Khevar Posted September 5, 2014 Share Posted September 5, 2014 i would like ops and FP to have a high quality story so long as it is independent and unessential for the greater picture like the early FPs were. I do get what you're saying. And I'm aware that many single-player KOTOR fans were drawn to this game and would feel the same way. I know that I came to TOR intending to only experience the solo quest lines. I had no interest in group content at first. But various things pulled me in. Part of it was the lure of "the new shiny loot", which I'm certainly not immune to. But part of it was the draw of "what happens to the story?" I tried it and discovered I liked it. And it also seemed logical to me, in a way. When you've finished your personal story (at level 50), you move into the world stage, which continues the story. Parts of the Star Wars movies are structured around a single player + companion (e.g. Luke + Ben on Tatooine, or Han + Chewie on the Falcon), but parts of them are a full group experience (e.g. breaking Han out of Jabba's palace required everyone) I'll admit that I'm biased because I tried operations and discovered I liked them (and not everyone will), but it just seems appropriate to have actual significant parts of the overarching story told through group content. Just my opinion, of course. Link to comment Share on other sites More sharing options...
tdmaha Posted September 5, 2014 Share Posted September 5, 2014 BAHAHHAHAHAHAHHAHAHHAHAHAHAHA Generalize much? Tell ya what, you take a group of folks in 112 blues into DP NIM, let me know how that works out for ya. Read much? GF OPS is what he said... Link to comment Share on other sites More sharing options...
CyberneticDucks Posted September 6, 2014 Share Posted September 6, 2014 I do get what you're saying. And I'm aware that many single-player KOTOR fans were drawn to this game and would feel the same way. I know that I came to TOR intending to only experience the solo quest lines. I had no interest in group content at first. But various things pulled me in. Part of it was the lure of "the new shiny loot", which I'm certainly not immune to. But part of it was the draw of "what happens to the story?" I tried it and discovered I liked it. And it also seemed logical to me, in a way. When you've finished your personal story (at level 50), you move into the world stage, which continues the story. Parts of the Star Wars movies are structured around a single player + companion (e.g. Luke + Ben on Tatooine, or Han + Chewie on the Falcon), but parts of them are a full group experience (e.g. breaking Han out of Jabba's palace required everyone) I'll admit that I'm biased because I tried operations and discovered I liked them (and not everyone will), but it just seems appropriate to have actual significant parts of the overarching story told through group content. Just my opinion, of course. i really liked the exclusive decorations, tac FP pets, and the whole comms system which i somehow found more enticing than just getting the loot. like i mentioned before, people like you should be able to get all the story they want so long as the solo experience isn't mixed in with the group experience. i think ops/FPs and single player content should have their own story "path" that leads to the same destination. with group content, the next op or FP should be a continuation of the previous. with single player content, the planet stories like those of oricon, ilum, and makeb could be a continuation of the previous planet. eventually, the paths of both solo and group players end at the same final challenge. this way, both sides get their unique storyline without interference, all players have an orientation of what is going on, even if their individual path may have varied, and interaction is encouraged, but not necessary, at the end when players must face a great challenge, whether alone or together. Link to comment Share on other sites More sharing options...
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