JourrnoRush Posted September 22, 2014 Share Posted September 22, 2014 1. Republic / Imperial "flagship NPC's" (technicians, flight officers, ensigns, droids, etc.) 2. Cartel Market NPC Increase Unlock (Max amount that would not cause server to break) 3. Republic / Imperial "flagship NPC's" that move (walking, typing, welding, dancing, chatting, etc.) You look at your guild flagship and except for some guild meetings, the few public listing visitors, and the occasional guardsmen and twi'lek dancer...your flagship is empty of LIFE. You look at the flagships on Republic/Imperial fleets and you notice they have officers, technicians, and other types of NPC's doing something on the ship. This would be a fine addition to the minimal amount of NPC's available. "Jourrno, you noob, there is a max amount of NPC's for a reason!!!1!!" Yes and guilds would have to currently pick their NPC's wisely (don't spam that ugly decoration seller). Regardless, more NPC's can't hurt! Link to comment Share on other sites More sharing options...
emeraldon Posted September 22, 2014 Share Posted September 22, 2014 More NPCs can hurt. The server can't handle it. I do wish you were able to animate them, though. Having the guards move around on ship, or stay somewhat stationary on their posted place. Some movement would be nice. Link to comment Share on other sites More sharing options...
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