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Kaggath Battlegrounds Heats - Galactic Alliance vs Phantom Hegemony


Beniboybling

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I think we should turn our attention to how the tacticians will approach this battle with what they have.

 

I would also like to see a third party do a breakdown on how the ships match up. I can do that if no one is able, of course.

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I think we should turn our attention to how the tacticians will approach this battle with what they have.

 

I would also like to see a third party do a breakdown on how the ships match up. I can do that if no one is able, of course.

 

I can try, if I count as a third party.

 

Also, gonna take this time to point out that I officially forced LeGenD out of Star Wars debates, I am so proud...

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Uh-huh.

 

We need to make a distinction I feel between offense and defense, as well as strategic positioning.

 

To put it simply, the Munificent has a devastating offense but a weak defense.

 

The only reason later in the show we see Munificents dispatched quickly by Venators, was because they managed to exploit that weakness, getting in close before the Munificents could group together and overpower them.

 

But claiming they are modified is pure assumption, and seems unlikely given it is never stated.

 

P.S. I think your referring to Cargo of Doom were Anakin takes on a fleet of ship led by Cad Bane, there are only 6 munificents present and he takes them down one by one, nor did they have a tactician to command them.

 

We can disagree as much as we want but the fact is that the Venators didn't even deploy their fighter squadrons...

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I can try, if I count as a third party.

 

Also, gonna take this time to point out that I officially forced LeGenD out of Star Wars debates, I am so proud...

 

Neither of these factions are yours, so yes, you are a third party.

 

*iron fist clap*

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Stats make up about 2/3 of the post, but at the bottom I make direct comparisons between the opposing ships, though they are a bit opinionated.

 

 

 

GA fleet:

 

Chimera - 1

Octuple barbette turbolaser or Ion cannons (8)

Heavy turbolaser batteries (50)[5]

Turbolaser batteries (50)[5]

Additional turbolaser batteries (26+)

Heavy ion cannons (20)

Phylon Q7 tractor beam projectors (10)

Complement

TIE series starfighters (72)

 

Nebula - 7

Heavy dual turbolasers (40: 10 fore, 10 aft, 10 port, 10 starboard)

Turbolasers (40: 10 fore, 10 aft, 10 port, 10 starboard)

Ion cannons (20: 5 fore, 5 aft, 5 port, 5 starboard)

Assault concussion missile tubes (8, turreted)

30 missiles each

Tractor beam projectors (8: 3 fore, 2 port, 2 starboard, 1 aft)

Complement

60 Starfighters

Length 1,040 meters

Width 832 meters

Height/depth 312 meters

Hyperdrive rating

Class 1.0

Backup Class 10

Power output

Peak: >9,28 × 1024 W[4] (over 20% more power than the ISD-I)

 

Dreadnaughts - 13

Quad laser cannons (20)

Turbolaser batteries (10)

Laser cannons (10)

Ion cannon (Unknown number)

Upgraded configuration:

Light quad turbolaser cannons (20)

Turbolaser batteries (15)

Turbolaser cannons (15)

Common modification:

Warhead launcher (1)

Standard load: 25 concussion missiles

Complement

1+ shuttle

Common Imperial refit:

12 TIE starfighters

Length 600 meters

Width 116.5 meters

Height/depth

129.7/123.3 meters (including/excluding lower sensor array)

MGLT

13 MGLT

Engine unit(s)

6 ion engines

Hyperdrive rating

Class 2.0

Backup Class 18

Power output

Peak: ~1,93 × 1024 W

 

A Wings - ?

Miradyne 4x-Phantom short-range sensor jammer

Chaff and flare launcher

Armament

Borstel RG-9 laser cannons (2)

Dymek HM-6 Concussion Missile Launchers (2)

6 concussion missiles each (standard load)

Length 9.6 meters

Width 6.48 meters

Height/depth

1.91 meters (fuselage only)

3.11 meters (including stabilizers)

Maximum acceleration

5,100 G

MGLT

120 MGLT

Maximum atmospheric speed 1,300 km/h (higher speeds possible with deflector shields on)

Engine unit(s)

Novaldex J-77 Event Horizon (2)

Hyperdrive rating

Class 1.0

Shielding Equipped

 

TIE Bomber - ?

