Mccordrm Posted November 20, 2014 Share Posted November 20, 2014 Right now, having Biochem on adventuring toons is the way to go. Not having to pay for the (almost mandatory) Stims and Adrenals by using the purples is awesome, but require having Biochem maxxed. At the same time, that sucks. I created alternate toons who's only job is crafting because of this. I'm curious if 3.0 is going to change that, either by removing the skill requirement to use the purples or by removing purples. Link to comment Share on other sites More sharing options...
Khantalas Posted November 20, 2014 Share Posted November 20, 2014 I don't use stims on any character but tanks while leveling, and only rarely have reason to use medpacks on non-tanks after the starter world. That said, I hope that no one takes away my leveling reusables while leveling. I'm all for stockpiling blues at level cap, but I need my reusables until then to avoid Biochem being a terrible money sink (well, besides what crafting implants already is). Link to comment Share on other sites More sharing options...
psandak Posted November 20, 2014 Share Posted November 20, 2014 I have never felt a need to have biochem while leveling or at end game for the sole purpose of having reusable consumables. I have one biochem character and yes she had reusable consumables but more often than not while leveling I completely forgot about them. On all my other characters, the only time I use stims and adrenals is in progression operations (i.e. NiM content; and even then I occasionally forget ). My point is that if you depend on reusable consumables you are probably doing something wrong. Are they helpful when used? Yes. Are they "required?" No. Link to comment Share on other sites More sharing options...
Mccordrm Posted November 20, 2014 Author Share Posted November 20, 2014 Not while leveling, for Endgame content. And especially for Hardmode and Nightmare content. Link to comment Share on other sites More sharing options...
g_land Posted November 20, 2014 Share Posted November 20, 2014 If you are doing progression with your guild then you should be using consumables otherwise it is merely a point of preference. Link to comment Share on other sites More sharing options...
Dragondog Posted November 21, 2014 Share Posted November 21, 2014 I haven't felt the need to have biochem on characters I do operations with, as those are the only time I use stims. I don't feel the need to use them while leveling, doing dailies, or flashpoints. The cost for stims is not a significant expense. Link to comment Share on other sites More sharing options...
JonnyRay Posted November 21, 2014 Share Posted November 21, 2014 Actually, if I'm correct (not near my gaming computer right now), the purple meds are less effective than the blues as a tradeoff for being reusable. So, technically, you'd be better off with the alts to have one maxed biochemist making blue stims/adrenals/medpacks and just have the alt work on harvesting materials of opportunity as they quest. Link to comment Share on other sites More sharing options...
Dragondog Posted November 21, 2014 Share Posted November 21, 2014 That is correct, the blues have better stats than the purples. Link to comment Share on other sites More sharing options...
LordMatthewS Posted November 22, 2014 Share Posted November 22, 2014 I, personally, never use stims and don't find them too useful... On the other hand, I may not find them useful since I never use them. Link to comment Share on other sites More sharing options...
Beakertanks Posted December 1, 2014 Share Posted December 1, 2014 I am less concerned about the stims than the adrenals. The big advantage to biochem was the ability to use reusable adrenals. Now? This is incredibly frustrating. Link to comment Share on other sites More sharing options...
psandak Posted December 1, 2014 Share Posted December 1, 2014 I am less concerned about the stims than the adrenals. The big advantage to biochem was the ability to use reusable adrenals. Now? This is incredibly frustrating. /sarcasm on OMG the world is ending. You no longer need every raiding character to have biochem purely for reusables /sarcasm off All this change really means is that spamming a stim every 2 hours and spamming an adrenal every 3 minutes is no longer viable strategy; OMG you actually have to think about when to use your adrenal.:p:p Although, one could keep the existing reusable stims and adrenals (they are not going away, they will simply be less potent than the best available at level 60), and spam them for non-progression content (where every little bit does not matter as much). Link to comment Share on other sites More sharing options...
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