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Flagship NPC's *Make Our Ship Come Alive*


JourrnoRush

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1. Republic / Imperial "flagship NPC's" (technicians, flight officers, ensigns, droids, etc.)

 

2. Cartel Market NPC Increase Unlock (Max amount that would not cause server to break)

 

3. Republic / Imperial "flagship NPC's" that move (walking, typing, welding, dancing, chatting, etc.)

 

You look at your guild flagship and except for some guild meetings, the few public listing visitors, and the occasional guardsmen and twi'lek dancer...your flagship is empty of LIFE.

 

You look at the flagships on Republic/Imperial fleets and you notice they have officers, technicians, and other types of NPC's doing something on the ship.

 

This would be a fine addition to the minimal amount of NPC's available.

 

"Jourrno, you noob, there is a max amount of NPC's for a reason!!!1!!"

 

Yes and guilds would have to currently pick their NPC's wisely (don't spam that ugly decoration seller).

 

Regardless, more NPC's can't hurt! :)

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