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Quarterly Producer Letter for Q2 2024 ×

Crating changes for Armstech, Armormech and Syntweaving.


Chuhu

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Can you please add augment to these crafting skills from level 10. Today can't u make any augment before level 51. You need to buy or find a crafting schematic for augment at lower levels, that is pointless.

Sow please make the augment as a part of these crafting skill from level 10.

 

Thanks a lot :)

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Well for all crafting skills there are schematics that are found from places other than the trainer... some are on other crew skills and others are reputation rewards, comm rewards and such. I think that the slicing folks were expected to be able to make a few extra credits selling the schematics to crafters, but realistically they are just sold to vendors now since the demand is exactly capped at 1 per crafter and actually lower since not all crafters *want* them.

 

Honestly I think that the three skills you listed need help in a more meaningful way. There are precious few ways to craft for profit and the things that character's/companions wear are NOT among them (nor will they ever be since that would compete with the Cartel Market). Cybertechs and Artificers make credits by learning top level mods, armorings, enhancements and such, and Biochemists can sell consumables to make credits, but the other 3 don't really get a sustainable market niche past augments and kits. (armstech sell too few barrels to really count those as enough)

Edited by Zharik
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