (2t)-100 3 Praetorians (10,000) 1,000 Veil Officers (2t)-2,000 1,000 Veil Agents (2t)-2,000 500 Veil Assassins (2t)-1,000 500 Veil Anti-Vehicle Commandos (2t)-1,000 500 Veil Scouts (2t)-1,000 1,000 Vehicle Pilots-1000t 1 Praetorian (10k) 1 Professional Businessman and supplies (10t) 500 Businessmen-500t 1500 Veil Covert troops- 1500 10 Hav5 Juggernaughts (450)-4500 490t of manufacturing equipment 500 Intel Agents-1000t 400 Factory workers-400 100 Foremen-100 750 Veil Talent Scouts-1500 1 Praetorian (10k) 3 Professional Businessmen and supplies (30t) 100 Mole Miners (15)-1500 70t mining equipment 5,000 Veil ‘Miners’-5000 400 tons of supplies 1,500 Veil Covert Troops-1500 500 Veil Intel Agents-1000 500 Veil Businessmen-500 4 Praetorian (3k) 2,000 Counter-Intelligence Agents (4,000) 5 UT-AT (300t)-1500 15 AAC-2 (100t)-1500 1500 Scientists-3,000 Base Compliment: 43095 (40,000 Veil Commandos, 3095 Veil Engineers) Totals: Veil Covert troops: 57000 (divided into squads of five consisting of the composition of units given in the main faction doc) (Also make up 57 units) Veil Engineers-3095 Veil Scouts-6,000 Veil Assassins-6,000 Veil Anti-Vehicle Commando-6,000 Veil Agents-13,000 Veil Sabotuers-9,000 Veil Officers-3,000 (officers above sergeant: 73 Colonels, 163 Majors, 484 Captains, 2280 Lieutenants ) Interogators-1,000 Vehicle Pilots-12,000 Veil Marines-3500 Veil Sniper Commandos-7,000 Veil Counterintelligence agents-12,000 Slicer-3,000 Veil Brokers-500 Intel Agents-3,000 Veil ‘Miners’-5,000 Scientists-18,000 Veil Talent Scouts-750 Professional Businessmen-4 Veil Businessmen-1000 Factory workers-400 Foremen-100 74-Zs-10,000 TX-130T-500 UT-AT-20 AAC-2 - 60 LAAT/i-1790 Hav5 Juggernaughts-10 Driller Machines-100 Mole Miners- 100 Supplies-20,400t Spare Parts-10,000t Mining Equipment-70t Manufacturing equipment-490t Edited December 15, 2015 by karadron Link to comment Share on other sites More sharing options...
karadron Posted November 25, 2015 Share Posted November 25, 2015 (edited) The Veil Style: Secretive, Black Ops, Underworld, Economic Influenced By: Star Cabal, Shroud Starting Location: Not Telling Faction Trait 1: We have the technology: This faction spends much of its time working one experimental and cutting edge technology giving them a boost when discovering new things. Faction Trait 2: Naturally Black Op: This faction has developed a covert military arm that excels at working in the shadows. All troops gain covert training free and are harder to discover when operating in a covert manner. Faction Trait 3: Keep it secret: This faction has developed a way that its operations and bases are so secret that making any effort to learn of faction activities or personal is exceptionally difficult. Bio: The Veil officially began a few years ago, but has remained so secretive that very few know of its existence at all. Most only see it as rumors: bounty hunters having the tables turned on them, assassins vanishing instead of their target, smugglers owing more than luck to their freedom. No one knows anything more, no one really can. Faction Goals: 1. If they were only willing to say. Starting Fleet: Link Starting Units: Link Starting Leader: Link Known Forces (by square): Certain places. Further Details: Government type: Autocratic Troop Organization 1 Squad = 5 troops led by sergeant (1 heavy weaponist, 1 medic, 1 sniper, 1 tech specialist) 1 Team = 5 Squads (25 troops) led by lieutenant 1 Ops Group= 5 Team (125 troops) led by captain 1 Battalion = 4 Ops Groups (500 troops) led by major 1 Unit = 2 Battalions (1,000 troops) led by colonel or ops commander Edited December 15, 2015 by karadron Link to comment Share on other sites More sharing options...
Jarons Posted November 25, 2015 Share Posted November 25, 2015 Karadon I like the faction but your second and third traits are pretty OP man.I think you should reword them a bit.For example your third trait can go from practically impossible to very difficult and time consuming.With your second trait I day get rid of the covert training for free parts that really shouldn't be allowed. Link to comment Share on other sites More sharing options...
