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Quarterly Producer Letter for Q2 2024 ×

What is the main intent of the skill rework? We need to know this.


stockmks

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Yes, because going from three distinct talent trees to one with "branches" equates to "more choices".

 

/facepalm

 

I don't think you fully understand the new system. There is no branch, they just give you core rotational abilities key to the build automatically along a level path, and grant you points to spend on spec neutral utility options.

 

Under the current system, most full specs are lucky to even have a choice of where they can put their last few points. Under the new system core abilities that define the identity of the spec are granted to you automatically, leaving points to spend on non spec defining utility options.

 

It's basically how it is now, but instead of having 2-3 non consequential options, you have 21 to choose from going by the in progress screenshot of the discipline interface.

Edited by Marb
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