Rankyn Posted July 21, 2015 Share Posted July 21, 2015 When you try to do /airdrums a second time, it refuses to fire. There's no indication of why it failed. It turns out that you have to move before it will work again. Just a half step is enough to make it work again. Is this a bug or working as intended? Link to comment Share on other sites More sharing options...
Jerba Posted July 21, 2015 Share Posted July 21, 2015 (edited) I believe this is working as intended or at least a WONTFIX; all emotes are channels that you have to cancel before you can use an emote again. This has been bugged ever since release and affects more emotes than just Air Drums. Edited July 21, 2015 by Jerba Link to comment Share on other sites More sharing options...
Rankyn Posted July 21, 2015 Author Share Posted July 21, 2015 I believe this is working as intended or at least a WONTFIX; all emotes are channels that you have to cancel before you can use an emote again. This has been bugged ever since release and affects more emotes than just Air Drums.That's not completely true. The ones that finish and stop their animation can be restarted without moving. In fact, every emote that I tested from the "action" category (same as /airdrums) that plays and stops can be performed again without moving. True that the ones that keep playing must be stopped before another can be performed, but /airdrums is not one of those as it has a definite end. Link to comment Share on other sites More sharing options...
Jerba Posted July 21, 2015 Share Posted July 21, 2015 (edited) I definitely remember seeing this bug on other non-looping emotes with an end. For example: /dodge/dud/flourish/handstandheelclick/nodoff/punt/toetouch/worthy/yippee Edited July 21, 2015 by Jerba Link to comment Share on other sites More sharing options...
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