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Conquest 2.0


Silenceo

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I suggest you guys keep your eyes on the ship costs docs in case of changes. For example, my own fleet got altered a bit due to K helping figure out some ship costs, which caused a few other alterations to existing ships. :D

 

Also, going to go over the Star fighters crystal costs in the next few days.

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"droid meld" trait is OP Sil...

 

Meh, not really Star. Not by itself at least. :d_evil:

 

Its really no different than previous faction innates...

 

Such as:

 

Faction Trait 2: Mandalorians are some of the greatest warriors the galaxy has ever seen. As the embodiment of the perfect soldiers they are held to the utmost standards of discipline and conduct. Improves Efficiency and Discipline

 

Faction Trait 2: Adaptibility. The "Salty" pirates are Mercs that will take any job, they have adapted to most situations they find themselves in and nearly any terrain type.

 

Faction Trait 2: Meritocracy and Experience. The officers and soldiers of the Inquisition are highly experienced from their time fighting in the Unknown Regions, giving an overall boost to troop effectiveness and skill.

 

Faction Trait 3: The nature of the Rising Republic lends itself more towards stateless warfare. Increased effectiveness in hit-and run tactics.

 

Faction Trait 1: The Rising Republic's focus on infantry has allowed it to adopt new and advanced infantry training methods. Increased Infantry effectiveness.

 

Faction Trait 2: They don't like Droids

Most soldiers have received additional training in combat against droids.

 

Faction Trait 2: Idealogical, the hope of a free galaxy has united the faction, increased loyalty and discipline.

 

Faction Trait 1: Incredibly challenging and punishing training. Skill of infantry increased, along with discipline.

 

I mean... It is merely a droid variant of such a type of innate.

 

Edited by Silenceo
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Droid Master Race: Due to the focus on the military, lack of memory wipes, and the exclusive use of droids, they have developed incredibly advanced AI. Increase Overall Droid Effectiveness.

 

Droid Meld: Due to how the faction is run, and how they operate with each other, it increases effectiveness and efficiency exponentially. They are able to coordinate among each other more so than most trained organics.

Between these two abilities it most certainly is OP Sil. I'm trying to help you avoid bias issues here... Those traits were all quite vague and toned-down from their original level of power. They give small passive boosts, not eliminating all the weaknesses of their faction's soldiers. Meanwhile yours turns all your droids into advanced AI's with a hive-mind yet they still act independently. That is the definition of OP. That is enough to make a B1 as good as a B2... it needs to be balanced.

 

#1 has only a single issue. When droid's minds aren't wiped they develop personalities, so many of the benefits of droids (like utter obedience, lack of fear etc...) are undermined. They also develop quirks and can even refuse to serve. I think one aspect of this trait is that morale should apply to these droids, which can be good and bad but evens things out overall (or tone down the wording to make it less advantageous.)

 

#2 goes hand-in-hand with #1. In its currently form "exponentially" needs to be cut. Your forces aren't that good Sil, not innately. "most" also needs to be cut to "many" or just straight "coordination in improved" but to put yourself higher than most organics is ridiculously OP.

 

That or I have a few new OP traits I'll need to have accepted so I can keep up because as is, my equivalent to these traits was shot down as OP. This is all a part of the growing pains Sil, we can't have OP traits, and yours just barely cross the line. They could work if you tone them down with the suggestions I made.

 

See a big issue here is that you're taking droids, which are notoriously cheap and powerful, and eliminating their greatest weakness without providing anything to balance them. That is the tightrope you make us walk, we shall return the favor if you want your own faction

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Between these two abilities it most certainly is OP Sil. I'm trying to help you avoid bias issues here... Those traits were all quite vague and toned-down from their original level of power. They give small passive boosts, not eliminating all the weaknesses of their faction's soldiers. Meanwhile yours turns all your droids into advanced AI's with a hive-mind yet they still act independently. That is the definition of OP. That is enough to make a B1 as good as a B2... it needs to be balanced.

 

#1 has only a single issue. When droid's minds aren't wiped they develop personalities, so many of the benefits of droids (like utter obedience, lack of fear etc...) are undermined. They also develop quirks and can even refuse to serve. I think one aspect of this trait is that morale should apply to these droids, which can be good and bad but evens things out overall (or tone down the wording to make it less advantageous.)

