Jacobpprice Posted January 25, 2015 Share Posted January 25, 2015 SWG (Star Wars Galaxies) had a system in place in the later years that seemed to have worked very well, I believe the program was called "The Warden System" or something similar. The way it worked: A select few in game players on each server were granted the ability to globally mute gold/credit spammers. There was an application process and of course there was no "pay" to these players, all they were able to do was globally mute these folks. The spammers of course werent 100% stopped, but they were slowed down considerably. I think SWTOR should consider some form of player based "warden" system. Link to comment Share on other sites More sharing options...
NeroTethras Posted January 25, 2015 Share Posted January 25, 2015 I play Runescape (Yeah, do something about it) and they have player mods that do the same thing. Given the amount of games with such a system Bioware could easily just look at them and find how to best implement it into SW:ToR. Link to comment Share on other sites More sharing options...
Daewan Posted January 25, 2015 Share Posted January 25, 2015 Deja vu! http://www.swtor.com/community/showthread.php?t=792029 Still not a workable solution in today's market. Link to comment Share on other sites More sharing options...
Jrr_hypernova Posted January 25, 2015 Share Posted January 25, 2015 right to restae what i said in the last thread this is a bad idea...gamers are not the kind of people you want to let have policwing athority of an mmo...10000 years of darkness and the great old ones crying in terror if it happens. did i miss anything? Link to comment Share on other sites More sharing options...
AdrianDmitruk Posted January 25, 2015 Share Posted January 25, 2015 No need for wardens and all the abuse of power that invites, just give us a reasonably efficient reporting tool instead Hint: the current report spam tool sucks and often isn't worth using. Link to comment Share on other sites More sharing options...
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