Hermetist Posted May 16, 2014 Share Posted May 16, 2014 The point is to give a player an option to customize the gamma of his character's armor in "metal - non-metal" fashion, not to just mix some bright colors at wild combination, but to carefully choose a simple, but elegant combination. Just for example: - Medium Gray / Deep Red and Deep Red / Medium Gray (steel-like gray metal and traditional warrior's color of red) - Deep Yellow / Black and Black / Deep Yellow (gold-like yellow and luxurious dark) etc. For something like this I would have gladly spent some cartel coins, and not only me, as I can suppose. Link to comment Share on other sites More sharing options...
Raynn_Lorn Posted June 13, 2014 Share Posted June 13, 2014 Are you talking about the "reflectiveness" of the object? If so this is called specularity and I'm pretty sure you can't change it that easliy. Link to comment Share on other sites More sharing options...
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