qwopicus Posted June 8, 2015 Share Posted June 8, 2015 ....Is that these are the only classes who REQUIRE support from their team to be good. This is why they are garbage in yoloqueue, but "overperforming" in group ranked (screw you eternally for that post, EAware) Both marauders and snipers deal great damage, and have a formidable array of DCDs. Marauders can have great mobility through predation spam, while snipers have great kiting from all of their CC. But they both NEED heals to survive, because they are the only classes that take significant damage, yet can't heal themselves reliably. Operatives have self heals (and escapes, and troll roll) Sins have stealth heals in hatred/tons of CC and DR for deception (and escapes) Juggs have H2F and stunbreak heal PTs are the only heavy armor class that can kite Sorcs have great off heals and kiting Mercs are weak defensively, but can still heal themselves (and net, of course, to remove a melee from the equation) This leaves snipers, vulnerable because they are immobile, and marauders, who are vulnerable because they're melee. Neither class is vulnerable to focus fire in the same way a merc is, but sustained damage stacks up. The only options to balance are either: 1. Give maras and snipers reliable self heals. 2. Nerf the self sufficiency of the yoloqueue gods (sorc/sin/PT/maaaaybe Jugg) to make them take part in the trinity meta too. Link to comment Share on other sites More sharing options...
jauvtus Posted June 8, 2015 Share Posted June 8, 2015 ....Is that these are the only classes who REQUIRE support from their team to be good. This is why they are garbage in yoloqueue, but "overperforming" in group ranked (screw you eternally for that post, EAware) Both marauders and snipers deal great damage, and have a formidable array of DCDs. Marauders can have great mobility through predation spam, while snipers have great kiting from all of their CC. But they both NEED heals to survive, because they are the only classes that take significant damage, yet can't heal themselves reliably. Operatives have self heals (and escapes, and troll roll) Sins have stealth heals in hatred/tons of CC and DR for deception (and escapes) Juggs have H2F and stunbreak heal PTs are the only heavy armor class that can kite Sorcs have great off heals and kiting Mercs are weak defensively, but can still heal themselves (and net, of course, to remove a melee from the equation) This leaves snipers, vulnerable because they are immobile, and marauders, who are vulnerable because they're melee. Neither class is vulnerable to focus fire in the same way a merc is, but sustained damage stacks up. The only options to balance are either: 1. Give maras and snipers reliable self heals. 2. Nerf the self sufficiency of the yoloqueue gods (sorc/sin/PT/maaaaybe Jugg) to make them take part in the trinity meta too. This. Also: reverse watchman healing to 2% hp for crits, it was unique, loved and worked on single target, not just when you miraculously could dotspread to a lot of targets Link to comment Share on other sites More sharing options...
Trogusaurus Posted June 9, 2015 Share Posted June 9, 2015 Seconded. Shame the dev team manages to tune out well thought out, rational ideas. Link to comment Share on other sites More sharing options...
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