Iceman_sith Posted October 14, 2013 Share Posted October 14, 2013 We smoothly work through the fight until we get to phase 5. Phase with 6 fingers, we are getting covered with debuffs, the healing is insane and we die. We have tried multiple strategies and each time, we die simply after a few seconds of it going out. I have watched several videos were the players DO NOT, receive a debuff. What is going on, any help would be appreciated slamming out heads against this phase when we role over the other phases, even easier than in the videos is killing us? Any help would be appreciated. Link to comment Share on other sites More sharing options...
Holdt Posted October 14, 2013 Share Posted October 14, 2013 (edited) That phase requires one person to stand on each finger so that the fingers are not putting out debuffs (in 8m that means 1 dps on each of the 4 outside ones and a healer on each middle one). -DPS should all focus one at a time if you have all ranged, or have your ranged assist melee. Getting one finger down and moving on to the next will significantly cut the damage output during that phase. -Tanks should be using the slam attack from the Hands of Brontes to kill any incoming energy orbs. Make sure the orbs are squarely inside the telegraphed slam, as a single missed orb can mean a death. Hopefully fixing your positioning and those two things should help you bring it down, good luck! Edited October 14, 2013 by Holdt Link to comment Share on other sites More sharing options...
Shandellon Posted October 14, 2013 Share Posted October 14, 2013 In phase with 6 fingers you have lightning balls coming from corners. You need to have your tanks point their respective Hands towards those ball, to get them removed from battlefield. You also want to have a player standing on each of fingers Link to comment Share on other sites More sharing options...
Iceman_sith Posted October 14, 2013 Author Share Posted October 14, 2013 That phase requires one person to stand on each finger so that the fingers are not putting out debuffs (in 8m that means 1 dps on each of the 4 outside ones and a healer on each middle one). -DPS should all focus one at a time if you have all ranged, or have your ranged assist melee. Getting one finger down and moving on to the next will significantly cut the damage output during that phase. -Tanks should be using the slam attack from the Hands of Brontes to kill any incoming energy orbs. Make sure the orbs are squarely inside the telegraphed slam, as a single missed orb can mean a death. Hopefully fixing your positioning and those two things should help you bring it down, good luck! Are you saying it is someone not on a finger, that causes the debuff to go out? I mean we are doing exactly as you are saying, exactly the same. We have also attempted variations of this. Link to comment Share on other sites More sharing options...
Iceman_sith Posted October 14, 2013 Author Share Posted October 14, 2013 I mean, if it is indeed the case, that someone not on their finger, causes the debuff to go out. It just makes no sense, we have 6 people on the fingers, we burn down the melee dps's finger and move to the next one. I just can't see that what we are doing is in anyway different to videos and such I have watched. It seems like we are getting huge amounts of the debuff for no reason what so ever. Link to comment Share on other sites More sharing options...
Panzerfire Posted October 14, 2013 Share Posted October 14, 2013 The fingers aggro through proximity alone and the limit to how far away people can be from them is quite small but big enough to allow you to rotate and avoid the purple circles. The other debuffs can be from the orbs and that should be it. Link to comment Share on other sites More sharing options...
Iceman_sith Posted October 14, 2013 Author Share Posted October 14, 2013 Problem is now resolved, thanks for your help. It was indeed, people either not stacking close enough. possibly the use of force barrier, making the add attack someone else. Link to comment Share on other sites More sharing options...
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