mrkmcknz Posted April 10, 2014 Share Posted April 10, 2014 So I've been looking over the tool-tips in more detail today of all my toons. I noticed the following: TANK SIN : 158 RATING HEAD: 513 ARMOR CHEST: 513 ARMOR HANDS: 321 ARMOR WAIST: 321 ARMOR WRIST: 321 ARMOR LEGS: 513 ARMOR FEET: 321 ARMOR Why is the armor for hands/feet the same as wrist and waist rather than chest/head/legs? This isn't game breaking as it applies to everyone[i checked on my scoundrel and sentinel], but surely this isn't working as intended Link to comment Share on other sites More sharing options...
SW_display_name Posted April 10, 2014 Share Posted April 10, 2014 Hands/Feet have always had less armor than Head/Chest/Legs. I assume the logic is based on how much of your body it covers, and how vital those locations are. I can't remember if Wrists/Waist were always the same as Hands/Feet, though. Link to comment Share on other sites More sharing options...
Oneirophrenia Posted April 10, 2014 Share Posted April 10, 2014 I guess this is one area where SWTOR actually follows real world logic to a certain extent. Armor protection is generally more intensive around the vital areas of the body, mainly head, abdoman and upper chest areas. Damages done to the head, neck, heart, lungs, stomach or thighs (assuming it severs the femoral artery) are exceptionally dangerous where as losing an extremity is far less fatal. Link to comment Share on other sites More sharing options...
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