 

#2 goes hand-in-hand with #1. In its currently form "exponentially" needs to be cut. Your forces aren't that good Sil, not innately. "most" also needs to be cut to "many" or just straight "coordination in improved" but to put yourself higher than most organics is ridiculously OP.

 

That or I have a few new OP traits I'll need to have accepted so I can keep up because as is, my equivalent to these traits was shot down as OP. This is all a part of the growing pains Sil, we can't have OP traits, and yours just barely cross the line. They could work if you tone them down with the suggestions I made.

 

See a big issue here is that you're taking droids, which are notoriously cheap and powerful, and eliminating their greatest weakness without providing anything to balance them. That is the tightrope you make us walk, we shall return the favor if you want your own faction

 

See, this is what I was expecting and waiting for. The reasons! That said, I am perfectly fine adjusting them.

 

Even though both 1 & 2 are passive things droids do if left alone, I understand where you are coming from.

 

For # 1, I meant more what you said, and just got a little carried away with 'incredibly' instead of merely 'improved' or some such. That said, droid vs droid, this faction should have superior droids to others if they are not newly constructed ones. Say a B2 from DU fights a B2 from CIS, the B2 from the DU should win most of the time. Overall, since the DU will have 0 organic units, it was compensating slightly and making it so that same model vs same model, theirs would in a sense be superior. I mean, if a faction specializes in droids, its overall droid quality should be better than others who merely dabble or go for the mass production.

 

In regards to morale, not really Star. Yes, they will develop personalities, yes they will develop fears, but unlike organics, they still will press on. On the contrary, it will push them harder, such as actively taking cover instead of walking in lines... As for refusing to serve, only as much as anyone else troops, although, with the cause they serve it would need some serious stuff to discourage them.

 

For # 2, droids have a much higher potential for such things than organics. Its quite simple... Droids, if they are not a B1 or mass produced model, tend to have faster reaction times than an organic. On top of this, they can communicate much faster than organics. Instead of yelling an entire sentence over the comm, they merely would need to transmit a short message without disrupting their other activities. In essence, what this trait meant was that due to the fact that droids can communicate faster than organics, they would coordinate better. Given that they are not receiving any wipes (per #1) they would also be able to keep their performance up, even if they develop personality quirks. That said, the exponential is out of place, but I was finding it hard to describe how their communication and cooperation improved without such words. :p

 

Few last notes: Not a hive mind, they would all be seperate still but able to interact at a quick. 'Hive mind' would require some tech that quite literally links them together or has a guiding force of some sort, as well as sensor arrays. As for the increased AI, they have to be able to process it. So, for example, while a B1 may get a bit smarter, it would still be relatively stupid.

 

Side Note: Reworded a part or two of them, should be better now.

Edited by Silenceo
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I'll wait to see what you come up with as an adjustment before I try to contest any points in your response since I think we're generally on the same page. But I'm still very skeptical on the droid meld as it has the potential to be severely abused.

 

I mean, IRL droids > people if they have all the advances you can get in SW honestly. But since we're playing a game the OPness of droids needs to be balanced. But like I said, depending on how your tweaks change things it might be fine, I'd have to see it to know.

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But I'm still very skeptical on the droid meld as it has the potential to be severely abused.

 

You mean like how organics can get force users but droids are... well... still droids? :p I mean, what is a droid equivalent of a Jedi or Sith? :eek: ... If there is a order of Force Sensitive droids out there... I swear... :d_cool:

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Hmm, ya'll were busy recently. My the things you miss after even a day...

 

J: Eh, I don't think I'll be posting anything more about my faction anytime soon. My plans have changed, my faction will be going through 2-3 more rewrites (yeah, Sil, my faction will change even more than it has). I also have to add a few more features and clarify a few things. I've also taken to seriously reconsidering some of my fleet/ground force options as part of my rewrite (since parts of my fleet exist solely to fill faction-specific needs/lore currently.

 

Also, I'd like to point to something. J you mentioned making the world you started on a "fortress world". That got me thinking. Remember folks, the start of 2.0 will be much harsher and more difficult than the relatively EZ mode we started on in 1.0.

