Inher Posted July 17, 2015 Share Posted July 17, 2015 HM Commanders Outlaw Revanites During Last nights raid in HM Commanders the outlaws red damage circle was not inline with their damage output as highlighted in the following video from 1:39 - 1:45 you can see when Vespar dies the the red circle changes ever so breifly to the corrected position before turning again towards the tank. We have also noticed the the green boxes in Underlurker do the same sometimes especially on the smaller rocks it will just change positions. Any way I hope this helps keep up the great work! Cheers Link to comment Share on other sites More sharing options...
Loki_ Posted July 17, 2015 Share Posted July 17, 2015 Its an old issue that has been around since guardians at Draxus with the purple slam cone, if you taunt right as it is about to initiate the cone, the animation of the cone moves to the tank that just taunted but the damage goes where it was originally intended too. It got the nick name of butt cleave. However this is all on the tank, a jug tank pounding on Derone is adding 1- 1.5k dps at best, he should not be doing this he should be in position ready to hit outlaws as soon as they spawn then he wont even need to taunt to get agro of them, PT tank is great for this as you can dps Derone from range whilst waiting on outlaw spawn position, Although you are right that it is a bug. It is a client server latency bug that bioware cannot do anything about In short bad tank class .. bad tank .. bad result .. lvl up Link to comment Share on other sites More sharing options...
hockeychris_ Posted July 17, 2015 Share Posted July 17, 2015 Yesterday in a SM run, on our first attempt of Underlurker the cross didn't turn green or red, it turned orange. Pretty sure that's another thing. Link to comment Share on other sites More sharing options...
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