Blood_Burger Posted December 24, 2011 Share Posted December 24, 2011 Fix Sentinel. Link to comment Share on other sites More sharing options...
Blood_Burger Posted December 24, 2011 Author Share Posted December 24, 2011 (edited) And being more specific, we need fixes on the following: 1. More than 1 real gap closer. Currently there are 2, but 1 barely counts... Force Leap and Crippling Throw if you spec into Displacement. 2. Another way to break CC. Resolute is nice, but every 2 minutes? Not gonna cut it, and speccing into Fleetfooted isn't enough. 3. Some sort of knockback. Dumb Sentinels will tell you that you don't need to push people away but smart ones will beg to differ. Fix this stuff and we may be good. Edited December 24, 2011 by Blood_Burger Link to comment Share on other sites More sharing options...
ChipHazard Posted December 24, 2011 Share Posted December 24, 2011 I agree about getting a punt ability, it's a great situational tool. Would certainly level the playing field in a warzone like huttball, would be nice to throw other people into acid/fire pits and off platforms for once. Link to comment Share on other sites More sharing options...
Habboi Posted December 24, 2011 Share Posted December 24, 2011 I've lost count of the times I've been catapulted into acid and feeling inadequate because I can't do the same. Or when an enemy group attacks the ball guy and I can't help him by pushing them away. I must admit it has made me a better player though. I usually burn the enemy and then hold them in place which takes a good 1/2 off and usually a teammate helps finish them off. But there's something wrong when the same class 15 levels lower ***** me on equal footing :S Link to comment Share on other sites More sharing options...
RamzaBehoulve Posted December 24, 2011 Share Posted December 24, 2011 (edited) They made it quite clear they don't want Sentinels to be always on target when they removed Force Pull. That's how they balanced us, so I doubt well get another CC break or gap closer. However, Force Stasis should be an instant melee stun, not some stupid ranged channel one, doesn't make any sense for a melee. Edited December 24, 2011 by RamzaBehoulve Link to comment Share on other sites More sharing options...
Electroflux Posted December 24, 2011 Share Posted December 24, 2011 First of all, if you keep getting punted into terrible places then you should, realistically, be putting yourself in areas where that can't happen, which is what I've come to learn eventually. Also, I don't really think sentinels need anymore abilities, just some fixes and slight changes to the current ones. I don't have a problem staying on target but there desperately needs to be a better version of a stun. If you gave Sentinel's a GOOD stun, that would fix the entire class right there. Link to comment Share on other sites More sharing options...
ProfessorWalsh Posted December 24, 2011 Share Posted December 24, 2011 They made it quite clear they don't want Sentinels to be always on target when they removed Force Pull. That's how they balanced us, so I doubt well get another CC break or gap closer. However, Force Stasis should be an instant melee stun, not some stupid ranged channel one, doesn't make any sense for a melee. Let us be honest. One guy made it quite clear that they didn't want Sentinels to be on target. If we can generate enough of a hubbub we might be able to get that person over ruled and get the help the class needs to be equal to say an Operative in melee. Link to comment Share on other sites More sharing options...
brokentelevision Posted December 24, 2011 Share Posted December 24, 2011 Then again removing huttball, and only really focusing on the other warzones eliminates a lot of issues with sentinels and pretty much most other classes overpoweredness. The real fix is to ditch huttball completely. Link to comment Share on other sites More sharing options...
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