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Alternate characters as companions


Seaturkey

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The title is pretty self explanatory. BW should really start to consider the benefits of allowing players to use their various characters (on a single legacy/server) as companions. They instituted the legacy "family tree" which is good in theory but in reality it has zero use or function. If a player's characters are supposed to be allies, siblings, parents, and children of one another, then doesnt it stand to reason they would interact with one another?

 

Now I know there are some obvious programmings concerns but I think alot of those could be handled by using the abilities of already established companion characters. For example, a player has a sith inquisitor and wants to use his/her agent alt character as his companion. There are already a ranged dps (adronicus) and healer (talos) companion for the inquisitor. All the developers would really have to do is essentially cut and paste the standard companion(s) abilities to the alt. Heck it could be done even easier by using the companion's appearance customization slot, so the companion simply looks like the player's alternate character (if they wanted to go cheap on it).

 

Another way would be to simply have the player choose which of the abilities they want the character to use and place them in a customizeable companion ability bar, much the same way we already do for the character your playing as, and simply let the companion AI go down the abilities list in the order they are listed in the abilities bar.

 

Anyhoo, just an idea.

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The OP's basic idea is, in essence, the same thing that Guild Wars1 calls "Mercenary Heroes". Heroes in general are the closest you can come in GW to SWTOR's companions, except you can (and should, if you can't find other players) form your group out of your character and some Heroes. Max-level characters can be registered as "Mercenary Heroes" where they keep their appearance and the look of their gear, and other characters can claim these to use as their Heroes. There are some complications centered around the fact that Heroes have their own XP and level, rather than borrowing the player's level, but that idea could be made to work in SWTOR.

 

One aspect of Mercenary Heroes, however, should not be imported. MHs are automatically level 20 (the max in GW), which gives a big power boost to a lowbie alt.

 

Crew skills would require a bit of care (because having loads of extra companions available would allow a character to arrive on DK or Coruscant (or even Fleet, ffs), take a set of alt-companions, and then craft-while-playing before earning his ship droid).

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