SFS L-s1 laser cannons (2)

SFS T-s5 proton torpedo launchers (2)

Standard load: 4 torpedoes each (often modified to hold 6 each)

SFS M-s3 concussion missile launchers (2)

Standard load: 8 missiles each (often modified to hold 10 each)

Bomb bay (variable load) (1)

ArmaTek SJ-62/68 orbital mines

ArmaTek VL-61/79 proton bombs

Thermal detonators

Length 7.8 meters

Maximum acceleration

2,380 G

MGLT

60 MGLT

Maximum atmospheric speed 850 km/h

No shielding

 

TIE Phantom - ?

Stygium cloaking device

Armament

Laser cannons (5)

Maximum atmospheric speed 1,490 km/h

Hyperdrive rating

Class 6

Hyperdrive system Equipped

Shielding Equipped

 

PH Fleet:

 

Malevolence - 1

Twin turbolaser batteries (500)

Tractor beam batteries (2)

Point-defense light laser cannon batteries (5)

Length 4,845 meters

 

Recusant-class light destroyer - 16

Prow heavy turbolaser cannon (1)

Heavy turbolaser cannons (4)

Heavy turbolaser turrets (6)

Turbolaser cannons (5)

Dual laser cannons (30)

Dual light laser cannons (12)

Point-defense laser cannons (60)

Complement

240 Droid starfighters (stock)

Length

1,187 meters (stock)

2,544 meters (larger variant)

Width 157 meters

Height/depth 163 meters

Maximum acceleration 2,800 G

Hyperdrive rating

Class 2.0

Backup: Class 12

Hyperdrive range 30.000 LY

Power output

Peak: 7,73 × 1023 W

 

Escort Carrier - 12

Taim & Bak H8 point defense twin laser cannons (10)

Krupx VL-6 warhead launch system

Standard load: 25 concussion missiles

Complement

TIE series starfighters (72)

Length 500 meters

Height/depth 150 meters

Maximum acceleration

4 MGLT/s

MGLT

13 MGLT

Hyperdrive rating

Class 1.0

Backup class 12

 

Munificent-class star frigate - 7

Prow heavy turbolaser cannons (2)

Long-range heavy ion cannons (2)

Twin turbolaser cannons (26)

Light turbolaser turrets (20)

Point-defense laser cannons (38)

Flak guns(8)

Hyperwave jammer (1)

825 meters

Width 426 meters

Height/depth 243 meters

Maximum acceleration

2,300 G

Hyperdrive rating

Class 1.0

Backup: Class 10

Hyperdrive range

150,000 light year effective range

Power output

Peak: 2,07 × 1023 W

 

Droid tri-fighter - 1872

Medium laser cannon (1)

Light laser cannons (3)

Buzz droid discord missiles (2-6)

Length 5.4 meters

Width 3.45 meters

Maximum acceleration

3,600 G

MGLT

125

Maximum

atmospheric speed

1,180 km/h to 37,000 km/h

No shielding

 

Hyena-class bomber - 48

Light laser cannons

Proton torpedoes (6)

Concussion missiles (6)

Proton bombs (4)

Length 12.48 meters

Height/depth 3.1 meters

Maximum

atmospheric speed 1,150 km/h

No shielding

 

HMP droid gunship - ?

Length 12.3 meters to 18.2 meters

Width 11 meters

Height/depth 3.1 meters

Maximum acceleration

100 G

MGLT

50

Maximum atmospheric speed 820 km/h[2] to 14,200 km/h

Hyperdrive system

None

Armament

Turreted twin medium laser cannons (2)

Medium laser cannon (1)

Light laser cannons (2)

Variable-payload missile launchers (2, with 7 missiles each)

Concussion bombs

Torpedoes

EMP missiles

 

 

Ship-to-Ship:

 

Nebula 7 vs Recusant 16 -

While the Recusant is very much a "Glass Cannon" type of ship, the fact that the Nebula is one of the most durable capital ships of its class pretty much negates that. If I had to guess how many Recusants it would take to take down a single Nebula, I would estimate 6-7, if they were lucky. That is ludicrous sounding, I know, but let me explain. It primarily comes down to the Nebula's profile, its speed, AND its defense capabilities. Its offensive capabilities are still pretty decent due to the number of heavy turbo lasers and their firing arcs, but it is less than a ISD MK II. These factors make it difficult for the Recusant class to focus their fire due to how they have their own armament installed, not to mention its dangerously narrow frame. I think the best way to sum it up, is a quote from the wiki.

