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Biochem Conquest Implants Bugged


Lord_Of_Sith

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The new conquest schematics for biochem are bugged. The second RE of them does not provide an upgrade; it provides a schematic with a new name but identical stats to the item being RE'd.

 

For Example:

Defiant Bastion Package MK-16 (208) reverse engineers into Defiant Bastion Package MK-26 (216) which reverse engineers into Exarch Bastion Package MK-26, which is supposed to be 220 rating but instead is bugged and providing a 216 rating identical to the previous 216 item.

 

Defiant Bastion Package MK-16 (Item Rating 208, 282 Mastery, 331 Endurance, 137 Shield, 154 Defense)

Defiant Bastion Package MK-26 (Item Rating 216, 313 Mastery, 369 Endurance, 152 Shield, 173 Defense)

Exarch Bastion Package MK-26 (Item Rating 216, 313 Mastery, 369 Endurance, 152 Shield, 173 Defense)

 

The 3rd item that is supposed to be 220 rating is instead completely identical to the prior 216 item except in name; however, the materials required to create it are consistent with other 220 items (i.e. 3 strategic resource matrix among other components), and if you have RE'd that far you have already wasted valuable materials expecting to find the 220 item that is supposed to be there.

 

Update: Plenty of other threads popping up about this issue; it would be nice if a dev would give a response that you're at least aware of this.

http://www.swtor.com/community/showthread.php?t=846084

http://www.swtor.com/community/showthread.php?t=849743

http://www.swtor.com/community/showthread.php?t=849602

http://www.swtor.com/community/showthread.php?p=8578424

Edited by Lord_Of_Sith
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Why this bug is not considered in patch 4.0.1? I reported it personallly and I've seen multiple posts about it.

 

Those that reverse engineered a Defiant MK-26 Implant consumed a weekly conquest component, only to obtain a recipe for the same item with 216 rating and more components required to craft it.

 

While players that used the component for a Defiant earpiece now probably have a 220 rating item recipe according to what I'm reading.

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While players that used the component for a Defiant earpiece now probably have a 220 rating item recipe according to what I'm reading.

 

That is correct; the cybertech earpieces are functioning correctly; reverse engineering the 216 does grant the proper 220 schematics. It is just Biochem that is broken as far as I know.

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