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Lag in switching targets


bluenull

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This bug has been a pain for a long time now and I'm really hoping to see it fixed. During combat after using a ranged attack (usually a CC or stun ability) and then selecting a new target, the next attack hits the original / prior target. I have been meticulously careful to make sure I have selected the next target before activating my next ability ensuring that the new target's portrait appears to be selected, but the attack still hits the prior target. Thus usually breaks CC, hoses the attack plan, and infuriates people in the group. I have written about this before several times. I'd like to think that you are working on the issue, but its been over a year. Seem to happen on Bounty Hunters and Troopers the most. I've checked my connection speed and server lag and they are fine.
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