anklebiterz Posted August 31, 2014 Share Posted August 31, 2014 Ok the conquest is a great idea, bring guilds together to work together like it should be. the one major issue I'm seeing after only 2 weeks is the same guilds are steam rolling the leader boards giving the smaller guilds 0 chance at conquring a planet to get the rewards. This something that needs to be adjusted to give even grounds to the point system and a chance for the smaller guild to get into the top rankings. One solution i have seen talked about in my guild leads as well as other guilds I'm in is, If your guild wins a planet. You should not be aloud to participate in the following weeks conquest point run or this cycle will never be broken the guilds with the 100-300 members will always win just by the numbers, and make them defend the planet these winning guilds defend their conqured planet by way of pvp when other guilds come in to kill the Battle masters and named lords. Another solution is open more than just 3 planets per week 6 planets would spread this out slightly evening the point spread out, Or do a ranking structure on the conquest as per guild numbers/players Hopefully this is a topic that has been brought up in other guilds as well. Cheers guys and gals, see you in game Link to comment Share on other sites More sharing options...
Sokee Posted August 31, 2014 Share Posted August 31, 2014 You just need to be in the top 10 to get the guild rewards, while I agree with your premise if you have a guild of say three this may be impossible. Link to comment Share on other sites More sharing options...
-Quagmire- Posted September 2, 2014 Share Posted September 2, 2014 I think a good solution would be points average per active account/character (I could see arguments for both) and use this to place the guilds on the boards. That way a small guild of highly active players can achieve a much greater standing than a guild of 500 people. Simple maths really, total points earned by guild divided by number of characters that earned greater than 0 points (or change this to number of characters in guild) Then it simply comes down to the devs preventing certain things from being farmed to the point that it is considered an exploit (looks at BoI, GSF suicide matches, Warzone dancing) Link to comment Share on other sites More sharing options...
Jukota Posted September 2, 2014 Share Posted September 2, 2014 I'm not sure what number is defined as a "small guild", but I'm in Alpha Company on the Jung ma server. I would venture to say we have 50 or fewer separate accounts total for our whole guild, and we had the highest number of conquest points this past week. We generally had between 10-20 players on at any given point. 26 was the highest I saw all week. It really comes down to how hard the players who are online work towards the conquest goal. Link to comment Share on other sites More sharing options...
Jrr_hypernova Posted September 2, 2014 Share Posted September 2, 2014 no if you win you shoudn't be locked out of content next time. the small guilds will get a chance when the open up more planets at once Link to comment Share on other sites More sharing options...
-Quagmire- Posted September 3, 2014 Share Posted September 3, 2014 no if you win you shoudn't be locked out of content next time. the small guilds will get a chance when the open up more planets at once Really, all the big guilds are going to decide, that they are going to go after a limited few planets, rather than spread out themselves? I don't think so. Even with the largest conquest being like 12 planets, I'm certain there are more than 12 large guilds. Link to comment Share on other sites More sharing options...
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