 

I ofc am not Sil, but I hope that the acquisition of planets will be incredibly difficult early on, if you do take a planet then maintaining loyalty/control should be difficult (depending on the means), and doing so is more likely to draw NPC attention.

 

I'd like to throw out the idea that when starting in 2.0 it may be in everyone's best interest to forget conquering a planet right off the bat. Instead, probably look around and interact with local-level NPC's and try to take planets more subtlety (helps with control/loyalty and avoiding attention) or form agreements/alliances with NPCs. Save the world-conquest for when you're actually capable of taking, holding, and maintaining a planet.

 

Just a thought.

 

Sil: I responded to your comments on the Bakura-class in the cost thread.

 

Well an sorry to Here that Star but am sure your new Fleet and faction will be even better.I need to work on my faction as well its going through some rewrites as well.My leader will be the same but just some of the Faction Goals and structure will change.

 

While you make a good point about things being more difficult than it was in 1.0 and I have already taken several Steps to prepare for that not to mentioned I have a few ideas that will hopefully put me in a position to get a well populated world and than make that my fortress world.It will take a while and am not sure I will be able to get my decided world until week 20 the latested week 30.

 

To your last point I agree with you conquering a planet right off the back is a big no no and will really affect you done the line.You need to wait and and try to build up a good base and working with your desired faction before you get a chance to take a planet if your lucky they might even give you a planet.

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Name:Malcolm Draco

 

 

Profession: Grand Protector of the Shadow order

Species: Human

Gender: Male

Clothing: Dark Black Hooded Robes with red streets

Items: Red with black core Firkrann

lightsaber

Physical traits:Slim,Deep Scars on His back and left arm

Age: 28

Skin: Brown

Hair: curly bush

Eyes: Green

Build: Slim as a whip,Stronger than he looks

Height: 5'7

Weight: 145

 

 

Psychological Profile:

 

Malcolm is Courageous, Charismatic,sarcastic and smart.He a hard worker and passionate protector of the Shadow order and its people.He carries the weight of the order on his back and its success and failure.He takes full responsibilities for the order actions.All that pressure would lead a weaker man to the Dark side.As a outsider he had to work for every inch of respect from his peers.That drove him to become one of the order strongest warriors.

 

 

History:

 

Malcolm was born on the planet Dantooine to two loving parents.His parents were two former Jedi Knight who left the order to be together.After a few years of together his mother became pregnant with a boy.When he was born they knew he would be strong in the force.When he was born his father could already sense his force potential which was greater than both his by far.They knew that he would draw the attention of the Jedi order.His parents came to the ultimate conclusion to send him to the Jedi temple on Coruscant to receive training.

 

Malcolm came to the Temple on Coruscant and as with the rest of the Younglings began learning about the force and what it means to be a Jedi.After completing his Initiate Trials and impressing the great Jedi Master Plo Koon took him as a Padawan.He learned much from the wise Kel Dor in his time as a padawan.Even adopting the same lightsaber style as his master Djem So.Koon worked his young Padawan hard but to only make sure he was ready to become a Jedi knight.Koon and the boy undertook on many missions together before the Clone Wars.

 

During the Clones wars Malcolm showed Amazing Courage and fortitude and impressed many of his fellow Padawans and their Masters.Leading his troops through many battles and building bonds with the many clones.Koon impressed with how far Malcolm has come during their time together decided to put him forward to become a Jedi knight after their mission on Cato Neimoidia.

 

While fighting on Cato Neimoidia Koon assigned Malcolm to Evac Civilians instead of flying with him against the CIS.While escorting a family to safety Malcolm Clone troopers under his command received order 66 and attempted to Kill him.

He sensed their attack and ran for his life.Malcolm Clones trooper caught him and he was surrounded by his troopers.They hesitated to kill him and their split second of indecision was all he needed to cut them down.Before Malcolm could tell his Master what the Clones just tried to do he felt his master take his last breath and he knew that the clones had turned against them.He ran and stole the Shuttle they were using to evac the Civilians and ran.

 

Lost and with no way to contact the Republic to see what was happening.He spent days if not weeks wandering the Galaxy until he received a message great the Great Jedi Master Obi Wan Kenobi telling him to go into hiding.Taking the master at his word Malcolm wandered the Galaxy until his ship ran out of power.Lost and helpless he was ready to accept death and join his master and his many friends who have probably died as well.When a Shadow order patrol ship discovered his in ship in decay.