"It was designed to be able to defeat any one enemy Star Destroyer, two heavy cruisers, or an entire line of smaller Imperial support ships. It mounted defenses strong enough to resist even some of the smaller Super Star Destroyers or analog warships."

 

While the Recusant is indeed classified as a Cruiser and had a pretty good amount of weapons along is frame, it simply does not have strong enough defenses *hull or shields* to be able to out last the Nebula. So in a face to face confrontation, in my mind, 4 of the 7 Nebula's could at least fend off or destroy all of the Recusants, which make up for a pretty large portion of the PH fleet's ship to ship weaponry.

 

Dreadnaught 13 vs Escort Carrier 12 and Munificient 7 -

While the PH has a clear advantage starfighter wise here due to the escort carriers, this section is discussing solely ship-to-ship combat. Which seems at least to me, almost a landslide victory for the Dreadnaught due to the power of its shields, hull, as well as the fact it has a harder to hit profile. As we discussed months ago, most of a Venators strength comes from its fighters, and while its cannons are impressive, the Imperial Star destroyers outclass them in ship-to-ship. And 3-5 dreadnaughts can match them. While the Minificient is a pretty decent vessel for large scale wars, in individual battles it just can't stack up against the Dreadnaught. However, the Escort Carrier will play a huge role in the star fighter portion.

 

Chimera vs Malevolence -

Clearly in favor of the Malevolence. Not really much else to be said about that portion. However, I would like to note that due to the Dreadnaughts and the Nebula's outclassing their PH equivalents, might be able to come to this battle and effect its end.

 

Anti Star Fighter:

 

Without going too indepth concerning this, the PH wins by a land slide due to the sheer amount of point defense cannons their vessels contain, and the lack of much on the GA fleet. Not to mention the GA has a significantly lower amount of fighters to toss around.

 

Star Fighters:

 

Tri-droid vs A Wing -

 

This one is difficult due to not knowing the number of A-wings as well as the numbers difference and the concentration of the Tri-droids in the PH fleet. One thing I would like to point out is that the A wing appears to have many advantages, along with a few direct counters to the Tri-droid. For example, the chaff flares are a pretty great counter to the buzz droid missiles, which could cause them to actually harm the PH more than the GA due to the number difference. Not to mention the A-Wing has its own sensor jammer which against droids could be quite useful. Not to mention the A-Wing has shields while the Tri-droid does not.

 

That said, the Tri-droid still manages to take this category due to the sheer amount of them that there are compared to the A-Wing compliment. There are things they could do to turn the tide, but they are reliant on many other factors.

 

Hyena Bomber vs TIE Bomber -

 

While the TIE Bomber has an impressive amount of ordinance to drop, the Hyena takes the edge due to profile and mobility. Neither of them have shields, but the Hyena managed to cope better than its TIE opponent.

 

TIE Phantom vs HMP droid gunship -

 

This one is difficult due to each having completely different roles, one as a heavy skirmisher, the other has a bruiser. The numbers still being unspecified however, on both, I will have to say this one is a draw due to both of them having completely different arenas, which both of them dominate in those separate fields.

 

Overall:

 

Unlike most matches I actually believe the Star Fighter battle to be of little consequence due to one side having so few, and the other having very little weaponry capable of damaging larger ships in a timely manner. So while it may come into play, it would be more noticeable the longer the engagement went on. However, the main view of this battle seems to be on the Ship-to-Ship due to both factions ship choices, and in that arena, I feel it is actually very likely for the GA to pull out a win there.

 

 

 

 

Edited by Silenceo
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There's a wall of text. Interesting points, I'll point out that I see the GA at a disadvantage. They have fewer ships of all types and that really stacks up. They also have to deal with the Malevolence, which has plenty of firepower, shielding, and hull strength to deal with several capital ships at a time.

 

So, in my opinion, taking out the Malevolence is going to be the key to victory. There are ways to do this, but I'll leave Karadron and GA supporters to point that out.

