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Legacy wide crafting controls, Player shops and associated ideas.


AMcM-T

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Phase 1

Master Craftsmen can purchase a crafting station or otherwise unlock the ability to command any alt or alt's companion to craft any item known to that alt. The item is delivered to the character placing the order.

Such a crafting station could be a Stronghold placeable.

 

Phase 2

Master Craftsmen can purchase a storage system or otherwise unlock the ability to store all standard crafting materials in such a way that any alt, remotely commanded as above or not, can access a legacy stockpile without requiring the mats to be held.

This would be a separate system from the Legacy bank and sized in such a way as to be used exclusively for crafting mats.

Possible additions would be the option to additionally store Jawa conquest scrap with the ability to automatically spend that scrap on missing mats in a fashion similar to Fleet points in Starfighter.

Such a storage facility could be a Stronghold placeable.

 

Phase 3

Master Craftesmen can purchase a player shop or otherwise unlock the ability to offer their crafting services to customers.

A player store could be designed to provide different levels of service.

 

  1. Pre crafted goods only.
  2. Crafting service where the customer supplies the mats. Goods are either instantly crafted or posted to the customer on payment of a fee set by the owner, but defaulted to, say 10% of the vendor value.
  3. Crafting services based on the supplies available in the storage system in Phase 2. Goods supplied or posted at a price set by the owner or defaulted at 3x full vendor value.

 

Addendum to Phase 2

If 3.3 then the option to BUY mats offered by visiting players upto a set limit or supplied value based on funds allocated by the player.

 

Such a player shop should be a Stronghold placeable.

Listing a stronghold as a player shop should require a substantial monthly payment for a publicly searchable listing.

 

Additional

If player shops are stronghold passed, then the ability to lock doors within a stronghold based on key level access allowing the creation of a public 'shopfront' while maintaining privacy in a back room area.

 

 

The idea is to allow some automation of the crafting process for the convenience of the Master Craftsman, (who currently receives no reward beyond title for their dedication) and potential increase the utility of Strongholds and player interaction. That may seem counterintuitive as first glance, but the ability for the customer to seek out the goods they desire, instead or relying on random chance and /1 spamming is, I feel, desirable.

 

 

Flame on.

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