 

When they boarded the ship they discovered Malcolm in a near death state.After reporting back what they find,he was brought back to their ship and given immediate medical attention.The Grandmaster of the order would have him moved to their temple,while there she healed his wounds and nurtured the boy back to full strength.After he awaken the Grandmaster explained to him where he is and what had happened to him.After calming down she told the boy about the Shadow order and she offered him a chance to continue his training as an initiate in the Shadow order.After a long paused and weighing his offer he gladly accepted her offer.Through years of hard work and having to prove his worth to the order and the people who they protected he was made Grand protector of the Order and in charge of leading their return to the Galaxy and balance back to the force.

[/spoiler

 

Character Skills:

 

 

Space Tactics:

Tier 1

- Star Fighters- (T2)12 points

- Capital Ships- (T2)12 points

- Positioning- 5 points

Tier 2

- Discipline- 6 points

- Deception-6 points

 

Ground Tactics:

Tier 1

- Siege-8 points

- Field-8 points

- Air-8 points

- Skirmish-6 points

Tier 2

- Terrain-4 points

 

Force User

 

 

Lightsaber Forms

 

T1

Form I - Shii Cho** Mastery 2 LVL4 16 points

Form VI- Niman* M1 Lvl5 14 points

 

T2

-Form V- Shien / Djem So* Mastery 2 Level 3 34 points

 

Core

 

 

T1

Force speed*M1,L3

Force cloak*M1,L3

Force sight*M1,L2

Farseeing*M1,L2

Force empathy*M1,L2

Telepathy*M1,L3

Telekinesis*M1,L4

Force Jump/Leap*M1,L2

Force Pull/Push* M1,L4

 

Universal

 

T1

Force Throw* M1 LV2

Force Wave*M1 LV2

 

Light

T1

Force Persuasion* M1, L1 (free)

T2

- Levitation* M1, L1 (free)

- Force Projection* M1, L1 (free)

T3

-- Force defend* M1, L1 (free)

-- Cleanse mind* M1, L1 (free)

T4

--- Moving Meditation* M1, L1 (free)

--- Center of being* M1, L1 (free)

Dark Side

Tier 1

Force lightning-M1 LVL5 15 points

Force rage* M1, L1 (free)

Force scream* M1, L1 (free)

Force Slow* M1, L1 (free)

Force wound* M1, L1 (free)

T2

- Force Fear* M1, L1 (free)

.

 

 

 

Edited by Jarons
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My bad I thought I fixed that used a base from another character I was working on and forgot to change his height and build.

 

Great work on everything J. :) Our characters could have some interesting interactions.

 

The only thing you disappointed me with is that there was no mention of Supreme Overlord Fisto. :D

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Well an sorry to Here that Star but am sure your new Fleet and faction will be even better.I need to work on my faction as well its going through some rewrites as well.My leader will be the same but just some of the Faction Goals and structure will change.

 

While you make a good point about things being more difficult than it was in 1.0 and I have already taken several Steps to prepare for that not to mentioned I have a few ideas that will hopefully put me in a position to get a well populated world and than make that my fortress world.It will take a while and am not sure I will be able to get my decided world until week 20 the latested week 30.

 

To your last point I agree with you conquering a planet right off the back is a big no no and will really affect you done the line.You need to wait and and try to build up a good base and working with your desired faction before you get a chance to take a planet if your lucky they might even give you a planet.

 

You're planning this far in advanced!? :eek:

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Great work on everything J. :) Our characters could have some interesting interactions.

 

The only thing you disappointed me with is that there was no mention of Supreme Overlord Fisto. :D

Well thank you I worked hard on it.I agree it will be interesting .

 

Wait you didn't see this?

While Malcolm was on CATO and meditating he could Sense the Death of the Jedi Strike team going after the Dark lord.Each Death felt like a shock to the system.The second to last death he could feel the death of the weak master Kit fisto and said I thought he was already dead.Their no way he could survive the war this long.I defeated him in a duel.His form is terrible and don't know why he doesn't learn another.

How was that?

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