Marsoratii Posted February 5, 2014 Share Posted February 5, 2014 I've been flying a Stinger with Cluster Missiles with MZ12 and the Spare Ammo passive ability for 25% more ammo. I've had 25 missiles. I switched to a different Offensive crew member without that ability and was wondering why I still had 25 missiles (not knowing if that number was supposed to be the base amount or enhanced amount). For a second I thought maybe only the active Co-Pilot gave the passive abilities (hoping not), but when I tested MZ12 as Co-Pilot, still had 25 missiles. As your ammo capacity is the most measurable passive ability, that led me to a troubling thought. How would we even know if any of the passive abilities work? It's not like you can tell if you are really 10% more efficient in maneuvering, reloading 8% faster, pinging an extra 6% on accuracy, ect, ect, ect. Can anyone confirm that Spare Ammo or any of the passive abilities function? Maybe I have an isolated bug or it doesn't apply to Cluster Missiles or something, but this has me curious. Link to comment Share on other sites More sharing options...
steyates Posted February 5, 2014 Share Posted February 5, 2014 It seems to work for me. If I select Zenith my ammo for cluster missiles goes up from 24 to 29. Link to comment Share on other sites More sharing options...
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