vApocalypse Posted February 9, 2014 Share Posted February 9, 2014 Is it not worth using anywhere else in a rotation? Link to comment Share on other sites More sharing options...
Whojoo Posted February 9, 2014 Share Posted February 9, 2014 Don't know who you're watching, but BV is used as often as possible. It resets the cooldown of speed shot, one of your strongest skills. Link to comment Share on other sites More sharing options...
vApocalypse Posted February 9, 2014 Author Share Posted February 9, 2014 That's what I thought, I just didn't see it in anyone's rotation except for the opener, idk if I just wasn't catching it or if it was just an old guide. Link to comment Share on other sites More sharing options...
ArchangelLBC Posted February 10, 2014 Share Posted February 10, 2014 Those guides almost certainly just talked about the opener and then your general rotation, taking it for granted that when BV comes back off CD you will use it appropriately (i.e. when it comes off CD, but not as SS comes off CD since that would waste the CD reset of the ability). Link to comment Share on other sites More sharing options...
Kaos_KidSWTOR Posted February 10, 2014 Share Posted February 10, 2014 My general opener is. Flourish Shot > Cover > CB > TS > CB > CB > TS > AS > TS > SS > TS > BV > SS > TS > XS > Grenade > Flourish Shot > Repeat You should aim to make your rotation go around the CD of Burst Volley, and add enough filler that when you hit your first SS in your repeat of your rotation that, you have Burst Volley either off CD or near off CD. I would like something that when you use Trickshot you get like 1.5 seconds off the CD of Burst Volley. and maybe a CD nerf to 1 minute instead with that other change. Link to comment Share on other sites More sharing options...
ArchangelLBC Posted February 11, 2014 Share Posted February 11, 2014 My general opener is. Flourish Shot > Cover > CB > TS > CB > CB > TS > AS > TS > SS > TS > BV > SS > TS > XS > Grenade > Flourish Shot > Repeat You should aim to make your rotation go around the CD of Burst Volley, and add enough filler that when you hit your first SS in your repeat of your rotation that, you have Burst Volley either off CD or near off CD. I would like something that when you use Trickshot you get like 1.5 seconds off the CD of Burst Volley. and maybe a CD nerf to 1 minute instead with that other change. You got that opener a little backwards methinks. You'll want to precast Flyby since it's essentially a free GCD (i.e. you get that damage without taking up time during the actual fight). From there I find it best to apply VS and go straight into SS > TS > BV > SS, instead of saving it for the end of your rotation. From there CB x2 > TS > AS > TS and back to the beginning, reapplying VS when you can do so without clipping. Taking a GCD every run through for the Armor Debuff is a waste of time and damage since it lasts 45 seconds. I have no idea why you'd want that change to BV. Just leave it like it is. Link to comment Share on other sites More sharing options...
Kaos_KidSWTOR Posted February 11, 2014 Share Posted February 11, 2014 You got that opener a little backwards methinks. You'll want to precast Flyby since it's essentially a free GCD (i.e. you get that damage without taking up time during the actual fight). From there I find it best to apply VS and go straight into SS > TS > BV > SS, instead of saving it for the end of your rotation. From there CB x2 > TS > AS > TS and back to the beginning, reapplying VS when you can do so without clipping. Taking a GCD every run through for the Armor Debuff is a waste of time and damage since it lasts 45 seconds. I have no idea why you'd want that change to BV. Just leave it like it is. Well, with my rotation I take advantage of the insta-CB. So, that's why, my rotation may look odd to you. But, it works well, and I would implore you to take a parse of it. Link to comment Share on other sites More sharing options...
SamuelAU Posted February 11, 2014 Share Posted February 11, 2014 Well, with my rotation I take advantage of the insta-CB. So, that's why, my rotation may look odd to you. But, it works well, and I would implore you to take a parse of it. Your opening rotation isn't ideal in that it does not take advantage of your hardest hitting abilities, and I implore you to open your mind to new alternatives. ArchangelLBC offered a very sincere suggestion to improve your opener and your response comes off as a bit rude. There are some very experienced gunslingers who've parsed extensively and determined the best opening rotation for SS. It is not the monstrosity that you suggested. So you know how you implored us to parse your opening rotation? I did 2 sequences of it and here's the log. http://www.torparse.com/a/586838/time/1392049543/1392049586/0/Damage+Dealt 113k damage in 43 seconds for 2618 DPS. Bum. 2 sequences (shorter, actually) of an opening rotation almost identical to what ArchangelLBC suggested. http://www.torparse.com/a/586838/time/1392049644/1392049680/0/Damage+Dealt 132k damage in 36 seconds for 3686 DPS. I can go into detail as to why your opening rotation parses significantly lower, but the logs say it all as far as I'm concerned. Your rotation does not work well, and before you knock the suggestions other people have and suggest that they should check the numbers, it might be better for you to check the numbers. Link to comment Share on other sites More sharing options...
Glorthox Posted February 13, 2014 Share Posted February 13, 2014 I usually use charged burst when entering cover, then trick shot, then speed shot. Then I activate burst volley and the one that increases crit, then speed shot again, then use trick shot. That's my opening rotation. And it works just fine. Link to comment Share on other sites More sharing options...
Ancaglon Posted February 14, 2014 Share Posted February 14, 2014 Bust Volley? Is that some new Beach Volleyball move, to go with all these skimpy tops from the cartel market? Link to comment Share on other sites More sharing options...
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