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There's a wall of text. Interesting points, I'll point out that I see the GA at a disadvantage. They have fewer ships of all types and that really stacks up. They also have to deal with the Malevolence, which has plenty of firepower, shielding, and hull strength to deal with several capital ships at a time.

 

So, in my opinion, taking out the Malevolence is going to be the key to victory. There are ways to do this, but I'll leave Karadron and GA supporters to point that out.

 

It is as you requested! :d_grin:

 

I would like everyone to remember that this was not taking tactics into mind, which both sides could use to shake it up.

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It is as you requested! :d_grin:

 

I would like everyone to remember that this was not taking tactics into mind, which both sides could use to shake it up.

 

You have done well.

 

Of course, I don't expect those kinds of analyses to take tactics into account. I wanted a ship-to-ship comparison, and you did that quite well.

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I feel it is actually very likely for the GA to pull out a win there.

 

I kid, interesting analysis. However I would point out in regards to the Nebulon's that the combined firepower of the Hegemony's Munificent's and Recusants is enough to overwhelm the defenses of roughly a dozen Venators.

 

On that basis I don't buy that it would take 6 to 7 to take out a Nebulon, that would make its defenses more than treble the strength of a Venator. I feel you underestimate the power of these cannons, they pack more punch than ISD cannons.

 

Anyway, I think I've delayed by battle strategy for long enough. So without further ado...

 

Space Tactics

 

Now I understand that my faction is autonomous, however the strategy I'm about to lay out is not only well within Grievous' capabilities to perform, but is based on the roles and the strategies performed by the vessels I've chosen.

 

For example, this quote sums up pretty neatly the meat of my offensive:

 

Commerce guild destroyers, first used as privateers to harry Republic shipping, were soon sent to the front lines. Their prow turbolasers gave them significant punch at longer ranges, particularly when they were sent into battle in groups, while their lighter weapons and complements of droid starfighters provided an effective screen in close-range fighting. Ten and thousands of these ships supported the Separatists in countless battles across the galaxy, and the Republic captains learned that even Star Destroyers were endangered by the forward-facing guns of multiple Recusants.

 

--Star Wars: The Essential Guide to Warfare

 

Legend

 

E – Escort carrier

M – Munificent-class

R – Recusant-class

S – Subjugator-class

 

 

< E E > --------- < E E > --------- < E E > --------- < E E > --------- < E E > --------- < E E >

< R > < M > < R > < M > < R > < M > < R > < M > < R > < M > < R > < M > < R > < M > < R >

< R > --------- < R > --------- < R > --------- < R > --------- < R > --------- < R > --------- < R > --------- < R >

 

 

^

-

-

S

-

-

v

 

The Munificent and Recusant classes will likely hang back and fire on the enemy from long range, with each warship having its weak spots both angled away from the enemy and protected by a screen of starfighters designed for space superiority, as well as the escort carriers equipped with point defence and missile launchers. They will then bombard their opponents with their massive prow cannons and soften them up for the forward push.

 

This push will be comprised of several parts. Namely the Malevolence, this massive warship will bear down on the enemy alone backed up by the remaining starfighters as well as a swarm of Droch-class boarding craft and perhaps even super battle droid rocket troopers. The enemy will no doubt flag under the tremendous firepower of 30 prow cannons as well as 7 long range ion cannons, and larger ships will find themselves exposed to bombing runs, altogether making them extremely vulnerable to the immense firepower of the Malevolence.

 

And simultaneously the enemy will find itself studded with boarding craft which will off-load war droids onto the enemy warships and beginning freezing their way through the ship, as well as B2 rocket troopers which could be used to penetrate the transparisteel windows on the bridge. It is also likely that Grievous will have a small squad of storm commandos infiltrate the flagship and sabotage it, taking out the commander and leaving the fleet in disarray.

 

In terms of an enemy offensive, all avenues will be met with heavy resistance. Any vessel that breaks ranks and attempts to engage the long range cruisers will find itself coming under heavy fire as it passes the Malevolence which can use its tractor beams to slow the vessel down – using this tactic it will take heavy damage and be destroyed by incoming fire.

 

The long range cruisers will also be arranged in such a formation that has the heavy cruisers shielding the Munificents with the Munificents themselves attacking providing support against fighters and smaller cruisers – likely positioned behind and above the forward line of Recusants so that they can rain down maximum fire on any approaching vessels.

