avatarearth Posted October 27, 2013 Share Posted October 27, 2013 last time i did this i made a mistake with the address but heres the real one....i hope i have not done this before anyway plese tell me if this seems like a good build for a pyro merc. http://www.torhead.com/skill-calc#3000MZMccZfhrrzRrcfdz.3 thanks! Link to comment Share on other sites More sharing options...
kaloonzu Posted October 27, 2013 Share Posted October 27, 2013 I'm not a Merc, I'm a PT. But I'm fairly certain you can take those two points from Flame Shield in Pyrotech, and be better off with them in Degauss or Infrared Sensors. Also, see if you can't squeeze your Arsenal tree and move a point from there onto Hired Muscle in Bodyguard; Pyrotech has a big focus on criticals, and that 6% Ranged Crit Chance isn't as well spent as on the extra 1% Tech Crit Chance. Unless, of course, you're TCC is already sitting around 32-35% without it. In that case, ignore my last suggestion. Overall, a pretty solid build. I'm not sure of how good or bad Pyro Mercs are, but I know they are popular with PTs right now. Link to comment Share on other sites More sharing options...
avatarearth Posted October 27, 2013 Author Share Posted October 27, 2013 thanks i will move those points out of pyro shield now i think about it the damage that does will be pretty useless at high level. thanks Link to comment Share on other sites More sharing options...
avatarearth Posted October 27, 2013 Author Share Posted October 27, 2013 (edited) and i will try to move something to hired muscle Edited October 27, 2013 by avatarearth Link to comment Share on other sites More sharing options...
ekwalizer Posted October 27, 2013 Share Posted October 27, 2013 Never seen any need to put points into Gyroscopic Alignment. I'd rather vent 16 heat from Improved Vents than have +2% crit chance. Link to comment Share on other sites More sharing options...
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