Silenceo Posted November 25, 2015 Author Share Posted November 25, 2015 Karadon I like the faction but your second and third traits are pretty OP man.I think you should reword them a bit.For example your third trait can go from practically impossible to very difficult and time consuming.With your second trait I day get rid of the covert training for free parts that really shouldn't be allowed. Been trying to get him to re-word it... Link to comment Share on other sites More sharing options...
karadron Posted November 25, 2015 Share Posted November 25, 2015 Been trying to get him to re-word it... You said I was good last time though. Link to comment Share on other sites More sharing options...
Silenceo Posted November 25, 2015 Author Share Posted November 25, 2015 You said I was good last time though. No, I said I wasn't 100% satisfied with #3 in particular. Then you said something about it being the factions Op trait, and then I made a remark about invisibility being OP. Then I don't see a reply after that. Link to comment Share on other sites More sharing options...
karadron Posted November 25, 2015 Share Posted November 25, 2015 No, I said I wasn't 100% satisfied with #3 in particular. Then you said something about it being the factions Op trait, and then I made a remark about invisibility being OP. Then I don't see a reply after that. ....... Link to comment Share on other sites More sharing options...
Jarons Posted November 25, 2015 Share Posted November 25, 2015 Really Karadon its not a bad trait I have something similar but you just need to be rewritten in a way that isn't so OP. Link to comment Share on other sites More sharing options...
Jarons Posted November 25, 2015 Share Posted November 25, 2015 Wait we are allowed a OP trait?Why wasn't I told about this I want one. Link to comment Share on other sites More sharing options...
Jarons Posted November 25, 2015 Share Posted November 25, 2015 Faction Trait 3: Keep it secret: This faction has developed a way that its operations and bases are so secret that making any effort to learn of faction activities or personal is exceptionally difficult. (Except for Jaron's faction for which it is impossible) Really now that was childish and I swear to Josh if Sil don't allow me to capture one of your Agents again am be piss.I have 5 counter intelligence agents to every 1 of your Spies.It mad no sense and Sil should know that. Link to comment Share on other sites More sharing options...
PadsterPwns Posted November 25, 2015 Share Posted November 25, 2015 Wait we are allowed a OP trait?Why wasn't I told about this I want one. We're allowed OP traits? Do you think my third trait would be considered OP? Link to comment Share on other sites More sharing options...
raandomname Posted November 25, 2015 Share Posted November 25, 2015 The Veil Style: Secretive, Black Ops, Underworld, Economic Influenced By: Star Cabal, Shroud Starting Location: Not Telling Faction Trait 1: We have the technology: This faction spends much of its time working one experimental and cutting edge technology giving them a boost when discovering new things. Faction Trait 2: Naturally Black Op: This faction has developed a covert military arm that excels at working in the shadows. All troops gain covert training free and are harder to discover when operating in a covert manner. Faction Trait 3: Keep it secret: This faction has developed a way that its operations and bases are so secret that making any effort to learn of faction activities or personal is exceptionally difficult. (Except for Jaron's faction for which it is impossible) Bio: The Veil officially began a few years ago, but has remained so secretive that very few know of its existence at all. Most only see it as rumors: bounty hunters having the tables turned on them, assassins vanishing instead of their target, smugglers owing more than luck to their freedom. No one knows anything more, no one really can. Faction Goals: 1. If they were only willing to say. Starting Fleet: Link Starting Units: Link Starting Leader: Link (Coming Soon) Known Forces (by square): Certain places. Further Details: Government type: Autocratic You should really at least have to reveal your faction aims. Sigh, I can already see how annoying this faction will be. Link to comment Share on other sites More sharing options...
raandomname Posted November 25, 2015 Share Posted November 25, 2015 Will the NPC factions actually be in the same areas of the galaxy that they were in 1.0? Sil could you answer this please? Link to comment Share on other sites More sharing options...
Jarons Posted November 25, 2015 Share Posted November 25, 2015 You should really at least have to reveal your faction aims. Sigh, I can already see how annoying this faction will be. Its OK random I'll protect you for a fee.My counter intelligence going to he on point.This time around. Link to comment Share on other sites More sharing options...
karadron Posted November 25, 2015 Share Posted November 25, 2015 You should really at least have to reveal your faction aims. Sigh, I can already see how annoying this faction will be. Only annoying if my faction doesn't like you. Link to comment Share on other sites More sharing options...
Jarons Posted November 25, 2015 Share Posted November 25, 2015 Only annoying if my faction doesn't like you. You should change the second trait I don't think free training should be allowed. Side note:How the leader coming. Link to comment Share on other sites More sharing options...
PadsterPwns Posted November 25, 2015 Share Posted November 25, 2015 Its OK random I'll protect you for a fee.My counter intelligence going to he on point.This time around. Hey J, do you mind if I PM you about unit training? Link to comment Share on other sites More sharing options...
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