 

In terms of fighters, any fighter that manages to get close the long range cruisers will first have to evade a storm of anti-fighter fire including point-defence cannons and missile launchers, and then be met by a screen of space superiorly fighters which will decimate any stragglers. Simply put, nobody will be able to exploit the weaknesses of Grievous’ fleet.

 

In the event that they do find themselves losing however, Lumiya will not waste forces in a futile engagement, and with Grievous being a master of knowing when to turn tail and run, if the going gets tough, Grievous will get going, preserving the fleet for a future counterattack. And that, in a nutshell, is my space strategy.

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Every showing of Venators doesn't really show their shielding to really be any good, like, at all... It was their armor that was their saving grace. So x3 more shielding than a multirole warship, on a warship specifically made for extremely heavy defense? Not so far fetched. Though if you think that simply having the prow cannons more powerful than heavy ISD cannons make them able to destroy Nebula's at long range...

 

That simply doesn't add up. Even if they were that strong with that range, it still wouldn't be able to just roll over the defenses of both the dreadnaughts and the Nebula's. And sending forth the key to the entire battle alone, and relying solely on fighters/long range bombardment will not end well for the PH.

 

Garm will ensure that...

 

Side Note: I forgot to reiterate that the profiles of both the Nebula and the Dreadnaught help significantly with avoiding long range fire. While the Chimera will indeed be easier to hit, I doubt it would be a sitting duck.

Edited by Silenceo
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Every showing of Venators doesn't really show their shielding to really be any good, like, at all... It was their armor that was their saving grace. So x3 more shielding than a multirole warship, on a warship specifically made for extremely heavy defense? Not so far fetched. Though if you think that simply having the prow cannons more powerful than heavy ISD cannons make them able to destroy Nebula's at long range...

 

That simply doesn't add up. Even if they were that strong with that range, it still wouldn't be able to just roll over the defenses of both the dreadnaughts and the Nebula's. And sending forth the key to the entire battle alone, and relying solely on fighters/long range bombardment will not end well for the PH.

 

Garm will ensure that...

 

Side Note: I forgot to reiterate that the profiles of both the Nebula and the Dreadnaught help significantly with avoiding long range fire. While the Chimera will indeed be easier to hit, I doubt it would be a sitting duck.

As a Destroyer designed for ship-to-ship combat I find that unlikely, and armoring is still a defense.

 

The advantage the prow cannons give, is the ability to concentrate an immense amount of energy to specific point, firepower of this magnitude had the ability melt an ice moon, and to pierce the shields of a 10km wide Grade III battle station, concentrate that firepower at any specific point on a warship and it will pierce the shields.

 

And that is its inherent advantage, if a blast say makes contact with the bridge it can do devastating damage to that area without having the bring down the shields all together, or deal a spread out amount of hull damage.

 

Which I feel also illustrates that the Confederate fleet was effect best at long range, so I expect it will end quite favorably.

 

Anyway, if you have a means of successfully destroying the Malevolence then by all means present it. :p

Edited by Beniboybling
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Anyway, if you have a means of successfully destroying the Malevolence then by all means present it. :p

 

I do, but as the Arbiter, I'll refrain from posting it unless I have to.

 

I would like to point out, though, that it is likely that Jaina Solo would participate in the fighter battle using her StealthX. With the TIE Phantoms, that could pose a potential issue for the droid pilots.

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I do, but as the Arbiter, I'll refrain from posting it unless I have to.

 

I would like to point out, though, that it is likely that Jaina Solo would participate in the fighter battle using her StealthX. With the TIE Phantoms, that could pose a potential issue for the droid pilots.

It depends on how they are used, a frontal assault could be counter attacked by buzz droids. Edited by Beniboybling
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It depends on how they are used, a frontal assault could be counter attacked by buzz droids.

 

True, but I don't think Jaina would go for a frontal assault against a vastly numerically superior force. She would use the advantages of her ship and the Phantoms to outmaneuver and outflank her foes and perform hit-and-run strikes.

 

But that's what I would do.

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I do, but as the Arbiter, I'll refrain from posting it unless I have to.

