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Quarterly Producer Letter for Q2 2024 ×

A Few questions about Vanguard Tanking


crazylegoman

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On sticky grenade:

 

19:23:14.928 Firehawk activates Sticky Grenade.

19:23:14.928 Firehawk spends 16 energy.

19:23:15.925 Firehawk's Sticky Grenade adds effect Sticky Grenade to Gate Commander Draxus.

19:23:16.134 Firehawk's Sticky Grenade causes 2 threat gain on Gate Commander Draxus.

19:23:16.540 Firehawk activates Storm.

19:23:16.540 Firehawk gains Static Surge.

19:23:16.541 Firehawk gains Pulse Engine.

19:23:16.637 Firehawk's Guard adds effect Guard to Kithide.

19:23:17.576 Firehawk's Storm critically hits Gate Commander Draxus for 1619* kinetic damage, causing 3239 threat!

19:23:17.713 Sidra's Slow-release Medpac adds effect Slow-release Medpac to Firehawk.

19:23:18.036 Firehawk activates Explosive Surge.

19:23:18.036 Firehawk's Static Field adds effect Static Field (Tech) to Gate Commander Draxus.

19:23:18.037 Firehawk's Explosive Surge hits Gate Commander Draxus for 1136 elemental damage, causing 2615 threat.

19:23:19.317 Firehawk's Sticky Grenade critically hits Gate Commander Draxus for 2270* kinetic damage, causing 4540 threat!

19:23:19.318 Firehawk's Sticky Grenade effect of Sticky Grenade fades from Gate Commander Draxus.

19:23:19.548 Firehawk activates Stockstrike.

19:23:19.548 Firehawk spends 16 energy.

19:23:19.549 Firehawk's Ion Overload adds effect Shocked (Tech) to Gate Commander Draxus.

19:23:19.549 Firehawk gains Power Screen.

19:23:19.550 Firehawk's Ion Cell hits Gate Commander Draxus for 226 energy damage, causing 452 threat.

19:23:19.969 Firehawk's Stockstrike hits Gate Commander Draxus for 1874 kinetic damage, causing 3749 threat.

 

From a torparse log I found for a vanguard pulling Draxus. You see the travel time is immense at roughly 1 second. This means the threat per second of an opening sticky grenade should be multiplied by 3 (ie 1.5/.5). The damage/threat is delayed, coming 3.5 seconds after it attaches, or 4.5 seconds after it's activated.

 

Anyway, without critting it would've been around 3000 threat, which is very good considering it only cost .5 seconds from what I can tell, as long as the delay isn't an issue.

 

Link to the log: link

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Well that is one of the 2 popular PT/VG tank builds, with the alternative swapping out Prototype Burn Enhancers and Advanced Tools for Integrated Cardio Package

(http://www.torhead.com/skill-calc#301GMGrdoroMdRRZbcZbc.3)

As later on, the lack of DCDs for Powertechs and Vanguards means that you want all the health you can get, and the threat generation of VGs/PTs is already incredibly high.

 

Oh and good job not falling into the Prototype Cylinders trap. That skill is pretty much worthless for a tank.

 

It isn't that black and white. Considering juggs don't even have a hp skill and a lot of shadows don't take theirs.

 

Prototype Cylinders is a solid use of 1 skill point, because of the higher threat multiplier on ion cell damage. If you skip cardio, you don't have to make any compromises and can pick up a few good threat skills.

 

Choosing cardio at the cost of threat generation is a valid choice, but I wouldn't call it cookie-cutter.

Edited by Marb
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