DarthRaistlin Posted January 12, 2015 Share Posted January 12, 2015 (edited) give all mercs a one charge weak kolto shell that heals for say 500-800 dmg. but when your in an arena, make it say 5 charges and only useable on yourself or even 1 target. I think this little band-aid would fix merc dps for ranked. the only other thing I would wish for is have kolto overload trigger at 45% health in arenas only. sent from my phone so sorry it its short and to the point Edited January 12, 2015 by DarthRaistlin Link to comment Share on other sites More sharing options...
TezMoney Posted January 13, 2015 Share Posted January 13, 2015 (edited) They can't make an ability work differently in an arena like that. Secondly you wouldn't use more than 3 charges before you were burst down since KS has 3s cool down between ticks. Edited January 13, 2015 by TezMoney Link to comment Share on other sites More sharing options...
Kaos_KidSWTOR Posted January 13, 2015 Share Posted January 13, 2015 Sorry, that would A. be too much to code around and B. remove the uniqueness of the Kolto Shell from Healers. If you want better ideas for how to fix Mercs go here http://www.swtor.com/community/showthread.php?t=789314 Link to comment Share on other sites More sharing options...
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