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Leap/Charge STILL falling short


bluesoldier

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I have had an ongoing issue while playing my juggernaut. My charges to enemies will fall short forcing me to run the remaining distance to the enemy. It doesn't happen all the time, but when it does it seems to happen in multiples.

 

I had one instance in a huttball where I attempted to leap out of the pit to an enemy while I had the ball but I fell short back into my pit, moments later I was pulled by a friendly sorcerer onto one of the catwalks only to fall through the catwalk and back into the pit.

 

On some occasions the fall causes me to fall through the ground of the map to my death.

 

Thanks for fixing the saber color on the throw animations, but please do something for us leapers and take a look at the possibility of it happening to pulls as well.

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