 

Is it just sending Jaina aboard to Assassinate grevious and take out the ship?

 

Because that sounds like something she'd do.

 

And something that would work very well.

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Query, does Jaina have the ability to Force cloak? Because its not listed on Wookieepedia...

 

Wookieepedia, I find, doesn't do her much justice. I did, however, find this thread, which does note that she has some skill in concealment techniques.

 

She can also cause camera systems to malfunction on her passing.

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Know what would be kinda hilarious?

 

If the GA managed to hijack at at least some of the Malevolence's systems to cause damage... Talk about irony.

 

Or set its course back towards its fleet and sabotage its reactor...

Wishful thinking. The Malevolence is massive, any attempt at sabotage would prove negligible in impact, you'd have to have extremely high-yield explosives to do damage to the reactor core, the engines of anything of importance, not the sort of thing one can carry in one's pocket or the sort of thing the Alliance would have access to.

 

Attempting to slice into its computers would also likely fail, I expect a ship of that size and importance has a number of powerful firewalls at is disposal as well as anti-hacking tech, and Imperial Intelligence are just a holocall away.

 

And of course, as soon as any hacking attempts are registered the slicer will be tracked down and eliminated.

 

In regards to Jaina, I'd say its likely that a vessel of the Malevolence's size has a secondary bridge of some form, indeed the bridge tower itself is considerably larger than the main bridge. Given that if Jaina manages to breach the bridge Grievous could simply escape and retreat to another, then seal off the bridge and pressurise it. :p

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OK, counter-strategy. As I mentioned the Hegemony is going to go for the enemy flagship as well, and I think they are going to have a much easier time of it. One squad of Storm Commandos should be enough to do the job, remember the Hegemony has the support of Imperial Intelligence, they can provide the full layout of an ISD, heck they might even have the exact schematics Chimaera itself, as well as useful information such as weak points and patrol rotas.

 

This will make infiltrating the vessel easy. Board the ship with some drop pods carrying Storm Commandos and a distraction e.g. a Carbonite war droid, or a force of B2 battle droids, then have the Storm Commandos go about their work. Overload the reactor, lay waste to the hangar bays, and force Gilad into an escape pod bound for Ord Mantell.

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OK, counter-strategy. As I mentioned the Hegemony is going to go for the enemy flagship as well, and I think they are going to have a much easier time of it. One squad of Storm Commandos should be enough to do the job, remember the Hegemony has the support of Imperial Intelligence, they can provide the full layout of an ISD, heck they might even have the exact schematics Chimaera itself, as well as useful information such as weak points and patrol rotas.

 

This will make infiltrating the vessel easy. Board the ship with some drop pods carrying Storm Commandos and a distraction e.g. a Carbonite war droid, or a force of B2 battle droids, then have the Storm Commandos go about their work. Overload the reactor, lay waste to the hangar bays, and force Gilad into an escape pod bound for Ord Mantell.

 

Now I understand why you were so intent on Proving Aurbere's infinitely superior intelligence service inferior to Imperial Intelligence.

 

But yeh, the Malevolence is way harder to actually defend, Jaina could literally take the entire ship alone 10x easier than Anakin and Obi-Won did.

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Now I understand why you were so intent on Proving Aurbere's infinitely superior intelligence service inferior to Imperial Intelligence.

 

But yeh, the Malevolence is way harder to actually defend, Jaina could literally take the entire ship alone 10x easier than Anakin and Obi-Won did.

I didn't argue the I.I were awesome because I chose them, I chose them because they're awesome. :D

 

I feel if she races around the ship in such a manner, its only a matter of time before some nasty gets her.

 

P.S. I don't think Imperial Intelligence are infinitely superior to Sith Intelligence however, I just think they are more knowledgeable and have a better anaylsis bureau at their disposal.

Edited by Beniboybling
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I didn't argue the I.I were great because I chose them, I chose them because they're great. :D

 

I feel if she races around the ship in such a manner, its only a matter of time before some nasty gets her.

Like what? Your commandos are off storming a ship that's much harder to attack, that will take much much longer to attack due to the raised Alarms and locked doors. There's a bloody train on your ship, and none of your droids or cameras can even SEE Jaina.

 

Her battle with Grievous would be the only delay, but we all know how easy that would be for her.

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