shleefin Posted June 3, 2014 Share Posted June 3, 2014 For those healers running 16 man HM content (or even 8 man I guess, but I'm mainly interested in 16), do you coordinate with other healers such that each healer heals a certain group or is responsible for certain raid members? If so, what are the schemes you use? I mainly run 8 mans but occasionally find myself in a 16 man group and I find healing these to be a giant cluster****. Link to comment Share on other sites More sharing options...
Orderken Posted June 4, 2014 Share Posted June 4, 2014 (edited) Regardless of healing assignments, choreography matters far more in 16m than 8m. It's crucial that a 16m take advantage of AOE healing by stacking whenever there isn't a mechanic that penalizes stacking. In 16m, I recommend designating 1 healer for each tank, preferably a Mercenary|Commando or Operative|Scoundrel. While not neglecting the tanks, the remaining 2 healers have primary responsibility for non-tanks. A few fights have a lot of cleanses. Below are examples of reasonable cleansing assignments. Nefra -- Each healer is responsible for 4 cleanses (e.g., the 4 players in his row or Group/column in Frames).Draxus -- Each side has 2 healers, one cleansing Grenades from the top and left in Frames, the other cleansing from the bottom and right in Frames.Dread Masters -- If you have 4 or fewer players who can't cleanse themselves once a minute, use the buddy system. That is, assign one healer to each such player.Brontes -- When there's an infrequent, single-target debuff that any class can cleanse, such as Corrupted Nanites from Kephess during Brontes, I recommend assigning a Sorcerer|Sage healer. The Sorcerer|Sage's cleanse costs the least relative to resource pool. If you have 2 Mercenary|Commando healers in a 16m, I recommend that each manages Kolto Shell|Trauma Probe for 8 players. Each has a tank, who need refreshing most often. Each has himself, as a bellwether for when non-tanks need refreshing. Even if one Mercenary|Commando has greater Bonus Healing, allowing him to Kolto Shell|Trauma Probe everyone may generate too much threat, and refreshing 16 impairs his ability to build Supercharged Gas|Supercharge Cells. Edited June 4, 2014 by Orderken Link to comment Share on other sites More sharing options...
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